Author: Steven S Skiena
Publisher: Springer Science & Business Media
ISBN: 038722081X
Category : Computers
Languages : en
Pages : 376
Book Description
There are many distinct pleasures associated with computer programming. Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the flash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding. The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge. The judge has ruled on well over one million submissions from 27,000 registered users around the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.
Programming Challenges
Author: Steven S Skiena
Publisher: Springer Science & Business Media
ISBN: 038722081X
Category : Computers
Languages : en
Pages : 376
Book Description
There are many distinct pleasures associated with computer programming. Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the flash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding. The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge. The judge has ruled on well over one million submissions from 27,000 registered users around the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.
Publisher: Springer Science & Business Media
ISBN: 038722081X
Category : Computers
Languages : en
Pages : 376
Book Description
There are many distinct pleasures associated with computer programming. Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the flash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding. The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge. The judge has ruled on well over one million submissions from 27,000 registered users around the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.
Problems on Algorithms
Author: Ian Parberry
Publisher:
ISBN: 9780134335582
Category : Algorithms
Languages : en
Pages : 0
Book Description
With approximately 600 problems and 35 worked examples, this supplement provides a collection of practical problems on the design, analysis and verification of algorithms. The book focuses on the important areas of algorithm design and analysis: background material; algorithm design techniques; advanced data structures and NP-completeness; and miscellaneous problems. Algorithms are expressed in Pascal-like pseudocode supported by figures, diagrams, hints, solutions, and comments.
Publisher:
ISBN: 9780134335582
Category : Algorithms
Languages : en
Pages : 0
Book Description
With approximately 600 problems and 35 worked examples, this supplement provides a collection of practical problems on the design, analysis and verification of algorithms. The book focuses on the important areas of algorithm design and analysis: background material; algorithm design techniques; advanced data structures and NP-completeness; and miscellaneous problems. Algorithms are expressed in Pascal-like pseudocode supported by figures, diagrams, hints, solutions, and comments.
Algorithm Challenges, paperback
Author: Martin Puryear
Publisher: Lulu.com
ISBN: 1365457214
Category : Computers
Languages : en
Pages : 246
Book Description
This book takes the novice programmer into the basics of algorithms and data structures, through intermediate areas such as sorting, before touching upon more advanced topics such as self-balancing trees and graphs.
Publisher: Lulu.com
ISBN: 1365457214
Category : Computers
Languages : en
Pages : 246
Book Description
This book takes the novice programmer into the basics of algorithms and data structures, through intermediate areas such as sorting, before touching upon more advanced topics such as self-balancing trees and graphs.
101 Python Challenges with Solutions / Code Listings
Author: Philippe Kerampran
Publisher:
ISBN: 9781326948344
Category :
Languages : en
Pages :
Book Description
This selection of 101 Python programming challenges is targeted at both learners and educators who want to find a challenging and enthusing approach to develop their programming skills using Python. In this book you will find a fully working solution to each of the 101 challenges in the form of annotated Python code listings. We believe that being able to work on these challenges and reverse-engineer the given code will give you a fantastic opportunity to improve your Python skills while discovering new programing techniques. This selection of challenges from the 101computing.net blog will cover all of the essential skills used in procedural programming, focusing on the key programming constructs: sequencing, selection and iteration. The 101 challenges are organised into ten chapters to help you discover and practise using a range of programming strategies using a step by step approach.
Publisher:
ISBN: 9781326948344
Category :
Languages : en
Pages :
Book Description
This selection of 101 Python programming challenges is targeted at both learners and educators who want to find a challenging and enthusing approach to develop their programming skills using Python. In this book you will find a fully working solution to each of the 101 challenges in the form of annotated Python code listings. We believe that being able to work on these challenges and reverse-engineer the given code will give you a fantastic opportunity to improve your Python skills while discovering new programing techniques. This selection of challenges from the 101computing.net blog will cover all of the essential skills used in procedural programming, focusing on the key programming constructs: sequencing, selection and iteration. The 101 challenges are organised into ten chapters to help you discover and practise using a range of programming strategies using a step by step approach.
Programming Problems
Author: Bradley Green
Publisher: Createspace Independent Publishing Platform
ISBN: 9781484964095
Category : Computer programming
Languages : en
Pages : 0
Book Description
Self contained with problems completely worked out in clear, readable C++11, Volume II covers a wide swatch of advanced programming techniques. The sections range from specialized procedures for bit manipulation, numerical analysis, subsequence problems, and random algorithms. Each chapter gives an in excellent coverage of the topics by providing a wide array of problems and solutions. For both beginning programmers and senior engineers, this book is sure to provide you with more valuable insights and enjoyable challenges.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781484964095
Category : Computer programming
Languages : en
Pages : 0
Book Description
Self contained with problems completely worked out in clear, readable C++11, Volume II covers a wide swatch of advanced programming techniques. The sections range from specialized procedures for bit manipulation, numerical analysis, subsequence problems, and random algorithms. Each chapter gives an in excellent coverage of the topics by providing a wide array of problems and solutions. For both beginning programmers and senior engineers, this book is sure to provide you with more valuable insights and enjoyable challenges.
