Author: Lea Vergine
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 312
Book Description
"The concept of the beautiful has undergone profound changes during the last half of the twentieth century, as has our way of considering everything that is called art. We need a new key to help us "know how to see" so that we can stay attuned to what is going on in the contemporary world of art where new aesthetic styles are appearing and being challenged one after the other." "This book by Lea Vergine, which discusses seventeen different art movements in separate chapters, offers, within the panorama of contemporary art criticism books, a blend between a handy art-history manual and an assessment of a cultural adventure that has passed through and overturned the parameters of taste of the last forty years. The clear and incisive writing style guides the reader, student or specialist, whatever his or her specific interests and curiosities, like an essential travel kit for understanding today's reality, grasping its raison d'etre, and above all, plunging into its multiple mutations." From the Trade Paperback edition.
Art on the Cutting Edge
Author: Lea Vergine
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 312
Book Description
"The concept of the beautiful has undergone profound changes during the last half of the twentieth century, as has our way of considering everything that is called art. We need a new key to help us "know how to see" so that we can stay attuned to what is going on in the contemporary world of art where new aesthetic styles are appearing and being challenged one after the other." "This book by Lea Vergine, which discusses seventeen different art movements in separate chapters, offers, within the panorama of contemporary art criticism books, a blend between a handy art-history manual and an assessment of a cultural adventure that has passed through and overturned the parameters of taste of the last forty years. The clear and incisive writing style guides the reader, student or specialist, whatever his or her specific interests and curiosities, like an essential travel kit for understanding today's reality, grasping its raison d'etre, and above all, plunging into its multiple mutations." From the Trade Paperback edition.
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 312
Book Description
"The concept of the beautiful has undergone profound changes during the last half of the twentieth century, as has our way of considering everything that is called art. We need a new key to help us "know how to see" so that we can stay attuned to what is going on in the contemporary world of art where new aesthetic styles are appearing and being challenged one after the other." "This book by Lea Vergine, which discusses seventeen different art movements in separate chapters, offers, within the panorama of contemporary art criticism books, a blend between a handy art-history manual and an assessment of a cultural adventure that has passed through and overturned the parameters of taste of the last forty years. The clear and incisive writing style guides the reader, student or specialist, whatever his or her specific interests and curiosities, like an essential travel kit for understanding today's reality, grasping its raison d'etre, and above all, plunging into its multiple mutations." From the Trade Paperback edition.
Drawing Cutting Edge Anatomy
Author: Christopher Hart
Publisher: Watson-Guptill
ISBN: 077043486X
Category : Art
Languages : en
Pages : 146
Book Description
This drawing tutorial from best-selling author Christopher Hart shows artists how to draw exaggerated musculature of super-sized figures in action poses.
Publisher: Watson-Guptill
ISBN: 077043486X
Category : Art
Languages : en
Pages : 146
Book Description
This drawing tutorial from best-selling author Christopher Hart shows artists how to draw exaggerated musculature of super-sized figures in action poses.
Cutting Edge
Author: Joan Hawkins
Publisher: U of Minnesota Press
ISBN: 9780816634132
Category : Performing Arts
Languages : en
Pages : 296
Book Description
Even before Jean-Luc Godard and other members of the French New Wave championed Hollywood B movies, aesthetes and cineasts relished the raw emotions of genre films. This contradiction has been particularly true of horror cinema, in which the same images and themes found in exploitation and splatter movies are also found in avant-garde and experimental films, blurring boundaries of taste and calling into question traditional distinctions between high and low culture. In Cutting Edge, Joan Hawkins offers an original and provocative discussion of taste, trash aesthetics, and avant-garde culture of the 1960s and 1970s to reveal horror's subversiveness as a genre. In her treatment of what she terms "art-horror" films, Hawkins examines home viewing, video collection catalogs, and fanzines for insights into what draws audiences to transgressive films. Cutting Edged provides the first extended political critique of Yoko Ono's rarely seen Rape and shows how a film such as Franju's Eyes without a Face can work simultaneously as an art, political, and splatter film. The rediscovery of Tod Browning's Freaks as an art film, the "eurotrash" cinema of Jess Franco, camp cults like the one around Maria Montez, and the "cross-over" reception of Andy Warhol's Frankenstein are all studied for what they reveal about cultural hierarchies. Looking at the low aspects of high culture and the high aspects of low culture, Hawkins scrutinizes the privilege habitually accorded "high" art -- a tendency, she argues, that lets highbrow culture off the hook and removes it from the kinds of ethical and critical social discussions that have plagued horror and porn. Full of unexpected insights, Cutting Edge calls fora rethinking of high/low distinctions -- and a reassigning of labels at the video store.
