Author: Kevin Bergin
Publisher: Andrews UK Limited
ISBN: 1789825385
Category : Computers
Languages : en
Pages : 200
Book Description
First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming. * * * As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Amstrad Games Book
Author: Kevin Bergin
Publisher: Andrews UK Limited
ISBN: 1789825385
Category : Computers
Languages : en
Pages : 200
Book Description
First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming. * * * As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Publisher: Andrews UK Limited
ISBN: 1789825385
Category : Computers
Languages : en
Pages : 200
Book Description
First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming. * * * As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
A Compendium of Amstrad CPC Games - Volume One
Author: Kieren Hawken
Publisher: Andrews UK Limited
ISBN: 9781789828863
Category : Biography & Autobiography
Languages : en
Pages : 0
Book Description
Over the years there have been very few British entrepreneurs who have made such an impact as Sir Alan Sugar, who managed to take on the Japanese electronics giants and win - no mean feat! The Amstrad CPC was undoubtedly one of his finest achievements. Released in 1984 to an already crowded market, the CPC range managed to stand out from the competition by offering an all-in-one computer package complete with a built in tape deck or disk drive, joystick, full-size keyboard and either a green-screen or colour monitor - no more fighting over the family TV! It went on to sell over 4 million units across Western Europe and appeared in a wide variety of different guises from the original tape based CPC464 to the ill-fated GX4000 games console. In this book we take you through the long life of the Amstrad CPC computer range looking at a varied cross section of the 6000+ games available with a review and screenshot of each one. This is not a list of the best games, a list of the worst games or indeed a complete guide to what's available. It's simply a meandering journey through the system's vast catalogue to give a perfect cross-section of what the Amstrad CPC has to offer. There are ten games featured for each letter of the alphabet and these range from the earliest titles released in the mid-eighties to public domain games, type-in listings and even modern homebrews. A Compendium of Amstrad CPC Games is a celebration of the ever-popular home computer packed with nostalgic memories, expert opinions, interesting stories, trivia, developer interviews and so much more besides.
Publisher: Andrews UK Limited
ISBN: 9781789828863
Category : Biography & Autobiography
Languages : en
Pages : 0
Book Description
Over the years there have been very few British entrepreneurs who have made such an impact as Sir Alan Sugar, who managed to take on the Japanese electronics giants and win - no mean feat! The Amstrad CPC was undoubtedly one of his finest achievements. Released in 1984 to an already crowded market, the CPC range managed to stand out from the competition by offering an all-in-one computer package complete with a built in tape deck or disk drive, joystick, full-size keyboard and either a green-screen or colour monitor - no more fighting over the family TV! It went on to sell over 4 million units across Western Europe and appeared in a wide variety of different guises from the original tape based CPC464 to the ill-fated GX4000 games console. In this book we take you through the long life of the Amstrad CPC computer range looking at a varied cross section of the 6000+ games available with a review and screenshot of each one. This is not a list of the best games, a list of the worst games or indeed a complete guide to what's available. It's simply a meandering journey through the system's vast catalogue to give a perfect cross-section of what the Amstrad CPC has to offer. There are ten games featured for each letter of the alphabet and these range from the earliest titles released in the mid-eighties to public domain games, type-in listings and even modern homebrews. A Compendium of Amstrad CPC Games is a celebration of the ever-popular home computer packed with nostalgic memories, expert opinions, interesting stories, trivia, developer interviews and so much more besides.
The Story of the Sinclair ZX Spectrum in Pixels
Author: Chris Wilkins
Publisher:
ISBN: 9780993131509
Category :
Languages : en
Pages : 232
Book Description
Publisher:
ISBN: 9780993131509
Category :
Languages : en
Pages : 232
Book Description
Terrible Old Games You've Probably Never Heard Of
Author: Stuart Ashen
Publisher: Unbound Publishing
ISBN: 1783522577
Category : Games & Activities
Languages : en
Pages : 514
Book Description
In Terrible Old Games You've Probably Never Heard Of, Stuart Ashen has created a collection of hilarious and damning reviews of some of the most bizarre, frustrating, pointless and downright terrible video games ever made. And he would know. . . he's played them all. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are the most appalling games that ever leaked from the industry's tear ducts and have long since been (rightly) relegated to the dusty shelves of history. Welcome to a world of games you never knew existed. You will probably wish you still didn't.
Publisher: Unbound Publishing
ISBN: 1783522577
Category : Games & Activities
Languages : en
Pages : 514
Book Description
In Terrible Old Games You've Probably Never Heard Of, Stuart Ashen has created a collection of hilarious and damning reviews of some of the most bizarre, frustrating, pointless and downright terrible video games ever made. And he would know. . . he's played them all. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are the most appalling games that ever leaked from the industry's tear ducts and have long since been (rightly) relegated to the dusty shelves of history. Welcome to a world of games you never knew existed. You will probably wish you still didn't.
Digital Retro
Author: Gordon Laing
Publisher: Sybex
ISBN:
Category : Computers
Languages : en
Pages : 200
Book Description
This book tells the story of the classic home computers that paved the way for the PCs we use today - from 1977s pioneering MITS Altair to the latest swivel screen designs of the iMac and the Tablet PC.
Publisher: Sybex
ISBN:
Category : Computers
Languages : en
Pages : 200
Book Description
This book tells the story of the classic home computers that paved the way for the PCs we use today - from 1977s pioneering MITS Altair to the latest swivel screen designs of the iMac and the Tablet PC.
Programming Your Own Adventure Games in Pascal
Author: Richard C. Vile
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 328
Book Description
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 328
Book Description
Zap!
Author: Scott Cohen
Publisher: McGraw-Hill Companies
ISBN:
Category : Business & Economics
Languages : es
Pages : 200
Book Description
Publisher: McGraw-Hill Companies
ISBN:
Category : Business & Economics
Languages : es
Pages : 200
Book Description
The CRPG Book: A Guide to Computer Role-Playing Games
Author: Felipe Pepe
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528
Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528
Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Create 2D Mobile Games with Corona SDK
Author: David Mekersa
Publisher: Focal Press
ISBN: 9781138428270
Category :
Languages : en
Pages :
Book Description
Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics. The tutorial-based format: Contains step-by-step directions complete with coding and screenshots Is filled with tutorials, tips, and links to useful online resources Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!
Publisher: Focal Press
ISBN: 9781138428270
Category :
Languages : en
Pages :
Book Description
Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics. The tutorial-based format: Contains step-by-step directions complete with coding and screenshots Is filled with tutorials, tips, and links to useful online resources Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!
Coder Academy
Author: Sean McManus
Publisher:
ISBN: 9781610676007
Category :
Languages : en
Pages : 64
Book Description
Full of activities, quizzes, and skill tests; includes stickers, a model, and a poster game; full of challenging, educational and creative fun; divided into sections that include website designer, animator, and music producer.Discover the essential skills required on the way to becoming a computer coding expert in this innovative activity book. Coder Academy encourages imaginative play and problem solving, and the fresh, contemporary artwork helps to make basic coding concepts accessible.
Publisher:
ISBN: 9781610676007
Category :
Languages : en
Pages : 64
Book Description
Full of activities, quizzes, and skill tests; includes stickers, a model, and a poster game; full of challenging, educational and creative fun; divided into sections that include website designer, animator, and music producer.Discover the essential skills required on the way to becoming a computer coding expert in this innovative activity book. Coder Academy encourages imaginative play and problem solving, and the fresh, contemporary artwork helps to make basic coding concepts accessible.