Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 100
Book Description
Age of Wonders II
Author: Barba Rick
Publisher: Bradygames
ISBN: 9780744001549
Category : Games & Activities
Languages : en
Pages : 228
Book Description
BradyGames Age of Wonders II: The Wizard's Throne Official Strategy Guide provides detailed strategies and area maps for the challenging scenarios in the game. Complete unit list and rundown of the Spheres of Magic to help players defeat enemies. Tactics for customizing magical skills and abilities and how to specialize in each. Tips for building intimidating defenses including training grounds for armies and more. Multiplayer tips and strategies.
Publisher: Bradygames
ISBN: 9780744001549
Category : Games & Activities
Languages : en
Pages : 228
Book Description
BradyGames Age of Wonders II: The Wizard's Throne Official Strategy Guide provides detailed strategies and area maps for the challenging scenarios in the game. Complete unit list and rundown of the Spheres of Magic to help players defeat enemies. Tactics for customizing magical skills and abilities and how to specialize in each. Tips for building intimidating defenses including training grounds for armies and more. Multiplayer tips and strategies.
computer games age of wonders II and the new masters of magic
HWM
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 98
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Publisher:
ISBN:
Category :
Languages : en
Pages : 98
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
The Middle Ages in Computer Games
Author: Robert Houghton
Publisher: Boydell & Brewer
ISBN: 1843847299
Category : Games & Activities
Languages : en
Pages : 373
Book Description
Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.
Publisher: Boydell & Brewer
ISBN: 1843847299
Category : Games & Activities
Languages : en
Pages : 373
Book Description
Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.
Badenheim Nineteen-thirty-nine
Author: Aharon Apelfeld
Publisher: David R. Godine Publisher
ISBN: 9780879237998
Category : Fiction
Languages : en
Pages : 166
Book Description
A tale of Europe in the days just before the war. It tells of a small group of Jewish holiday makers in the resort of Badenheim in the Spring of 1939. Hitler's war looms, but Badenheim and its summer residents go about life as normal."
Publisher: David R. Godine Publisher
ISBN: 9780879237998
Category : Fiction
Languages : en
Pages : 166
Book Description
A tale of Europe in the days just before the war. It tells of a small group of Jewish holiday makers in the resort of Badenheim in the Spring of 1939. Hitler's war looms, but Badenheim and its summer residents go about life as normal."
A Wonderful Night
Author: James Henry Snowden
Publisher:
ISBN:
Category : Christmas
Languages : en
Pages : 112
Book Description
Publisher:
ISBN:
Category : Christmas
Languages : en
Pages : 112
Book Description
HWM
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 98
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Publisher:
ISBN:
Category :
Languages : en
Pages : 98
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Maximum PC
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 98
Book Description
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Publisher:
ISBN:
Category :
Languages : en
Pages : 98
Book Description
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Seven Wonders Book 2: Lost in Babylon
Author: Peter Lerangis
Publisher: HarperCollins
ISBN: 9780062070432
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Percy Jackson meets Indiana Jones in the New York Times bestselling epic adventure Seven Wonders! Lost in Babylon is the second book in a seven-book series by master storyteller Peter Lerangis. This sequel to the bestselling The Colossus Rises chronicles Jack McKinley and his friends as they carry on their mission to save their lives—and the world—by locating seven magic orbs called Loculi, which are hidden in the Seven Wonders of the Ancient World. After defeating the Colossus of Rhodes and capturing the first of the Loculi, their friend Marco has disappeared. With no leads, no clues, and no one else to turn to, the kids have no choice but to trust Professor Bhegad and the Karai Institute again as they head off to Babylon. Rick Riordan, author of the Percy Jackson series, praised Seven Wonders Book 1: The Colossus Rises as "a high-octane mix of modern adventure and ancient secrets. Young readers will love this story. I can't wait to see what's next in the Seven Wonders series!"