Publisher: U of Minnesota Press
ISBN: 9780816634132
Category : Performing Arts
Languages : en
Pages : 296
Book Description
Even before Jean-Luc Godard and other members of the French New Wave championed Hollywood B movies, aesthetes and cineasts relished the raw emotions of genre films. This contradiction has been particularly true of horror cinema, in which the same images and themes found in exploitation and splatter movies are also found in avant-garde and experimental films, blurring boundaries of taste and calling into question traditional distinctions between high and low culture. In Cutting Edge, Joan Hawkins offers an original and provocative discussion of taste, trash aesthetics, and avant-garde culture of the 1960s and 1970s to reveal horror's subversiveness as a genre. In her treatment of what she terms "art-horror" films, Hawkins examines home viewing, video collection catalogs, and fanzines for insights into what draws audiences to transgressive films. Cutting Edged provides the first extended political critique of Yoko Ono's rarely seen Rape and shows how a film such as Franju's Eyes without a Face can work simultaneously as an art, political, and splatter film. The rediscovery of Tod Browning's Freaks as an art film, the "eurotrash" cinema of Jess Franco, camp cults like the one around Maria Montez, and the "cross-over" reception of Andy Warhol's Frankenstein are all studied for what they reveal about cultural hierarchies. Looking at the low aspects of high culture and the high aspects of low culture, Hawkins scrutinizes the privilege habitually accorded "high" art -- a tendency, she argues, that lets highbrow culture off the hook and removes it from the kinds of ethical and critical social discussions that have plagued horror and porn. Full of unexpected insights, Cutting Edge calls fora rethinking of high/low distinctions -- and a reassigning of labels at the video store.
Colliding Worlds: How Cutting-Edge Science Is Redefining Contemporary Art
Author: Arthur I. Miller
Publisher: W. W. Norton & Company
ISBN: 0393244253
Category : Science
Languages : en
Pages : 397
Book Description
A dazzling look at the artists working on the frontiers of science. In recent decades, an exciting new art movement has emerged in which artists utilize and illuminate the latest advances in science. Some of their provocative creations—a live rabbit implanted with the fluorescent gene of a jellyfish, a gigantic glass-and-chrome sculpture of the Big Bang (pictured on the cover)—can be seen in traditional art museums and magazines, while others are being made by leading designers at Pixar, Google’s Creative Lab, and the MIT Media Lab. In Colliding Worlds, Arthur I. Miller takes readers on a wild journey to explore this new frontier. Miller, the author of Einstein, Picasso and other celebrated books on science and creativity, traces the movement from its seeds a century ago—when Einstein’s theory of relativity helped shape the thinking of the Cubists—to its flowering today. Through interviews with innovative thinkers and artists across disciplines, Miller shows with verve and clarity how discoveries in biotechnology, cosmology, quantum physics, and beyond are animating the work of designers like Neri Oxman, musicians like David Toop, and the artists-in-residence at CERN’s Large Hadron Collider. From NanoArt to Big Data, Miller reveals the extraordinary possibilities when art and science collide.
Publisher: W. W. Norton & Company
ISBN: 0393244253
Category : Science
Languages : en
Pages : 397
Book Description
A dazzling look at the artists working on the frontiers of science. In recent decades, an exciting new art movement has emerged in which artists utilize and illuminate the latest advances in science. Some of their provocative creations—a live rabbit implanted with the fluorescent gene of a jellyfish, a gigantic glass-and-chrome sculpture of the Big Bang (pictured on the cover)—can be seen in traditional art museums and magazines, while others are being made by leading designers at Pixar, Google’s Creative Lab, and the MIT Media Lab. In Colliding Worlds, Arthur I. Miller takes readers on a wild journey to explore this new frontier. Miller, the author of Einstein, Picasso and other celebrated books on science and creativity, traces the movement from its seeds a century ago—when Einstein’s theory of relativity helped shape the thinking of the Cubists—to its flowering today. Through interviews with innovative thinkers and artists across disciplines, Miller shows with verve and clarity how discoveries in biotechnology, cosmology, quantum physics, and beyond are animating the work of designers like Neri Oxman, musicians like David Toop, and the artists-in-residence at CERN’s Large Hadron Collider. From NanoArt to Big Data, Miller reveals the extraordinary possibilities when art and science collide.
