Author: Tristan Cazenave Publisher: Springer ISBN: 331957969X Category : Computers Languages : en Pages : 188
Book Description
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.
Author: Bill Loguidice Publisher: CRC Press ISBN: 1136137580 Category : Art Languages : en Pages : 409
Book Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Author: R.N. Morris Publisher: Severn House Publishers Ltd ISBN: 1448301742 Category : Fiction Languages : en Pages : 262
Book Description
A game for the times we live – and die – in. Enter Psychotopia, a dark new dystopian novel from the author of the acclaimed Silas Quinn mysteries. PSYCHOTOPIA, LEVEL ONE. Create your own boutique psychopath, then deceive, manipulate and be ruthless, spreading mayhem and destruction to reach the next levels. It’s the computer game for our times. After all, the amount of crazy in the world is increasing. Senseless violence on the streets is becoming the norm. Can Dr Arbus’s ground-breaking device identify and neutralize psychopaths before it’s too late? In this increasingly dysfunctional world, surely Callum standing by Aimee after her devastating encounter with Charlie is proof that real love and goodness can still win in a world that’s increasingly rotten . . . Or can it?
Author: Loki Software, Inc Publisher: No Starch Press ISBN: 1886411492 Category : Computers Languages : en Pages : 435
Book Description
Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.
Author: Andrew Gahan Publisher: Taylor & Francis ISBN: 1136139095 Category : Art Languages : en Pages : 508
Book Description
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes.
Author: Jesse Freeman Publisher: "O'Reilly Media, Inc." ISBN: 144933122X Category : Computers Languages : en Pages : 121
Book Description
Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn how to use Impact with other technologies step-by-step. You’ll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels. Set up your development environment and discover Impact’s advantages Build a complete game with core logic, collision detection, and player and monster behavior Learn why a game design document is critical before you start building Display and animate game artwork with sprite sheets Add sound effects, background music, and text Create screens to display stats and in-game status Prepare to publish by baking your game files into a single file
Author: Wallace Jackson Publisher: Apress ISBN: 1484204158 Category : Computers Languages : en Pages : 475
Book Description
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.
Author: Reece Barden Publisher: Reece Barden ISBN: Category : Fiction Languages : en Pages : 323
Book Description
Ethan leaves the only home he's ever known on a mission to find those responsible for attacking Grey Ridge, and to find a mate of his own. Guilt consumes him over the near death of his friend's mate. He won't return as beta until he's proven he can protect his pack. Nothing will distract him from his quest for justice, including finding his fated mate. No matter how much it hurts. When a handsome stranger beats down Belle's door and turns her world upside down, she knows she'll never be the same. With her mate in danger, Belle will do anything to help him, including putting her future happiness, and her life, at risk by going undercover with the enemy. Nobody will stop her from doing whatever it takes, but will her mate be able to forgive her? This is book 5 in the Shifters of Grey Ridge series, a steamy wolf shifter romance with rejected mates and a happily ever after.