Author: A. J. Roycroft
Publisher: Courier Dover Publications
ISBN: 0486816281
Category : Games & Activities
Languages : en
Pages : 386
Book Description
Thorough discourse and rigorous analysis, enlivened by wit, offers a classic exposition of the endgame. Commentary, statistics, and more than 400 studies have been completely revised and updated by the author.
The Chess Endgame Study
Author: A. J. Roycroft
Publisher: Courier Dover Publications
ISBN: 0486816281
Category : Games & Activities
Languages : en
Pages : 386
Book Description
Thorough discourse and rigorous analysis, enlivened by wit, offers a classic exposition of the endgame. Commentary, statistics, and more than 400 studies have been completely revised and updated by the author.
Publisher: Courier Dover Publications
ISBN: 0486816281
Category : Games & Activities
Languages : en
Pages : 386
Book Description
Thorough discourse and rigorous analysis, enlivened by wit, offers a classic exposition of the endgame. Commentary, statistics, and more than 400 studies have been completely revised and updated by the author.
A History of Chess
Author: Harold James Ruthven Murray
Publisher:
ISBN:
Category : Chess
Languages : en
Pages : 966
Book Description
Publisher:
ISBN:
Category : Chess
Languages : en
Pages : 966
Book Description
Analysis of the Game of Chess
Author: François Danican Philidor
Publisher:
ISBN:
Category : Chess
Languages : en
Pages : 260
Book Description
Publisher:
ISBN:
Category : Chess
Languages : en
Pages : 260
Book Description
Zurich International Chess Tournament, 1953
Author: David Bronstein
Publisher: Courier Corporation
ISBN: 0486319067
Category : Games & Activities
Languages : en
Pages : 386
Book Description
Perceptive coverage of all 210 games from the legendary tournament, which featured Smyslov, Keres, Reshevsky, Petrosian, and 11 others, including the author. Suitable for players at all levels. Algebraic notation. 352 diagrams.
Publisher: Courier Corporation
ISBN: 0486319067
Category : Games & Activities
Languages : en
Pages : 386
Book Description
Perceptive coverage of all 210 games from the legendary tournament, which featured Smyslov, Keres, Reshevsky, Petrosian, and 11 others, including the author. Suitable for players at all levels. Algebraic notation. 352 diagrams.
The Immortal Game
Author: David Shenk
Publisher: Anchor Canada
ISBN: 0385673787
Category : Games & Activities
Languages : en
Pages : 354
Book Description
A surprising, charming, and ever-fascinating history of the seemingly simple game that has had a profound effect on societies the world over. Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its thirty-two figurative pieces, moving about its sixty-four black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a remarkably powerful intellectual tool? Nearly everyone has played chess at some point in their lives. Its rules and pieces have served as a metaphor for society, influencing military strategy, mathematics, artificial intelligence, and literature and the arts. It has been condemned as the devil’s game by popes, rabbis, and imams, and lauded as a guide to proper living by other popes, rabbis, and imams. Marcel Duchamp was so absorbed in the game that he ignored his wife on their honeymoon. Caliph Muhammad al-Amin lost his throne (and his head) trying to checkmate a courtier. Ben Franklin used the game as a cover for secret diplomacy.In his wide-ranging and ever-fascinating examination of chess, David Shenk gleefully unearths the hidden history of a game that seems so simple yet contains infinity. From its invention somewhere in India around 500 A.D., to its enthusiastic adoption by the Persians and its spread by Islamic warriors, to its remarkable use as a moral guide in the Middle Ages and its political utility in the Enlightenment, to its crucial importance in the birth of cognitive science and its key role in the aesthetic of modernism in twentieth-century art, to its twenty-first-century importance in the development of artificial intelligence and use as a teaching tool in inner-city America, chess has been a remarkably omnipresent factor in the development of civilization. Indeed, as Shenk shows, some neuroscientists believe that playing chess may actually alter the structure of the brain, that it may be for individuals what it has been for civilization: a virus that makes us smarter.