Drawing Basics and Video Game Art
Author: Chris Solarski
Publisher: Watson-Guptill
ISBN: 0823098486
Category : Art
Languages : en
Pages : 242
Book Description
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook
Publisher: Watson-Guptill
ISBN: 0823098486
Category : Art
Languages : en
Pages : 242
Book Description
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook
Drawing Cutting Edge Comics
Author: Christopher Hart
Publisher: Watson-Guptill
ISBN: 9780823023974
Category : Art
Languages : en
Pages : 148
Book Description
The first-ever guide that shows how to draw the radical characters and special effects of extreme comics. Dozens of step-by-step lessons demonstrate extreme anatomy, glows, knockouts, and more. Also includes art from several top extreme comics artists.
Publisher: Watson-Guptill
ISBN: 9780823023974
Category : Art
Languages : en
Pages : 148
Book Description
The first-ever guide that shows how to draw the radical characters and special effects of extreme comics. Dozens of step-by-step lessons demonstrate extreme anatomy, glows, knockouts, and more. Also includes art from several top extreme comics artists.
Cult Artists
Author: Ana Finel Honigman
Publisher: Frances Lincoln
ISBN: 0711246122
Category : Art
Languages : en
Pages : 147
Book Description
WHAT MAKES A CULT ARTIST? Whether pioneering in their craft, fiercely and undeniably unique, or critically divisive, cult artists come in all shapes and guises. Some gain instant fame, others instant notoriety, and more still remain anonymous until a chance change in fashion sees their work propelled into the limelight. In this nifty little book, Ana Finel Honigman handpicks a selection of inspiring artists you should know – from the iconic Salvador Dalí and Frida Kahlo, to radical activists such as the Guerrilla Girls and Ana Mendieta. The artistic mediums explored are similarly varied, with sculptors, performance, graffiti and fine artists alike. From little knowns with small, devout followings, to superstars gracing the covers of magazines, each is special in their individuality and their ability to inspire, antagonise and delight. Cult Artists is an essential addition to any art lover's library, as well as an entertaining introduction to our weird and wonderful art world. Also in the series: Cult Filmmakers, Cult Musicians + Cult Writers The artists: Dan Attoe, Balthus, Jean-Michel Basquiat, Jospeh Beuys, Christian Boltanski, Louise Bourgeois, Leigh Bowery, Chris Burden, Sophie Calle, Chapman Brothers, Judy Chicago, Joseph Cornell, Molly Crabapple, Salvador Dali, Niki de Saint Phalle, Marcel Duchamp, El Anatsui, James Ensor, H. R. Giger, Gilbert & George, Guerrilla Girls, Nan Goldin, Jenny Holzer, Donna Huanca, Dorothy Iannone, Frida Kahlo, Allan Kaprow, Mike Kelley, Yves Klein, Barbara Kruger, Yayoi Kusama, Kazimir Malevich, Christian Marclay, Ana Mendieta, Alice Neel, Herman Nitsch, Yoko Ono, Orlan, Genesis P-orridge, Carol Rama, Faith Ringgold, Mark Rothko, Mark Ryden, Carolee Schneemann, Yinka Shonibare, Malick Sidibe, Stelarc, Florine Stettheimer, Kara Walker, David Wojnarowicz.
Publisher: Frances Lincoln
ISBN: 0711246122
Category : Art
Languages : en
Pages : 147
Book Description
WHAT MAKES A CULT ARTIST? Whether pioneering in their craft, fiercely and undeniably unique, or critically divisive, cult artists come in all shapes and guises. Some gain instant fame, others instant notoriety, and more still remain anonymous until a chance change in fashion sees their work propelled into the limelight. In this nifty little book, Ana Finel Honigman handpicks a selection of inspiring artists you should know – from the iconic Salvador Dalí and Frida Kahlo, to radical activists such as the Guerrilla Girls and Ana Mendieta. The artistic mediums explored are similarly varied, with sculptors, performance, graffiti and fine artists alike. From little knowns with small, devout followings, to superstars gracing the covers of magazines, each is special in their individuality and their ability to inspire, antagonise and delight. Cult Artists is an essential addition to any art lover's library, as well as an entertaining introduction to our weird and wonderful art world. Also in the series: Cult Filmmakers, Cult Musicians + Cult Writers The artists: Dan Attoe, Balthus, Jean-Michel Basquiat, Jospeh Beuys, Christian Boltanski, Louise Bourgeois, Leigh Bowery, Chris Burden, Sophie Calle, Chapman Brothers, Judy Chicago, Joseph Cornell, Molly Crabapple, Salvador Dali, Niki de Saint Phalle, Marcel Duchamp, El Anatsui, James Ensor, H. R. Giger, Gilbert & George, Guerrilla Girls, Nan Goldin, Jenny Holzer, Donna Huanca, Dorothy Iannone, Frida Kahlo, Allan Kaprow, Mike Kelley, Yves Klein, Barbara Kruger, Yayoi Kusama, Kazimir Malevich, Christian Marclay, Ana Mendieta, Alice Neel, Herman Nitsch, Yoko Ono, Orlan, Genesis P-orridge, Carol Rama, Faith Ringgold, Mark Rothko, Mark Ryden, Carolee Schneemann, Yinka Shonibare, Malick Sidibe, Stelarc, Florine Stettheimer, Kara Walker, David Wojnarowicz.
