Author: Ivo De Pauw
Publisher: Lannoo Publishers
ISBN: 9789401474955
Category : Computers
Languages : en
Pages : 416
Book Description
- This updated version of Animation Maths is an accessible and practical guide to animation programming This updated version of Animation Maths is an accessible and practical guide to animation programming. It opens with arithmetic, solving systems and trigonometry fundamentals, then guides the reader through standard topics such as real functions, the relevant golden section, coordinate systems and vectors. All the subsequent topics are programming oriented and calculus-free and have been selected to add efficiency to your games and animations. In addition to programmable kinematics, Animation Maths offers collision detection, the parametric equations of lines and planes in 3D, and matrices, which are covered in great detail. On its extension to complex numbers, Animation Maths shows the abilities of quaternions as superior 3D rotators.
Animation Maths
Author: Ivo De Pauw
Publisher: Lannoo Publishers
ISBN: 9789401474955
Category : Computers
Languages : en
Pages : 416
Book Description
- This updated version of Animation Maths is an accessible and practical guide to animation programming This updated version of Animation Maths is an accessible and practical guide to animation programming. It opens with arithmetic, solving systems and trigonometry fundamentals, then guides the reader through standard topics such as real functions, the relevant golden section, coordinate systems and vectors. All the subsequent topics are programming oriented and calculus-free and have been selected to add efficiency to your games and animations. In addition to programmable kinematics, Animation Maths offers collision detection, the parametric equations of lines and planes in 3D, and matrices, which are covered in great detail. On its extension to complex numbers, Animation Maths shows the abilities of quaternions as superior 3D rotators.
Publisher: Lannoo Publishers
ISBN: 9789401474955
Category : Computers
Languages : en
Pages : 416
Book Description
- This updated version of Animation Maths is an accessible and practical guide to animation programming This updated version of Animation Maths is an accessible and practical guide to animation programming. It opens with arithmetic, solving systems and trigonometry fundamentals, then guides the reader through standard topics such as real functions, the relevant golden section, coordinate systems and vectors. All the subsequent topics are programming oriented and calculus-free and have been selected to add efficiency to your games and animations. In addition to programmable kinematics, Animation Maths offers collision detection, the parametric equations of lines and planes in 3D, and matrices, which are covered in great detail. On its extension to complex numbers, Animation Maths shows the abilities of quaternions as superior 3D rotators.
Creative Mathematics
Author: William Higginson
Publisher: Routledge
ISBN: 113471131X
Category : Education
Languages : en
Pages : 187
Book Description
Exploring the ways in which maths skills can be learned through cross-curricular projects on arts and music, this book presents maths as a meaningful and exciting subject which holds no fear for children.
Publisher: Routledge
ISBN: 113471131X
Category : Education
Languages : en
Pages : 187
Book Description
Exploring the ways in which maths skills can be learned through cross-curricular projects on arts and music, this book presents maths as a meaningful and exciting subject which holds no fear for children.
Math Art and Drawing Games for Kids
Author: Karyn Tripp
Publisher: Quarry Books
ISBN: 1631597701
Category : Juvenile Nonfiction
Languages : en
Pages : 115
Book Description
In Math Art and Drawing Games for Kids, you’ll find an amazing collection of more than 40 hands-on art activities that make learning about math fun! Make Art + Learn Math Concepts = Become a Math Genius! Create fine art-inspired projects using math, including M. C. Escher’s tessellations, Wassily Kandinski’s abstractions, and Alexander Calder’s mobiles. Make pixel art using graph paper, grids, and dot grids. Explore projects that teach symmetry with mandala drawings, stained glass rose window art, and more. Use equations, counting, addition, and multiplication to create Fibonacci and golden rectangle art. Play with geometric shapes like spirals, hexagrams, and tetrahedrons. Learn about patterns and motifs used by cultures from all over the world, including Native American porcupine quill art, African Kente prints, and labyrinths from ancient Crete. Cook up some delicious math by making cookie tangrams, waffle fractions, and bread art. Take a creative path to mastering math with Math Art and Drawing Games for Kids!
Publisher: Quarry Books
ISBN: 1631597701
Category : Juvenile Nonfiction
Languages : en
Pages : 115
Book Description
In Math Art and Drawing Games for Kids, you’ll find an amazing collection of more than 40 hands-on art activities that make learning about math fun! Make Art + Learn Math Concepts = Become a Math Genius! Create fine art-inspired projects using math, including M. C. Escher’s tessellations, Wassily Kandinski’s abstractions, and Alexander Calder’s mobiles. Make pixel art using graph paper, grids, and dot grids. Explore projects that teach symmetry with mandala drawings, stained glass rose window art, and more. Use equations, counting, addition, and multiplication to create Fibonacci and golden rectangle art. Play with geometric shapes like spirals, hexagrams, and tetrahedrons. Learn about patterns and motifs used by cultures from all over the world, including Native American porcupine quill art, African Kente prints, and labyrinths from ancient Crete. Cook up some delicious math by making cookie tangrams, waffle fractions, and bread art. Take a creative path to mastering math with Math Art and Drawing Games for Kids!
Foundation HTML5 Animation with JavaScript
Author: Billy Lamberta
Publisher: Apress
ISBN: 1430236663
Category : Computers
Languages : en
Pages : 487
Book Description
Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.
Publisher: Apress
ISBN: 1430236663
Category : Computers
Languages : en
Pages : 487
Book Description
Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.
