ASM-003 Monkey, Ninja, Pirate, Robot PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download ASM-003 Monkey, Ninja, Pirate, Robot PDF full book. Access full book title ASM-003 Monkey, Ninja, Pirate, Robot by Atomic Sock Monkey Press. Download full books in PDF and EPUB format.

ASM-003 Monkey, Ninja, Pirate, Robot

ASM-003 Monkey, Ninja, Pirate, Robot PDF Author: Atomic Sock Monkey Press
Publisher: Lulu.com
ISBN: 9781411633087
Category :
Languages : en
Pages : 63

Book Description
Based on MNPR and MNPR Deluxe (2003 Origins Award Nominee, Best Abstract Board Game), Monkey, Ninja, Pirate, Robot: the Roleplaying Game takes the fast-paced, beer 'n pretzels game from the board to the tabletop.

ASM-003 Monkey, Ninja, Pirate, Robot

ASM-003 Monkey, Ninja, Pirate, Robot PDF Author: Atomic Sock Monkey Press
Publisher: Lulu.com
ISBN: 9781411633087
Category :
Languages : en
Pages : 63

Book Description
Based on MNPR and MNPR Deluxe (2003 Origins Award Nominee, Best Abstract Board Game), Monkey, Ninja, Pirate, Robot: the Roleplaying Game takes the fast-paced, beer 'n pretzels game from the board to the tabletop.

I Am Error

I Am Error PDF Author: Nathan Altice
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439

Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.

The Umbrella Academy: Apocalypse Suite #1

The Umbrella Academy: Apocalypse Suite #1 PDF Author: Gerard Way
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 26

Book Description
Once, the Umbrella Academy was unstoppable. Under the tutelage of their guardian and mentor, Dr. Reginald Hargreeves, its members spent their childhoods fighting evil and honing their extraordinary gifts. Until something went terribly wrong. Now, nine years later, the estranged members of the Umbrella Academy are reunited by the death of the only parent they've ever known and the rise of a new and terrible threat. Will they be able to overcome their history for long enough to save the worldone more time? Conceived and written by Gerard Way of My Chemical Romance, _The Umbrella Academy_ features interior art by Eisner Award-winning artist Gabriel B�� (_De:Tales_), colors by Eisner Award-winning colorist Dave Stewart, and covers by multiple Eisner Award-winning painter James Jean (_Fables_). **2008 Eisner Award winnerBest Limited Series and Best Cover Artist!**

Ocean of Sound

Ocean of Sound PDF Author: David Toop
Publisher:
ISBN:
Category : History
Languages : en
Pages : 328

Book Description
"Ocean of Sound" begins in 1889 at the Paris Exposition when Debussy first heard Javanese music performed. A culture absorbed in perfume, light and ambient sound developed in response to the intangibility of 20th century communications. David Toop traces the evolution of this culture, through Erik Satie to the Velvet Undergound; Miles Davis to Jimi Hendrix. David Toop, who lives in London, is a writer, musician and recording artist. His other books are "Rap Attack 3 "and "Exotica,"

Postmortems from Game Developer

Postmortems from Game Developer PDF Author: Austin Grossman
Publisher: Taylor & Francis
ISBN: 1136064613
Category : Computers
Languages : en
Pages : 354

Book Description
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.

K-ON!, Vol. 1

K-ON!, Vol. 1 PDF Author: kakifly
Publisher: Yen Press LLC
ISBN: 0316409782
Category : Comics & Graphic Novels
Languages : en
Pages : 130

Book Description
When their high school's pop-music club is about to be disbanded due to lack of interest, four girls step up to fill the membership quota. Unfortunately, lead guitarist Yui Hirasawa has never played an instrument in her life. Ever. And although she likes the idea of being in a band, standing in front of the mirror posing with her guitar is a lot easier than actually playing it. It's gonna be a while before this motley crew is rocking out, but with their spunk and determination cranked to 11, anything is possible!

Akhamet

Akhamet PDF Author:
Publisher:
ISBN: 9781096184812
Category :
Languages : en
Pages : 100

Book Description
For twenty five centuries, the rule of Pharaoh, the living embodiment of the Sun, brought peace, prosperity, and stability to Akhamet. Then His high priest announced He was dying. Inspired by the mythology of Ancient Egypt, Akhamet is a campaign setting that takes you to a place both unique and familiar. - The Akhameti Pantheon, headed by Pharaoh, with Anubis, Bast, Geb, Horus, but also Seth, Sobek, and Tawaret the Destroyer - Eight new races, including the jackal-headed Anubians, to the goat-headed Numru and the half-divine Retids: the children of Pharaoh! - A world where the dead rise, and not just because of mummification! - New backgrounds including Pharaoh's Wife, or the Order of Lost Prince where you learned from the ancient mummies, or the architect planning and building massive pyramids! - New feats, spells, magic items - 16 new monsters, you can include into your campaign with short encounters featuring the creatures. A sandstorm is coming for 5th edition.

Procedural Generation in Game Design

Procedural Generation in Game Design PDF Author: Tanya Short
Publisher: CRC Press
ISBN: 1498799205
Category : Computers
Languages : en
Pages : 339

Book Description
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design

The Deep

The Deep PDF Author: Tom Taylor
Publisher:
ISBN: 9781922023087
Category : Graphic novels
Languages : en
Pages : 79

Book Description
While others look up to the stars, my family know that there are an infinite number of things that shine brightly in the darkness below. Most of our world lies unexplored, unexplained. There are things lurking in the seas that have only ever been spoken about in myth. My family are explorers. We have been for generations. We explore... The Deep.

Fate

Fate PDF Author: Robert Donoghue
Publisher:
ISBN: 9781613170502
Category : Fantasy games
Languages : en
Pages : 183

Book Description