Publisher: HarperCollins
ISBN: 9780062070432
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Percy Jackson meets Indiana Jones in the New York Times bestselling epic adventure Seven Wonders! Lost in Babylon is the second book in a seven-book series by master storyteller Peter Lerangis. This sequel to the bestselling The Colossus Rises chronicles Jack McKinley and his friends as they carry on their mission to save their lives—and the world—by locating seven magic orbs called Loculi, which are hidden in the Seven Wonders of the Ancient World. After defeating the Colossus of Rhodes and capturing the first of the Loculi, their friend Marco has disappeared. With no leads, no clues, and no one else to turn to, the kids have no choice but to trust Professor Bhegad and the Karai Institute again as they head off to Babylon. Rick Riordan, author of the Percy Jackson series, praised Seven Wonders Book 1: The Colossus Rises as "a high-octane mix of modern adventure and ancient secrets. Young readers will love this story. I can't wait to see what's next in the Seven Wonders series!"
Age of Wonders
Author: David G. Hartwell
Publisher: Macmillan
ISBN: 0765398133
Category : Literary Criticism
Languages : en
Pages : 313
Book Description
Age of Wonders: Exploring the World of Science Fiction gives an insider's view of the strange and wonderful world of science fiction, by one of the most respected editors in the field, David G. Hartwell (1941-2016). David G. Hartwell edited science fiction and fantasy for over twenty years. In that time, he worked with acclaimed and popular writers such as Robert A. Heinlein, Poul Anderson, Frank Herbert, Roger Zelazny, Robert Silverberg, Gene Wolfe, Nancy Kress, L.E. Modesitt, Terry Bisson, Lisa Goldstein, and Philip Jose Farmer, and discovered hot new talents like Kathleen Ann Goonan and Patrick O'Leary. Now in Age of Wonder, Hartwell describes the field he loved, worked in, and shaped as editor, critic, and anthologist. Like those other American art forms, jazz, comics, and rock 'n' roll, science fiction is the product of a rich and fascinating subculture. Age of Wonder is a fascinating tour of the origins, history, and culture of the science fiction world, written with insight and genuine affection for this wonder-filled literature, and addressed to newcomers and longtime SF readers alike. Age of Wonder remains "the landmark work" Roger Zelazny called the first edition. The book contains sections that offer advice on teaching courses in science fiction, disquisitions on the controversial subgenre of hard SF, and practical explanations of the economics of publishing science fiction and fantasy. Age of Wonder still lives up to Hugo and Nebula Award winner Vonda McIntyre's description: "An entertaining and provocative book that will inspire discussion and argument for years to come." At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Macmillan
ISBN: 0765398133
Category : Literary Criticism
Languages : en
Pages : 313
Book Description
Age of Wonders: Exploring the World of Science Fiction gives an insider's view of the strange and wonderful world of science fiction, by one of the most respected editors in the field, David G. Hartwell (1941-2016). David G. Hartwell edited science fiction and fantasy for over twenty years. In that time, he worked with acclaimed and popular writers such as Robert A. Heinlein, Poul Anderson, Frank Herbert, Roger Zelazny, Robert Silverberg, Gene Wolfe, Nancy Kress, L.E. Modesitt, Terry Bisson, Lisa Goldstein, and Philip Jose Farmer, and discovered hot new talents like Kathleen Ann Goonan and Patrick O'Leary. Now in Age of Wonder, Hartwell describes the field he loved, worked in, and shaped as editor, critic, and anthologist. Like those other American art forms, jazz, comics, and rock 'n' roll, science fiction is the product of a rich and fascinating subculture. Age of Wonder is a fascinating tour of the origins, history, and culture of the science fiction world, written with insight and genuine affection for this wonder-filled literature, and addressed to newcomers and longtime SF readers alike. Age of Wonder remains "the landmark work" Roger Zelazny called the first edition. The book contains sections that offer advice on teaching courses in science fiction, disquisitions on the controversial subgenre of hard SF, and practical explanations of the economics of publishing science fiction and fantasy. Age of Wonder still lives up to Hugo and Nebula Award winner Vonda McIntyre's description: "An entertaining and provocative book that will inspire discussion and argument for years to come." At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.