Author: Dominic Lopes
Publisher: Routledge
ISBN: 1135277435
Category : Art
Languages : en
Pages : 160
Book Description
In A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.
A Philosophy of Computer Art
Author: Dominic Lopes
Publisher: Routledge
ISBN: 1135277435
Category : Art
Languages : en
Pages : 160
Book Description
In A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.
Publisher: Routledge
ISBN: 1135277435
Category : Art
Languages : en
Pages : 160
Book Description
In A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.
The Computer in Art
Author: Jasia Reichardt
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 104
Book Description
How computers may be used to produce drawings, as well as to make animated films and sculptures.
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 104
Book Description
How computers may be used to produce drawings, as well as to make animated films and sculptures.
Computer Graphics — Computer Art
Author: Herbert W. Franke
Publisher: Springer Science & Business Media
ISBN: 3642702597
Category : Computers
Languages : en
Pages : 188
Book Description
Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.
Publisher: Springer Science & Business Media
ISBN: 3642702597
Category : Computers
Languages : en
Pages : 188
Book Description
Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.
Art and the Computer
Author: Melvin L. Prueitt
Publisher: McGraw-Hill Companies
ISBN: 9780070508996
Category : Art par ordinateur
Languages : en
Pages : 246
Book Description
Discusses Problems in Computer Picture Production & Explains How They Have Been Solved. Reports on Art Being Produced by Artists Using Computers
Publisher: McGraw-Hill Companies
ISBN: 9780070508996
Category : Art par ordinateur
Languages : en
Pages : 246
Book Description
Discusses Problems in Computer Picture Production & Explains How They Have Been Solved. Reports on Art Being Produced by Artists Using Computers
History of Computer Art
Author: Thomas Dreher
Publisher: Lulu.com
ISBN: 9781716855818
Category : Art and technology
Languages : en
Pages : 0
Book Description
The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.
Publisher: Lulu.com
ISBN: 9781716855818
Category : Art and technology
Languages : en
Pages : 0
Book Description
The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.
When the Machine Made Art
Author: Grant D. Taylor
Publisher: Bloomsbury Publishing USA
ISBN: 1623565618
Category : Social Science
Languages : en
Pages : 353
Book Description
Considering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.
Publisher: Bloomsbury Publishing USA
ISBN: 1623565618
Category : Social Science
Languages : en
Pages : 353
Book Description
Considering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.
The Art of Differentiating Computer Programs
Author: Uwe Naumann
Publisher: SIAM
ISBN: 9781611972078
Category : Mathematics
Languages : en
Pages : 358
Book Description
This is the first entry-level book on algorithmic (also known as automatic) differentiation (AD), providing fundamental rules for the generation of first- and higher-order tangent-linear and adjoint code. The author covers the mathematical underpinnings as well as how to apply these observations to real-world numerical simulation programs. Readers will find: examples and exercises, including hints to solutions; the prototype AD tools dco and dcc for use with the examples and exercises; first- and higher-order tangent-linear and adjoint modes for a limited subset of C/C++, provided by the derivative code compiler dcc; a supplementary website containing sources of all software discussed in the book, additional exercises and comments on their solutions (growing over the coming years), links to other sites on AD, and errata.
Publisher: SIAM
ISBN: 9781611972078
Category : Mathematics
Languages : en
Pages : 358
Book Description
This is the first entry-level book on algorithmic (also known as automatic) differentiation (AD), providing fundamental rules for the generation of first- and higher-order tangent-linear and adjoint code. The author covers the mathematical underpinnings as well as how to apply these observations to real-world numerical simulation programs. Readers will find: examples and exercises, including hints to solutions; the prototype AD tools dco and dcc for use with the examples and exercises; first- and higher-order tangent-linear and adjoint modes for a limited subset of C/C++, provided by the derivative code compiler dcc; a supplementary website containing sources of all software discussed in the book, additional exercises and comments on their solutions (growing over the coming years), links to other sites on AD, and errata.
Computer Graphics
Author: Rockport Publishers
Publisher: North Light Books
ISBN:
Category : Computers
Languages : en
Pages : 168
Book Description
Publisher: North Light Books
ISBN:
Category : Computers
Languages : en
Pages : 168
Book Description
Game Art
Author: Dave Morris
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 204
Book Description
A complete overview from history and application to projects and ideas to 500+ examples of today's hottest games.
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 204
Book Description
A complete overview from history and application to projects and ideas to 500+ examples of today's hottest games.
The Art and Science of Computer Animation
Author: Stuart Mealing
Publisher: Intellect (UK)
ISBN:
Category : Computers
Languages : en
Pages : 332
Book Description
Providing an overview of computer animation, from basic principles to more esoteric developments such as virtual reality and parametric modelling, this book is intentionally broad in scope and illuminated by many diagrams and illustrations. This book communicates teh excitement shared by those who work in this field to those who seek a comprehensive introduction.
Publisher: Intellect (UK)
ISBN:
Category : Computers
Languages : en
Pages : 332
Book Description
Providing an overview of computer animation, from basic principles to more esoteric developments such as virtual reality and parametric modelling, this book is intentionally broad in scope and illuminated by many diagrams and illustrations. This book communicates teh excitement shared by those who work in this field to those who seek a comprehensive introduction.