AI GAME PROGRAMMING WISDOM 2(CD1장포함)

AI GAME PROGRAMMING WISDOM 2(CD1장포함) PDF Author: STEVE RABIN
Publisher:
ISBN: 9788956742519
Category :
Languages : ko
Pages : 883

Book Description


AI Game Programming Wisdom

AI Game Programming Wisdom PDF Author: Steve Rabin
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description


AI Game Programming Wisdom 4

AI Game Programming Wisdom 4 PDF Author: Steve Rabin
Publisher: Course Technology PTR
ISBN: 9781584505235
Category : Computers
Languages : en
Pages : 699

Book Description
This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.

Game AI Pro 2

Game AI Pro 2 PDF Author: Steven Rabin
Publisher: CRC Press
ISBN: 1498760422
Category : Computers
Languages : en
Pages : 577

Book Description
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

AI Game Programming Wisdom 3

AI Game Programming Wisdom 3 PDF Author: Steve Rabin
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 778

Book Description
This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.

AI Game Development

AI Game Development PDF Author: Alex J. Champandard
Publisher: New Riders
ISBN: 9781592730049
Category : Computers
Languages : en
Pages : 772

Book Description
With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.

AI Game Programming Wisdom 4

AI Game Programming Wisdom 4 PDF Author: Steve Rabin
Publisher:
ISBN:
Category : Internet games
Languages : en
Pages : 736

Book Description
AI GAME PROGRAMMING WISDOM 4 is an information-packed collection of cutting-edge techniques, algorithms, and architectures used in commercial game development. The more than 50 new articles assembled here were written by industry pros and explore every important aspect of AI programming, including scripting and dialogue, movement and pathfinding, architecture, tactics and planning, learning and adaptation, new advances in learning algorithms and player modeling, multiprocessor architectures, Bayesian networks, and much more. Organized into 7 sections, this comprehensive volume will help you develop and expand your own personal AI toolbox. With ready-to-use ideas, algorithms, and code in all key AI areas, AI GAME PROGRAMMING WISDOM 4 is the go-to guide for all things new in AI game programming.

Game AI Pro 3

Game AI Pro 3 PDF Author: Steve Rabin
Publisher: CRC Press
ISBN: 1498742599
Category : Computers
Languages : en
Pages : 541

Book Description
Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends

Game AI Uncovered

Game AI Uncovered PDF Author: Paul Roberts
Publisher: CRC Press
ISBN: 1003847722
Category : Computers
Languages : en
Pages : 217

Book Description
Game AI Uncovered: Volume One kicks off a brand-new series of books that focus on the development of artificial intelligence in video games. This volume brings together the collected wisdom, ideas, tricks, and cutting-edge techniques from 20 of the top game AI professionals and researchers from around the world. The techniques discussed in these pages cover the underlying development of a wide array of published titles, including Hood: Outlaws and Legends, The Escapists 2, Sackboy: A Big Adventure, Call of Duty: Strike Team, GTI+ Club, Split/Second, Sonic All Stars Racing Transformed, Luna Abyss, Medal of Honor Heroes I & II, Age of Empires IV, Watch Dogs, Battlefield 2042, Plants vs. Zombies: Battle for Neighborville, Dead Space, and more. Contained within this volume are overviews and insight covering a host of different areas within game AI, including situational awareness, pathfinding, tethering, squad behaviours, coordination, auto-generating navigation link data, fluid movement, combining behaviour and animation systems, pedal control for cars, tactical positioning, level of detail, infinite axis utility systems, hierarchical state machines, bots for testing, reactive behaviour trees, and more. Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but will also spark ideas for new approaches. This volume includes chapters written by Andy Brown, Dr Allan Bruce, Richard Bull, Laurent Couvidou, Steven Dalton, Michele Ermacora, Jonas Gillberg, Dale Green, Johan Holthausen, Dr Aitor Santamaría Ibirika, Dr Nic Melder, Sarat Rallabandi, Bruno Rebaque, John Reynolds, Paul Roberts, David Rogers, Andrea Schiel, Huw Talliss, Dr Tommy Thompson, and David Wooldridge. .

Game AI Pro 360: Guide to Tactics and Strategy

Game AI Pro 360: Guide to Tactics and Strategy PDF Author: Steve Rabin
Publisher: CRC Press
ISBN: 0429619804
Category : Computers
Languages : en
Pages : 378

Book Description
Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online