Cutting Edges
Author: Robert Klanten
Publisher: Die Gestalten Verlag-DGV
ISBN: 9783899553383
Category : Art, Modern
Languages : en
Pages : 0
Book Description
Cutting Edges documents the new heyday of collage in current art and visual culture. Today's artists, illustrators, and designers are increasingly drawn to this artistic technique by the challenges of seamlessly melding traditional craftsmanship with skilled computer montage. They are not only composing a wide variety of visual elements, but are also deliberately omitting, deleting, and destroying them. This book is an inspiring collection of these unique examples of contemporary collage.
Publisher: Die Gestalten Verlag-DGV
ISBN: 9783899553383
Category : Art, Modern
Languages : en
Pages : 0
Book Description
Cutting Edges documents the new heyday of collage in current art and visual culture. Today's artists, illustrators, and designers are increasingly drawn to this artistic technique by the challenges of seamlessly melding traditional craftsmanship with skilled computer montage. They are not only composing a wide variety of visual elements, but are also deliberately omitting, deleting, and destroying them. This book is an inspiring collection of these unique examples of contemporary collage.
Dinosaur Art II
Author: Steve White
Publisher: National Geographic Books
ISBN: 1785653989
Category : Art
Languages : en
Pages : 0
Book Description
Following on from Dinosaur Art, this new volume showcases 10 amazing artists whose work represents the cutting edge of paleoart. Many are rising stars in the field; others have embraced digital technology and continue to assert long-standing reputations as leaders in the discipline. This volume also includes state-of-the-art modellers, allowing the reader to explore restoring prehistoric animals in three as well as two dimensions. All accompanied by insights into the cutting of paleontological researcher and the very latest discoveries, with commentaries by respected scientists at the top of their fields.
Publisher: National Geographic Books
ISBN: 1785653989
Category : Art
Languages : en
Pages : 0
Book Description
Following on from Dinosaur Art, this new volume showcases 10 amazing artists whose work represents the cutting edge of paleoart. Many are rising stars in the field; others have embraced digital technology and continue to assert long-standing reputations as leaders in the discipline. This volume also includes state-of-the-art modellers, allowing the reader to explore restoring prehistoric animals in three as well as two dimensions. All accompanied by insights into the cutting of paleontological researcher and the very latest discoveries, with commentaries by respected scientists at the top of their fields.
ReFashioned
Author: Sass Brown
Publisher: Laurence King Publishing
ISBN: 9781780673011
Category : Design
Languages : en
Pages : 0
Book Description
The area of recycling and upcycling is a rich and growing source of innovative design in the fashion and accessories industries. In a fast-fashion world of throw-away clothing, it is the ultimate expression of the slow-fashion movement, with each piece individually conceived and crafted from scratch, using different materials each time. ReFashioned features 46 international designers who work with recycled materials and discarded garments, reinvigorating them with new life and value. The result is beautiful and desirable clothing and accessories that also make an important statement to the fashion world about its wasteful and exploitative practices.
Publisher: Laurence King Publishing
ISBN: 9781780673011
Category : Design
Languages : en
Pages : 0
Book Description
The area of recycling and upcycling is a rich and growing source of innovative design in the fashion and accessories industries. In a fast-fashion world of throw-away clothing, it is the ultimate expression of the slow-fashion movement, with each piece individually conceived and crafted from scratch, using different materials each time. ReFashioned features 46 international designers who work with recycled materials and discarded garments, reinvigorating them with new life and value. The result is beautiful and desirable clothing and accessories that also make an important statement to the fashion world about its wasteful and exploitative practices.