Author: Denise Sutherland
Publisher: John Wiley & Sons
ISBN: 0470453664
Category : Games & Activities
Languages : en
Pages : 436
Book Description
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
Word Searches For Dummies
Author: Denise Sutherland
Publisher: John Wiley & Sons
ISBN: 0470453664
Category : Games & Activities
Languages : en
Pages : 436
Book Description
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
Publisher: John Wiley & Sons
ISBN: 0470453664
Category : Games & Activities
Languages : en
Pages : 436
Book Description
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
Celebrity Crosswords
Author: Puzzability
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402724640
Category : Games & Activities
Languages : en
Pages : 100
Book Description
These crossword puzzles are packed with names of famous people, movies, TV shows, and songs.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402724640
Category : Games & Activities
Languages : en
Pages : 100
Book Description
These crossword puzzles are packed with names of famous people, movies, TV shows, and songs.
Stardust Dads
Author: Josephine C. George
Publisher: iUniverse
ISBN: 0595618154
Category : Fiction
Languages : en
Pages : 269
Book Description
The e-mail Danny and Allison read on their new computer in 1996 looks no different from the millions of others received by Web users around the world, with one glaring exception--it was sent by their dads who died during the 1970s. While residing in the afterworld at an amenity-laden paradise called Midway Manor, guitar-strumming Mickey Parks and piano-playing Lloyd Wallace monitor and manipulate the lives of their adult children on earth from the mid-'70s through the 1990s. Tampering with the facility's sophisticated computer, the dads thrust Mickey's daughter Allison and Lloyd's son Danny into a passionate but sometimes stormy relationship-a relationship steeped in Danny's heavy drinking and entangled in the often-zany world of men's adventure magazine publishing. After carefully implementing a plan to send their son and daughter a gift of knowledge that could enrich their lives forever, the dads' brief contact is cut short. They are banished to another destination in the afterworld, but not before they impart indisputable proof of life after death--and unwittingly put Danny's and Allison's earthbound lives on the line.
Publisher: iUniverse
ISBN: 0595618154
Category : Fiction
Languages : en
Pages : 269
Book Description
The e-mail Danny and Allison read on their new computer in 1996 looks no different from the millions of others received by Web users around the world, with one glaring exception--it was sent by their dads who died during the 1970s. While residing in the afterworld at an amenity-laden paradise called Midway Manor, guitar-strumming Mickey Parks and piano-playing Lloyd Wallace monitor and manipulate the lives of their adult children on earth from the mid-'70s through the 1990s. Tampering with the facility's sophisticated computer, the dads thrust Mickey's daughter Allison and Lloyd's son Danny into a passionate but sometimes stormy relationship-a relationship steeped in Danny's heavy drinking and entangled in the often-zany world of men's adventure magazine publishing. After carefully implementing a plan to send their son and daughter a gift of knowledge that could enrich their lives forever, the dads' brief contact is cut short. They are banished to another destination in the afterworld, but not before they impart indisputable proof of life after death--and unwittingly put Danny's and Allison's earthbound lives on the line.
Genius at Play
Author: Siobhan Roberts
Publisher: Princeton University Press
ISBN: 0691267510
Category : Biography & Autobiography
Languages : en
Pages : 480
Book Description
A multifaceted biography of a brilliant mathematician and iconoclast A mathematician unlike any other, John Horton Conway (1937–2020) possessed a rock star’s charisma, a polymath’s promiscuous curiosity, and a sly sense of humor. Conway found fame as a barefoot professor at Cambridge, where he discovered the Conway groups in mathematical symmetry and the aptly named surreal numbers. He also invented the cult classic Game of Life, a cellular automaton that demonstrates how simplicity generates complexity—and provides an analogy for mathematics and the entire universe. Moving to Princeton in 1987, Conway used ropes, dice, pennies, coat hangers, and the occasional Slinky to illustrate his winning imagination and share his nerdish delights. Genius at Play tells the story of this ambassador-at-large for the beauties and joys of mathematics, lays bare Conway’s personal and professional idiosyncrasies, and offers an intimate look into the mind of one of the twentieth century’s most endearing and original intellectuals.
