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Author: Tony White Publisher: Taylor & Francis ISBN: 1136131973 Category : Computers Languages : en Pages : 266
Book Description
Apprentice yourself to a master of classical animation techniques with this beautiful handbook of insider tips and techniques. Apply age-old techniques to create flawless animations, whether you're working with pencil and animation paper or a 3D application.
Author: Tony White Publisher: Taylor & Francis ISBN: 1136131973 Category : Computers Languages : en Pages : 266
Book Description
Apprentice yourself to a master of classical animation techniques with this beautiful handbook of insider tips and techniques. Apply age-old techniques to create flawless animations, whether you're working with pencil and animation paper or a 3D application.
Author: John Canemaker Publisher: Weldon Owen ISBN: 9781616286323 Category : Biography & Autobiography Languages : en Pages : 0
Book Description
Discover the secrets behind Fantasia, Pinocchio, Dumbo, and Bambi—all through the lens of early animation's most enigmatic and fascinating character, Herman Schultheis. A technician at the Disney Studio in the late 1930s, Schultheis kept a covert scrapbook of special effects wizardry, capturing in photographs and text the dazzling, behind-the-scenes ingenuity of early Disney films. Later, when he mysteriously disappeared into a Guatemalan jungle, his notebook was forgotten ... and with it, the stories of how these beloved animated classics were made. Miraculously unearthed in a chest of drawers in 1990, Schultheis's notebook is now available for all to see at the Walt Disney Family Museum in San Francisco—and in this compelling and beautiful book. Part annotated facsimile of the scrapbook itself, part biography of the complicated, overly ambitious man who made it, The Lost Notebook is a goldmine for Disney and animation enthusiasts and a vivid, riveting account of one man's plight to make it big in early Hollywood.
Author: Pixar Publisher: ISBN: 9781452142166 Category : Animated films Languages : en Pages : 171
Book Description
Creating an animated film takes a lot of work, from the texture of a character's hair to the shot sequence of a high-speed car chase. This Pixar-branded sketchbook is comprised primarily of blank pages for animators of all skill levels to fill in with ideas, storyboards, and sketches. Conveniently divided based on the core preproduction stages of Concept, Color, Story, Characters, and Worlds, each section begins with a brief introduction, a handful of inspiring quotes from some of the best artists working at Pixar, and a few key examples of related art before launching into blank templates, ready to be filled. Useful and inspiring, this journal provides a structured space for aspiring filmmakers to workshop their ideas through all phases of development.
Author: Jonathan Cooper Publisher: CRC Press ISBN: 1000357805 Category : Computers Languages : en Pages : 307
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Author: Creative Spark Publishing Publisher: Independently Published ISBN: 9781797716862 Category : Art Languages : en Pages : 172
Book Description
Keep all your ideas, sketches and concepts in one handy storyboard book. The Storyboard Notebook 16:9 is beautifully crafted with 170 pages that include 4 (x) 16:9 panels per page with spacious note sections for each frame. The perfect creative tool for Filmmakers, Advertisers, Directors, Screenwriters, Marketing Professionals, Animators & Motion Graphic Professionals, Title Sequence Designers, Graphic Designers or anyone working in the 16:9 format. Our covers are designed with the working professional in mind. The perfect clean blank canvas for presenting your work to colleagues and clients too. Use this notebook to flesh out ideas for client presentations or to collaborate with your team. Each page contains 4 storyboard panels with unlabelled sections you can customise to suit your individual workflow. Features: Beautifully printed professional looking cover. 170 pages with neat perfect bound spine Title page for table of contents Boxes for custom page numbers Title Section on each page Adjacent note sections for each frame 3 entry sections for labelling each frame Great looking book for presentations 8.5" x 11" US Letter format, perfect for photocopying or scanning For format and color variations of this product please click on our brand name above. This book also makes the perfect gift for your favorite creative professional or student.
Author: Wayne Gilbert Publisher: ISBN: 9780971343900 Category : Animation (Cinematography) Languages : en Pages : 94
Book Description
Step by step approach to drawing the human body in a simplified, structural way. Designed for animators and extremely beneficial for comic artists, illustrators, classical and interpretive artists. The content is referenced to the works of George Bridgeman, Kimon Nicolaides, Burne Hogarth and others.Following the exercises can help to greatly improve structural and gestural drawing skills.
Author: Tony White Publisher: CRC Press ISBN: 1498774075 Category : Computers Languages : en Pages : 308
Book Description
The Animator’s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator. Filled with extensive practice pages, Tony White’s Sketchbook, invites students to demonstrate what they learn. Each exercise is timed, so that the skills acquired, are optimized for efficiency and comprehension. The style and technique of the art produced will be entirely up to the reader, thus making no two sketchbooks alike.