Algorithmic Thinking
Author: Daniel Zingaro
Publisher: No Starch Press
ISBN: 1718500807
Category : Computers
Languages : en
Pages : 409
Book Description
A hands-on, problem-based introduction to building algorithms and data structures to solve problems with a computer. Algorithmic Thinking will teach you how to solve challenging programming problems and design your own algorithms. Daniel Zingaro, a master teacher, draws his examples from world-class programming competitions like USACO and IOI. You'll learn how to classify problems, choose data structures, and identify appropriate algorithms. You'll also learn how your choice of data structure, whether a hash table, heap, or tree, can affect runtime and speed up your algorithms; and how to adopt powerful strategies like recursion, dynamic programming, and binary search to solve challenging problems. Line-by-line breakdowns of the code will teach you how to use algorithms and data structures like: The breadth-first search algorithm to find the optimal way to play a board game or find the best way to translate a book Dijkstra's algorithm to determine how many mice can exit a maze or the number of fastest routes between two locations The union-find data structure to answer questions about connections in a social network or determine who are friends or enemies The heap data structure to determine the amount of money given away in a promotion The hash-table data structure to determine whether snowflakes are unique or identify compound words in a dictionary NOTE: Each problem in this book is available on a programming-judge website. You'll find the site's URL and problem ID in the description. What's better than a free correctness check?
Publisher: No Starch Press
ISBN: 1718500807
Category : Computers
Languages : en
Pages : 409
Book Description
A hands-on, problem-based introduction to building algorithms and data structures to solve problems with a computer. Algorithmic Thinking will teach you how to solve challenging programming problems and design your own algorithms. Daniel Zingaro, a master teacher, draws his examples from world-class programming competitions like USACO and IOI. You'll learn how to classify problems, choose data structures, and identify appropriate algorithms. You'll also learn how your choice of data structure, whether a hash table, heap, or tree, can affect runtime and speed up your algorithms; and how to adopt powerful strategies like recursion, dynamic programming, and binary search to solve challenging problems. Line-by-line breakdowns of the code will teach you how to use algorithms and data structures like: The breadth-first search algorithm to find the optimal way to play a board game or find the best way to translate a book Dijkstra's algorithm to determine how many mice can exit a maze or the number of fastest routes between two locations The union-find data structure to answer questions about connections in a social network or determine who are friends or enemies The heap data structure to determine the amount of money given away in a promotion The hash-table data structure to determine whether snowflakes are unique or identify compound words in a dictionary NOTE: Each problem in this book is available on a programming-judge website. You'll find the site's URL and problem ID in the description. What's better than a free correctness check?
Learn to Code by Solving Problems
Author: Daniel Zingaro
Publisher: No Starch Press
ISBN: 1718501331
Category : Computers
Languages : en
Pages : 392
Book Description
Learn to Code by Solving Problems is a practical introduction to programming using Python. It uses coding-competition challenges to teach you the mechanics of coding and how to think like a savvy programmer. Computers are capable of solving almost any problem when given the right instructions. That’s where programming comes in. This beginner’s book will have you writing Python programs right away. You’ll solve interesting problems drawn from real coding competitions and build your programming skills as you go. Every chapter presents problems from coding challenge websites, where online judges test your solutions and provide targeted feedback. As you practice using core Python features, functions, and techniques, you’ll develop a clear understanding of data structures, algorithms, and other programming basics. Bonus exercises invite you to explore new concepts on your own, and multiple-choice questions encourage you to think about how each piece of code works. You’ll learn how to: Run Python code, work with strings, and use variables Write programs that make decisions Make code more efficient with while and for loops Use Python sets, lists, and dictionaries to organize, sort, and search data Design programs using functions and top-down design Create complete-search algorithms and use Big O notation to design more efficient code By the end of the book, you’ll not only be proficient in Python, but you’ll also understand how to think through problems and tackle them with code. Programming languages come and go, but this book gives you the lasting foundation you need to start thinking like a programmer.