Publisher: Princeton University Press
ISBN: 0691267510
Category : Biography & Autobiography
Languages : en
Pages : 480
Book Description
A multifaceted biography of a brilliant mathematician and iconoclast A mathematician unlike any other, John Horton Conway (1937–2020) possessed a rock star’s charisma, a polymath’s promiscuous curiosity, and a sly sense of humor. Conway found fame as a barefoot professor at Cambridge, where he discovered the Conway groups in mathematical symmetry and the aptly named surreal numbers. He also invented the cult classic Game of Life, a cellular automaton that demonstrates how simplicity generates complexity—and provides an analogy for mathematics and the entire universe. Moving to Princeton in 1987, Conway used ropes, dice, pennies, coat hangers, and the occasional Slinky to illustrate his winning imagination and share his nerdish delights. Genius at Play tells the story of this ambassador-at-large for the beauties and joys of mathematics, lays bare Conway’s personal and professional idiosyncrasies, and offers an intimate look into the mind of one of the twentieth century’s most endearing and original intellectuals.
I Can Read With My Eyes Shut!
Author: Dr. Seuss
Publisher: RH Childrens Books
ISBN: 0385373562
Category : Juvenile Fiction
Languages : en
Pages : 25
Book Description
Read up a storm with Dr. Seuss and the Cat in the Hat–plus his friend Young Cat! The more that you read, the more things you will know. The more that you learn, the more places you’ll go. The Cat in the Hat can read in purple and in brown, in a circle and even upside down! Can he teach Young Cat to do the same? A perfect stepping stone for emerging readers to show off their skills, this book will show kids all the wonderful ways and wonderful things you can read. Beginner Books are fun, funny, and easy to read! Launched by Dr. Seuss in 1957 with the publication of The Cat in the Hat, this beloved early reader series motivates children to read on their own by using simple words with illustrations that give clues to their meaning. Featuring a combination of kid appeal, supportive vocabulary, and bright, cheerful art, Beginner Books will encourage a love of reading in children ages 3–7.
Publisher: RH Childrens Books
ISBN: 0385373562
Category : Juvenile Fiction
Languages : en
Pages : 25
Book Description
Read up a storm with Dr. Seuss and the Cat in the Hat–plus his friend Young Cat! The more that you read, the more things you will know. The more that you learn, the more places you’ll go. The Cat in the Hat can read in purple and in brown, in a circle and even upside down! Can he teach Young Cat to do the same? A perfect stepping stone for emerging readers to show off their skills, this book will show kids all the wonderful ways and wonderful things you can read. Beginner Books are fun, funny, and easy to read! Launched by Dr. Seuss in 1957 with the publication of The Cat in the Hat, this beloved early reader series motivates children to read on their own by using simple words with illustrations that give clues to their meaning. Featuring a combination of kid appeal, supportive vocabulary, and bright, cheerful art, Beginner Books will encourage a love of reading in children ages 3–7.
Players Making Decisions
Author: Zack Hiwiller
Publisher: New Riders
ISBN: 013439464X
Category : Computers
Languages : en
Pages : 646
Book Description
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Publisher: New Riders
ISBN: 013439464X
Category : Computers
Languages : en
Pages : 646
Book Description
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Holt Handbook
Author: John E. Warriner
Publisher:
ISBN: 9780030661426
Category : English language
Languages : en
Pages : 0
Book Description
Designed for middle school teachers and students in California. Offer teachers and students a method to focus on the written and oral language convention required by the standards--to provide an effective way to teach and learn grammar, usage, and mechanics skills.
Publisher:
ISBN: 9780030661426
Category : English language
Languages : en
Pages : 0
Book Description
Designed for middle school teachers and students in California. Offer teachers and students a method to focus on the written and oral language convention required by the standards--to provide an effective way to teach and learn grammar, usage, and mechanics skills.
Twentieth-Century America
Author: Thomas C. Reeves
Publisher: Oxford University Press
ISBN: 0190281421
Category : History
Languages : en
Pages : 321
Book Description
As this most tumultuous century draws to a close, the need for a concise and trustworthy history is clear. Recent decades have seen the publication of American histories that are either bloated with unnecessary detail or infused with a polemical purpose that undermines their authority. InTwentieth-Century America, Thomas C. Reeves provides a fluidly written narrative history that combines the rare virtues of compression, inclusiveness, and balance. From Progressivism and the New Deal right up to the present, Reeves covers all aspects of American history, providing solid coverage of each era without burying readers in needless detail or trivia. This approach allows readers to grasp the major developments and continuities of American history and to come away with a cohesive picture of the whole of the twentieth century. The volume stresses social and well as political history, emphasizing the roles played by all Americans--including immigrants, minorities, women, and working people--and pays special attention to such topics as religion, crime, public health, national prosperity, and the media. Reeves is careful throughout to present both sides of controversial subjects and yet does not leave readers bewildered about which interpretations are most strongly supported or where to explore these issues more thoroughly. At the conclusion of each chapter, the author cites ten authoritative volumes for further study. The bibliographies, as well as the text, are refreshing in their lack of ideological bent. "Objectivity," Reeves suggests, "is an illusive but worthy goal for the historian." For anyone wishing to achieve a lucid historical overview of the past 100 years, Twentieth-Century America is the best place to start.
