Author: John Allen
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 474
Book Description
Anatomy of LISP
Author: John Allen
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 474
Book Description
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 474
Book Description
Lisp in Small Pieces
Author: Christian Queinnec
Publisher: Cambridge University Press
ISBN: 1139643282
Category : Computers
Languages : en
Pages : 540
Book Description
This is a comprehensive account of the semantics and the implementation of the whole Lisp family of languages, namely Lisp, Scheme and related dialects. It describes 11 interpreters and 2 compilers, including very recent techniques of interpretation and compilation. The book is in two parts. The first starts from a simple evaluation function and enriches it with multiple name spaces, continuations and side-effects with commented variants, while at the same time the language used to define these features is reduced to a simple lambda-calculus. Denotational semantics is then naturally introduced. The second part focuses more on implementation techniques and discusses precompilation for fast interpretation: threaded code or bytecode; compilation towards C. Some extensions are also described such as dynamic evaluation, reflection, macros and objects. This will become the new standard reference for people wanting to know more about the Lisp family of languages: how they work, how they are implemented, what their variants are and why such variants exist. The full code is supplied (and also available over the Net). A large bibliography is given as well as a considerable number of exercises. Thus it may also be used by students to accompany second courses on Lisp or Scheme.
Publisher: Cambridge University Press
ISBN: 1139643282
Category : Computers
Languages : en
Pages : 540
Book Description
This is a comprehensive account of the semantics and the implementation of the whole Lisp family of languages, namely Lisp, Scheme and related dialects. It describes 11 interpreters and 2 compilers, including very recent techniques of interpretation and compilation. The book is in two parts. The first starts from a simple evaluation function and enriches it with multiple name spaces, continuations and side-effects with commented variants, while at the same time the language used to define these features is reduced to a simple lambda-calculus. Denotational semantics is then naturally introduced. The second part focuses more on implementation techniques and discusses precompilation for fast interpretation: threaded code or bytecode; compilation towards C. Some extensions are also described such as dynamic evaluation, reflection, macros and objects. This will become the new standard reference for people wanting to know more about the Lisp family of languages: how they work, how they are implemented, what their variants are and why such variants exist. The full code is supplied (and also available over the Net). A large bibliography is given as well as a considerable number of exercises. Thus it may also be used by students to accompany second courses on Lisp or Scheme.
On Lisp
Author: Paul Graham
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 440
Book Description
Written by a Lisp expert, this is the most comprehensive tutorial on the advanced features of Lisp for experienced programmers. It shows how to program in the bottom-up style that is ideal for Lisp programming, and includes a unique, practical collection of Lisp programming techniques that shows how to take advantage of the language's design for efficient programming in a wide variety of applications.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 440
Book Description
Written by a Lisp expert, this is the most comprehensive tutorial on the advanced features of Lisp for experienced programmers. It shows how to program in the bottom-up style that is ideal for Lisp programming, and includes a unique, practical collection of Lisp programming techniques that shows how to take advantage of the language's design for efficient programming in a wide variety of applications.
Land of Lisp
Author: Conrad Barski
Publisher: No Starch Press
ISBN: 1593272812
Category : Computers
Languages : en
Pages : 508
Book Description
Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros, create domain-specific languages, and learn other advanced Lisp techniques –Create your own web server, and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.
Publisher: No Starch Press
ISBN: 1593272812
Category : Computers
Languages : en
Pages : 508
Book Description
Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros, create domain-specific languages, and learn other advanced Lisp techniques –Create your own web server, and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.
ANSI Common Lisp
Author: Paul Graham
Publisher: Pearson
ISBN:
Category : Computers
Languages : en
Pages : 452
Book Description
Teaching users new and more powerful ways of thinking about programs, this two-in-one text contains a tutorial--full of examples--that explains all the essential concepts of Lisp programming, plus an up-to-date summary of ANSI Common Lisp. Informative and fun, it gives users everything they need to start writing programs in Lisp and highlights innovative Lisp features.
Publisher: Pearson
ISBN:
Category : Computers
Languages : en
Pages : 452
Book Description
Teaching users new and more powerful ways of thinking about programs, this two-in-one text contains a tutorial--full of examples--that explains all the essential concepts of Lisp programming, plus an up-to-date summary of ANSI Common Lisp. Informative and fun, it gives users everything they need to start writing programs in Lisp and highlights innovative Lisp features.
Interpreting LISP
Author: Gary D. Knott
Publisher: Apress
ISBN: 1484227077
Category : Computers
Languages : en
Pages : 144
Book Description
Learn Lisp programming in a data structures context, including tables, functions, forms, expressions, typed-pointers, I/O, garbage collection and some applications. This short primer contains a careful description of the data structures manipulated by Lisp functions. These data structures and others, notably hash tables, are also used in constructing a Lisp interpreter. Interpreting Lisp will be of special interest to those learning and using programming languages and computer architecture as well as data structures. This book will be useful to autodidacts, professional programmers, and computer enthusiasts in a wide variety of fields. What You'll Learn Use the atom table and the number table in Lisp Master expressions, typed pointers, arguments and results in typed pointers, and more Write lambda expressions in Lisp Bind actual values to formal arguments Develop games in Lisp Who This Book Is For Experienced programmers new to Lisp.
Publisher: Apress
ISBN: 1484227077
Category : Computers
Languages : en
Pages : 144
Book Description
Learn Lisp programming in a data structures context, including tables, functions, forms, expressions, typed-pointers, I/O, garbage collection and some applications. This short primer contains a careful description of the data structures manipulated by Lisp functions. These data structures and others, notably hash tables, are also used in constructing a Lisp interpreter. Interpreting Lisp will be of special interest to those learning and using programming languages and computer architecture as well as data structures. This book will be useful to autodidacts, professional programmers, and computer enthusiasts in a wide variety of fields. What You'll Learn Use the atom table and the number table in Lisp Master expressions, typed pointers, arguments and results in typed pointers, and more Write lambda expressions in Lisp Bind actual values to formal arguments Develop games in Lisp Who This Book Is For Experienced programmers new to Lisp.