HTML5 Canvas
Author: Steve Fulton
Publisher: "O'Reilly Media, Inc."
ISBN: 1449335888
Category : Computers
Languages : en
Pages : 750
Book Description
Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications
Publisher: "O'Reilly Media, Inc."
ISBN: 1449335888
Category : Computers
Languages : en
Pages : 750
Book Description
Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications
Lost in Math
Author: Sabine Hossenfelder
Publisher: Basic Books
ISBN: 0465094260
Category : Science
Languages : en
Pages : 286
Book Description
In this "provocative" book (New York Times), a contrarian physicist argues that her field's modern obsession with beauty has given us wonderful math but bad science. Whether pondering black holes or predicting discoveries at CERN, physicists believe the best theories are beautiful, natural, and elegant, and this standard separates popular theories from disposable ones. This is why, Sabine Hossenfelder argues, we have not seen a major breakthrough in the foundations of physics for more than four decades. The belief in beauty has become so dogmatic that it now conflicts with scientific objectivity: observation has been unable to confirm mindboggling theories, like supersymmetry or grand unification, invented by physicists based on aesthetic criteria. Worse, these "too good to not be true" theories are actually untestable and they have left the field in a cul-de-sac. To escape, physicists must rethink their methods. Only by embracing reality as it is can science discover the truth.
Publisher: Basic Books
ISBN: 0465094260
Category : Science
Languages : en
Pages : 286
Book Description
In this "provocative" book (New York Times), a contrarian physicist argues that her field's modern obsession with beauty has given us wonderful math but bad science. Whether pondering black holes or predicting discoveries at CERN, physicists believe the best theories are beautiful, natural, and elegant, and this standard separates popular theories from disposable ones. This is why, Sabine Hossenfelder argues, we have not seen a major breakthrough in the foundations of physics for more than four decades. The belief in beauty has become so dogmatic that it now conflicts with scientific objectivity: observation has been unable to confirm mindboggling theories, like supersymmetry or grand unification, invented by physicists based on aesthetic criteria. Worse, these "too good to not be true" theories are actually untestable and they have left the field in a cul-de-sac. To escape, physicists must rethink their methods. Only by embracing reality as it is can science discover the truth.
The Simpsons and Their Mathematical Secrets
Author: Simon Singh
Publisher: A&C Black
ISBN: 1408835304
Category : Mathematics
Languages : en
Pages : 266
Book Description
From bestselling author of Fermat's Last Theorem, a must-have for number lovers and Simpsons fans
Publisher: A&C Black
ISBN: 1408835304
Category : Mathematics
Languages : en
Pages : 266
Book Description
From bestselling author of Fermat's Last Theorem, a must-have for number lovers and Simpsons fans
12 Ways to Get to 11
Author: Eve Merriam
Publisher: Turtleback Books
ISBN: 9780613437165
Category : Addition
Languages : en
Pages : 0
Book Description
For use in schools and libraries only. Uses ordinary experiences to present twelve combinations of numbers that add up to eleven.
Publisher: Turtleback Books
ISBN: 9780613437165
Category : Addition
Languages : en
Pages : 0
Book Description
For use in schools and libraries only. Uses ordinary experiences to present twelve combinations of numbers that add up to eleven.
Do Not Open This Math Book
Author: Danica McKellar
Publisher: Crown Books for Young Readers
ISBN: 110193400X
Category : Juvenile Nonfiction
Languages : en
Pages : 161
Book Description
Learn at home with help from The Wonder Years/Hallmark actress, math whiz, and New York Times bestselling author Danica McKellar using her acclaimed McKellar Math books! Addition and subtraction are as easy as 1+2+3 with this fun and accessible introduction to the essentials of math. This funny and educational book will have readers embracing math instead of fearing it. Finally, a FUN book to read with kids that helps bridge the gap between what's being taught in school and how today's parents learned math back in the day. Giggle your way through entertaining lessons on addition and subtraction involving muffins, turkey sandwiches, kittens, googly eyes, and more! Danica McKellar uses her proven math techniques to give children the solid grasp of addition and subtraction that will be key to their success and unlock their potential in the classroom and beyond! You will WANT to open this math book!
Publisher: Crown Books for Young Readers
ISBN: 110193400X
Category : Juvenile Nonfiction
Languages : en
Pages : 161
Book Description
Learn at home with help from The Wonder Years/Hallmark actress, math whiz, and New York Times bestselling author Danica McKellar using her acclaimed McKellar Math books! Addition and subtraction are as easy as 1+2+3 with this fun and accessible introduction to the essentials of math. This funny and educational book will have readers embracing math instead of fearing it. Finally, a FUN book to read with kids that helps bridge the gap between what's being taught in school and how today's parents learned math back in the day. Giggle your way through entertaining lessons on addition and subtraction involving muffins, turkey sandwiches, kittens, googly eyes, and more! Danica McKellar uses her proven math techniques to give children the solid grasp of addition and subtraction that will be key to their success and unlock their potential in the classroom and beyond! You will WANT to open this math book!
Monster Math
Author: Anne Miranda
Publisher: Houghton Mifflin Harcourt
ISBN: 9780152165307
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
A counting book in which a little monster's birthday party gets out of control.
Publisher: Houghton Mifflin Harcourt
ISBN: 9780152165307
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
A counting book in which a little monster's birthday party gets out of control.