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Author: Vahid Vahdat Publisher: Liverpool University Press ISBN: 1835532551 Category : Art Languages : en Pages : 194
Book Description
At their peak, architectural marvels such as the Sagrada Família, the Tower of London, the Mosque–Cathedral of Córdoba, and the Eiffel tower, had a combined annual visit of almost 16.4 million people. The animated icebound castle in Disney’s (2019) Frozen had 116.4 million views, from one single YouTube trailer, in less than 24 hours. The spaces of such massively consumed animation have for generations informed the architectural imagination of people across the globe and from very early in their lives. Yet, not only have the architectural disciplines remained rather absent in the design of these massively consumed spaces, architectural theory has likewise failed to articulate a framework to approach the architecture of animation. To address this void, this book offers an interdisciplinary approach to survey the role of space in animation, including in creating humorous moments in early cartoon shorts, generating action and suspense in Japanese anime, and even stimulating erotic pleasure in pornographic Hentai. Exploring the imagined architecture of animation, from early motion picture to digital animation and from computer graphics to game engines, offers an analytical frame to reconceptualize space.
Author: Val Head Publisher: Rosenfeld Media ISBN: 1933820160 Category : Computers Languages : en Pages : 241
Book Description
Effective interface animation deftly combines form and function to improve feedback, aid in orientation, direct attention, show causality, and express your brand’s personality. Designing Interface Animation shows you how to create web animation that balances purpose and style while blending seamlessly into the user’s experience. This book is a crash course in motion design theory and practice for web designers, UX professionals, and front-end developers alike.
Author: Stephan Harding Publisher: Bloomsbury Publishing ISBN: 190744825X Category : Science Languages : en Pages : 405
Book Description
An exciting exploration into how Gaian science can help us to develop a sense of connectedness with the 'more-than-human' world. Written by ecologist Stephan Harding, Animate Earth argues that we need to establish the right relationship with the planet as a living entity in which we are indissolubly embedded - and to which we are all accountable. Now in its second edition, this fascinating book includes a new chapter on fungi, contemplative exercises and an update on the global climate situation. Stephan's work is based on careful integration of rational scientific analysis with our intuition, sensing and feeling - a vitally important task at this time of severe ecological and climate crisis. He replaces the cold, objectifying language of science with a way of speaking of our planet as a sentient, living being rather than as a dead, inert mechanism. Chemical reactions, for instance, are described using human metaphors, such as marriage, to bring personality back into the world of rocks, atmosphere, water and living things. In this sense, the book is a contemporary attempt to rediscover anima mundi (the soul of the world) through Gaian science, whilst assuming no prior knowledge of science. Discover what it means to live as harmoniously as possible within a sentient creature of planetary proportions with this inspiring read.
Author: Ali Khiabanian Publisher: ISBN: 9781947464063 Category : Languages : en Pages : 180
Book Description
Nature of space and architecture is changing from a fixed and unchangeable structure to a dynamic and fluid existence which is capable of change, growth, stimulation and transformation like living creatures. Design of such space requires different thinking and tools. Animate design is a process where form and space is being affected by different moving, varying, evolving and developing forces. In this design method, form and space are considered as dynamic rather than static. In design process, the form and space dialogue with designer, accept and analyze desires, project or land limitations and other factors and show an appropriate behavior. Animate design opens our eyes to a world of movement, variation and transformation and our surrounding and forms and spaces we encounter provide more possibility to convert or solve the problems. It will result in better understanding of time and quality of human presence in architectural space and his activity. With such recognition, better and more accurate decisions may be made in conformity of human and society and affect human soul with an accurate and more complete design. For watching animations of projects of book: https: //www.youtube.com/c/AliKhiabanian Index Summary: - Virtual reality - Digital thought - Design or modeling in computer, which One? - Digital design process - How to make animation in 3ds Max - Animate Design is developed process of parametric design - How to save animation - Define a specific trajectory for camera motion - Animate design - Morpher - Pattern Design - Kinetic Architecture - Growth & Metamorphosis - Transformation - Animate Thinking
Author: Russell Chun Publisher: Adobe Press ISBN: 0136887392 Category : Computers Languages : en Pages : 776
Book Description
The fastest, easiest, most comprehensive way to learn Adobe Animate Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does -- an official training series from Adobe, developed with the support of Adobe product experts. Adobe Animate Classroom in a Book (2021 release) contains lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchase of this book includes valuable online features. Follow the instructions in the book's “Getting Started” section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe Animate (2021 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Animate software.
Author: Christopher Holliday Publisher: Routledge ISBN: 1351681419 Category : Performing Arts Languages : en Pages : 310
Book Description
This book examines the relationship that exists between fantasy cinema and the medium of animation. Animation has played a key role in defining our collective expectations and experiences of fantasy cinema, just as fantasy storytelling has often served as inspiration for our most popular animated film and television. Bringing together contributions from world-renowned film and media scholars, Fantasy/Animation considers the various historical, theoretical, and cultural ramifications of the animated fantasy film. This collection provides a range of chapters on subjects including Disney, Pixar, and Studio Ghibli, filmmakers such as Ralph Bakshi and James Cameron, and on film and television franchises such as Dreamworks’ How To Train Your Dragon (2010–) and HBO’s Game of Thrones (2011–).