Publisher: Oxford University Press
ISBN: 0190281421
Category : History
Languages : en
Pages : 321
Book Description
As this most tumultuous century draws to a close, the need for a concise and trustworthy history is clear. Recent decades have seen the publication of American histories that are either bloated with unnecessary detail or infused with a polemical purpose that undermines their authority. InTwentieth-Century America, Thomas C. Reeves provides a fluidly written narrative history that combines the rare virtues of compression, inclusiveness, and balance. From Progressivism and the New Deal right up to the present, Reeves covers all aspects of American history, providing solid coverage of each era without burying readers in needless detail or trivia. This approach allows readers to grasp the major developments and continuities of American history and to come away with a cohesive picture of the whole of the twentieth century. The volume stresses social and well as political history, emphasizing the roles played by all Americans--including immigrants, minorities, women, and working people--and pays special attention to such topics as religion, crime, public health, national prosperity, and the media. Reeves is careful throughout to present both sides of controversial subjects and yet does not leave readers bewildered about which interpretations are most strongly supported or where to explore these issues more thoroughly. At the conclusion of each chapter, the author cites ten authoritative volumes for further study. The bibliographies, as well as the text, are refreshing in their lack of ideological bent. "Objectivity," Reeves suggests, "is an illusive but worthy goal for the historian." For anyone wishing to achieve a lucid historical overview of the past 100 years, Twentieth-Century America is the best place to start.
Everything Scrabble
Author: Joe Edley
Publisher: Simon and Schuster
ISBN: 1416561757
Category : Games & Activities
Languages : en
Pages : 452
Book Description
Newly revised with updated new strategies and words, the classic how-to guide to one of the most popular board games of all time. First introduced to the public in the mid 1950s, Scrabble has gone on to be one of the biggest selling board games in history—and is currently gaining legions of new fans in the online world. Offering relevant game tips for both the beginner and the seasoned pro, Everything Scrabble includes basic board strategies, tips for utilizing the letter "Q" (with and without the letter "U"), the latest in high scoring words, a complete list of two-letter words that can to increase players’ scoring averages by thirty to forty points—and much more. Featuring a complete history of the game, this extensively illustrated guidebook covers all facets of the game and worldwide Scrabble culture—including tournaments, champions, and rules—and is a must have for every serious fan.
Publisher: Simon and Schuster
ISBN: 1416561757
Category : Games & Activities
Languages : en
Pages : 452
Book Description
Newly revised with updated new strategies and words, the classic how-to guide to one of the most popular board games of all time. First introduced to the public in the mid 1950s, Scrabble has gone on to be one of the biggest selling board games in history—and is currently gaining legions of new fans in the online world. Offering relevant game tips for both the beginner and the seasoned pro, Everything Scrabble includes basic board strategies, tips for utilizing the letter "Q" (with and without the letter "U"), the latest in high scoring words, a complete list of two-letter words that can to increase players’ scoring averages by thirty to forty points—and much more. Featuring a complete history of the game, this extensively illustrated guidebook covers all facets of the game and worldwide Scrabble culture—including tournaments, champions, and rules—and is a must have for every serious fan.
The Encyclopedia of Daytime Television
Author: Wesley Hyatt
Publisher:
ISBN: 9780823083152
Category : Television broadcasting
Languages : en
Pages : 0
Book Description
"Five-decade chronicle of television history [covering] ... all daytime programs that aired for three or more weeks on a commercial network between 1947 and 1996, plus 100 nationally syndicated shows from the same period ... . [Includes] cartoons, children's programs, game shows, news shows, soap operas, sports programs, [and] talk shows ... . Provides the dates each show aired, a synosis of its plot, its principal cast members, and other pertinent information"--Back cover.
Publisher:
ISBN: 9780823083152
Category : Television broadcasting
Languages : en
Pages : 0
Book Description
"Five-decade chronicle of television history [covering] ... all daytime programs that aired for three or more weeks on a commercial network between 1947 and 1996, plus 100 nationally syndicated shows from the same period ... . [Includes] cartoons, children's programs, game shows, news shows, soap operas, sports programs, [and] talk shows ... . Provides the dates each show aired, a synosis of its plot, its principal cast members, and other pertinent information"--Back cover.