Publisher: Anchor Canada
ISBN: 0385673787
Category : Games & Activities
Languages : en
Pages : 354
Book Description
A surprising, charming, and ever-fascinating history of the seemingly simple game that has had a profound effect on societies the world over. Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its thirty-two figurative pieces, moving about its sixty-four black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a remarkably powerful intellectual tool? Nearly everyone has played chess at some point in their lives. Its rules and pieces have served as a metaphor for society, influencing military strategy, mathematics, artificial intelligence, and literature and the arts. It has been condemned as the devil’s game by popes, rabbis, and imams, and lauded as a guide to proper living by other popes, rabbis, and imams. Marcel Duchamp was so absorbed in the game that he ignored his wife on their honeymoon. Caliph Muhammad al-Amin lost his throne (and his head) trying to checkmate a courtier. Ben Franklin used the game as a cover for secret diplomacy.In his wide-ranging and ever-fascinating examination of chess, David Shenk gleefully unearths the hidden history of a game that seems so simple yet contains infinity. From its invention somewhere in India around 500 A.D., to its enthusiastic adoption by the Persians and its spread by Islamic warriors, to its remarkable use as a moral guide in the Middle Ages and its political utility in the Enlightenment, to its crucial importance in the birth of cognitive science and its key role in the aesthetic of modernism in twentieth-century art, to its twenty-first-century importance in the development of artificial intelligence and use as a teaching tool in inner-city America, chess has been a remarkably omnipresent factor in the development of civilization. Indeed, as Shenk shows, some neuroscientists believe that playing chess may actually alter the structure of the brain, that it may be for individuals what it has been for civilization: a virus that makes us smarter.
Chess and Computers
Author: David N. L. Levy
Publisher: Computer Science Press, Incorporated
ISBN:
Category : Games & Activities
Languages : en
Pages : 160
Book Description
Publisher: Computer Science Press, Incorporated
ISBN:
Category : Games & Activities
Languages : en
Pages : 160
Book Description
An Introduction to Game Studies
Author: Frans Mäyrä
Publisher: SAGE
ISBN: 1473902924
Category : Language Arts & Disciplines
Languages : en
Pages : 415
Book Description
An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies. Students will learn to: - Understand and analyse different aspects of phenomena we recognise as ′game′ and play′ - Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games - Understand games as dynamic systems of meaning-making - Interpret the context of games as ′culture′ and subculture - Analyse the relationship between technology and interactivity and between ′game′ and ′reality′ - Situate games within the context of digital culture and the information society With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games. The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author. Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.
Publisher: SAGE
ISBN: 1473902924
Category : Language Arts & Disciplines
Languages : en
Pages : 415
Book Description
An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies. Students will learn to: - Understand and analyse different aspects of phenomena we recognise as ′game′ and play′ - Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games - Understand games as dynamic systems of meaning-making - Interpret the context of games as ′culture′ and subculture - Analyse the relationship between technology and interactivity and between ′game′ and ′reality′ - Situate games within the context of digital culture and the information society With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games. The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author. Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.
Best Lessons of a Chess Coach
Author: Sunil Weeramantry
Publisher:
ISBN: 9781936277902
Category : Games & Activities
Languages : en
Pages : 428
Book Description
In the course of a game of chess, questions continually arise that test a player's reasoning skills. Questions such as: - "Who has the better position?"- "Should I resolve the tension in the center?"- "How can I improve the placement of my pieces?"In this long-awaited extension of the classic Best Lessons of a Chess Coach, the reader is invited to take a seat in the classroom of a renowned chess teacher, and learn how to answer such questions while experiencing the beauty, logic, and artistry of great chess games. When Sunil Weeramantry lectures on the games of top grandmasters, one can imagine making decisions alongside them. When he lectures on his own games, one can also experience the personal excitement, disappointment, and satisfaction of a well-contested game of chess. The cumulative effect of studying these lessons is to give the aspiring player a wide range of tools with which to win.
Publisher:
ISBN: 9781936277902
Category : Games & Activities
Languages : en
Pages : 428
Book Description
In the course of a game of chess, questions continually arise that test a player's reasoning skills. Questions such as: - "Who has the better position?"- "Should I resolve the tension in the center?"- "How can I improve the placement of my pieces?"In this long-awaited extension of the classic Best Lessons of a Chess Coach, the reader is invited to take a seat in the classroom of a renowned chess teacher, and learn how to answer such questions while experiencing the beauty, logic, and artistry of great chess games. When Sunil Weeramantry lectures on the games of top grandmasters, one can imagine making decisions alongside them. When he lectures on his own games, one can also experience the personal excitement, disappointment, and satisfaction of a well-contested game of chess. The cumulative effect of studying these lessons is to give the aspiring player a wide range of tools with which to win.
Introduction to the Study of History
Author: Charles Victor Langlois
Publisher:
ISBN:
Category : Historiography
Languages : en
Pages : 392
Book Description
Publisher:
ISBN:
Category : Historiography
Languages : en
Pages : 392
Book Description
Bulletin of the Brooklyn Public Library
Author: Brooklyn Public Library
Publisher:
ISBN:
Category : Brooklyn (New York, N.Y.)
Languages : en
Pages : 506
Book Description
Publisher:
ISBN:
Category : Brooklyn (New York, N.Y.)
Languages : en
Pages : 506
Book Description