Paradigms of Artificial Intelligence Programming
Author: Peter Norvig
Publisher: Morgan Kaufmann
ISBN: 0080571158
Category : Computers
Languages : en
Pages : 975
Book Description
Paradigms of AI Programming is the first text to teach advanced Common Lisp techniques in the context of building major AI systems. By reconstructing authentic, complex AI programs using state-of-the-art Common Lisp, the book teaches students and professionals how to build and debug robust practical programs, while demonstrating superior programming style and important AI concepts. The author strongly emphasizes the practical performance issues involved in writing real working programs of significant size. Chapters on troubleshooting and efficiency are included, along with a discussion of the fundamentals of object-oriented programming and a description of the main CLOS functions. This volume is an excellent text for a course on AI programming, a useful supplement for general AI courses and an indispensable reference for the professional programmer.
Publisher: Morgan Kaufmann
ISBN: 0080571158
Category : Computers
Languages : en
Pages : 975
Book Description
Paradigms of AI Programming is the first text to teach advanced Common Lisp techniques in the context of building major AI systems. By reconstructing authentic, complex AI programs using state-of-the-art Common Lisp, the book teaches students and professionals how to build and debug robust practical programs, while demonstrating superior programming style and important AI concepts. The author strongly emphasizes the practical performance issues involved in writing real working programs of significant size. Chapters on troubleshooting and efficiency are included, along with a discussion of the fundamentals of object-oriented programming and a description of the main CLOS functions. This volume is an excellent text for a course on AI programming, a useful supplement for general AI courses and an indispensable reference for the professional programmer.
Realm of Racket
Author: Matthias Felleisen
Publisher: No Starch Press
ISBN: 1593274920
Category : Computers
Languages : en
Pages : 318
Book Description
Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!
Publisher: No Starch Press
ISBN: 1593274920
Category : Computers
Languages : en
Pages : 318
Book Description
Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!
Hackers & Painters
Author: Paul Graham
Publisher: "O'Reilly Media, Inc."
ISBN: 0596006624
Category : Computers
Languages : en
Pages : 272
Book Description
The author examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. He also tells important stories about the kinds of people behind technical innovations, revealing their character and their craft.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596006624
Category : Computers
Languages : en
Pages : 272
Book Description
The author examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. He also tells important stories about the kinds of people behind technical innovations, revealing their character and their craft.
An Introduction to Genetic Algorithms
Author: Melanie Mitchell
Publisher: MIT Press
ISBN: 9780262631853
Category : Computers
Languages : en
Pages : 226
Book Description
Genetic algorithms have been used in science and engineering as adaptive algorithms for solving practical problems and as computational models of natural evolutionary systems. This brief, accessible introduction describes some of the most interesting research in the field and also enables readers to implement and experiment with genetic algorithms on their own. It focuses in depth on a small set of important and interesting topics—particularly in machine learning, scientific modeling, and artificial life—and reviews a broad span of research, including the work of Mitchell and her colleagues. The descriptions of applications and modeling projects stretch beyond the strict boundaries of computer science to include dynamical systems theory, game theory, molecular biology, ecology, evolutionary biology, and population genetics, underscoring the exciting "general purpose" nature of genetic algorithms as search methods that can be employed across disciplines. An Introduction to Genetic Algorithms is accessible to students and researchers in any scientific discipline. It includes many thought and computer exercises that build on and reinforce the reader's understanding of the text. The first chapter introduces genetic algorithms and their terminology and describes two provocative applications in detail. The second and third chapters look at the use of genetic algorithms in machine learning (computer programs, data analysis and prediction, neural networks) and in scientific models (interactions among learning, evolution, and culture; sexual selection; ecosystems; evolutionary activity). Several approaches to the theory of genetic algorithms are discussed in depth in the fourth chapter. The fifth chapter takes up implementation, and the last chapter poses some currently unanswered questions and surveys prospects for the future of evolutionary computation.
Publisher: MIT Press
ISBN: 9780262631853
Category : Computers
Languages : en
Pages : 226
Book Description
Genetic algorithms have been used in science and engineering as adaptive algorithms for solving practical problems and as computational models of natural evolutionary systems. This brief, accessible introduction describes some of the most interesting research in the field and also enables readers to implement and experiment with genetic algorithms on their own. It focuses in depth on a small set of important and interesting topics—particularly in machine learning, scientific modeling, and artificial life—and reviews a broad span of research, including the work of Mitchell and her colleagues. The descriptions of applications and modeling projects stretch beyond the strict boundaries of computer science to include dynamical systems theory, game theory, molecular biology, ecology, evolutionary biology, and population genetics, underscoring the exciting "general purpose" nature of genetic algorithms as search methods that can be employed across disciplines. An Introduction to Genetic Algorithms is accessible to students and researchers in any scientific discipline. It includes many thought and computer exercises that build on and reinforce the reader's understanding of the text. The first chapter introduces genetic algorithms and their terminology and describes two provocative applications in detail. The second and third chapters look at the use of genetic algorithms in machine learning (computer programs, data analysis and prediction, neural networks) and in scientific models (interactions among learning, evolution, and culture; sexual selection; ecosystems; evolutionary activity). Several approaches to the theory of genetic algorithms are discussed in depth in the fourth chapter. The fifth chapter takes up implementation, and the last chapter poses some currently unanswered questions and surveys prospects for the future of evolutionary computation.