Publisher: No Starch Press
ISBN: 1718501331
Category : Computers
Languages : en
Pages : 392
Book Description
Learn to Code by Solving Problems is a practical introduction to programming using Python. It uses coding-competition challenges to teach you the mechanics of coding and how to think like a savvy programmer. Computers are capable of solving almost any problem when given the right instructions. That’s where programming comes in. This beginner’s book will have you writing Python programs right away. You’ll solve interesting problems drawn from real coding competitions and build your programming skills as you go. Every chapter presents problems from coding challenge websites, where online judges test your solutions and provide targeted feedback. As you practice using core Python features, functions, and techniques, you’ll develop a clear understanding of data structures, algorithms, and other programming basics. Bonus exercises invite you to explore new concepts on your own, and multiple-choice questions encourage you to think about how each piece of code works. You’ll learn how to: Run Python code, work with strings, and use variables Write programs that make decisions Make code more efficient with while and for loops Use Python sets, lists, and dictionaries to organize, sort, and search data Design programs using functions and top-down design Create complete-search algorithms and use Big O notation to design more efficient code By the end of the book, you’ll not only be proficient in Python, but you’ll also understand how to think through problems and tackle them with code. Programming languages come and go, but this book gives you the lasting foundation you need to start thinking like a programmer.
Algorithmic Puzzles
Author: Anany Levitin
Publisher: OUP USA
ISBN: 0199740445
Category : Computers
Languages : en
Pages : 280
Book Description
Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.
Publisher: OUP USA
ISBN: 0199740445
Category : Computers
Languages : en
Pages : 280
Book Description
Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.
Collaborative Recommendations: Algorithms, Practical Challenges And Applications
Author: Shlomo Berkovsky
Publisher: World Scientific
ISBN: 9813275367
Category : Computers
Languages : en
Pages : 736
Book Description
Recommender systems are very popular nowadays, as both an academic research field and services provided by numerous companies for e-commerce, multimedia and Web content. Collaborative-based methods have been the focus of recommender systems research for more than two decades.The unique feature of the compendium is the technical details of collaborative recommenders. The book chapters include algorithm implementations, elaborate on practical issues faced when deploying these algorithms in large-scale systems, describe various optimizations and decisions made, and list parameters of the algorithms.This must-have title is a useful reference materials for researchers, IT professionals and those keen to incorporate recommendation technologies into their systems and services.
Publisher: World Scientific
ISBN: 9813275367
Category : Computers
Languages : en
Pages : 736
Book Description
Recommender systems are very popular nowadays, as both an academic research field and services provided by numerous companies for e-commerce, multimedia and Web content. Collaborative-based methods have been the focus of recommender systems research for more than two decades.The unique feature of the compendium is the technical details of collaborative recommenders. The book chapters include algorithm implementations, elaborate on practical issues faced when deploying these algorithms in large-scale systems, describe various optimizations and decisions made, and list parameters of the algorithms.This must-have title is a useful reference materials for researchers, IT professionals and those keen to incorporate recommendation technologies into their systems and services.
The Algorithm Design Manual
Author: Steven S Skiena
Publisher: Springer Science & Business Media
ISBN: 1848000707
Category : Computers
Languages : en
Pages : 742
Book Description
This newly expanded and updated second edition of the best-selling classic continues to take the "mystery" out of designing algorithms, and analyzing their efficacy and efficiency. Expanding on the first edition, the book now serves as the primary textbook of choice for algorithm design courses while maintaining its status as the premier practical reference guide to algorithms for programmers, researchers, and students. The reader-friendly Algorithm Design Manual provides straightforward access to combinatorial algorithms technology, stressing design over analysis. The first part, Techniques, provides accessible instruction on methods for designing and analyzing computer algorithms. The second part, Resources, is intended for browsing and reference, and comprises the catalog of algorithmic resources, implementations and an extensive bibliography. NEW to the second edition: • Doubles the tutorial material and exercises over the first edition • Provides full online support for lecturers, and a completely updated and improved website component with lecture slides, audio and video • Contains a unique catalog identifying the 75 algorithmic problems that arise most often in practice, leading the reader down the right path to solve them • Includes several NEW "war stories" relating experiences from real-world applications • Provides up-to-date links leading to the very best algorithm implementations available in C, C++, and Java
Publisher: Springer Science & Business Media
ISBN: 1848000707
Category : Computers
Languages : en
Pages : 742
Book Description
This newly expanded and updated second edition of the best-selling classic continues to take the "mystery" out of designing algorithms, and analyzing their efficacy and efficiency. Expanding on the first edition, the book now serves as the primary textbook of choice for algorithm design courses while maintaining its status as the premier practical reference guide to algorithms for programmers, researchers, and students. The reader-friendly Algorithm Design Manual provides straightforward access to combinatorial algorithms technology, stressing design over analysis. The first part, Techniques, provides accessible instruction on methods for designing and analyzing computer algorithms. The second part, Resources, is intended for browsing and reference, and comprises the catalog of algorithmic resources, implementations and an extensive bibliography. NEW to the second edition: • Doubles the tutorial material and exercises over the first edition • Provides full online support for lecturers, and a completely updated and improved website component with lecture slides, audio and video • Contains a unique catalog identifying the 75 algorithmic problems that arise most often in practice, leading the reader down the right path to solve them • Includes several NEW "war stories" relating experiences from real-world applications • Provides up-to-date links leading to the very best algorithm implementations available in C, C++, and Java