Author: Aaron Pirnack
Publisher:
ISBN: 9780991108213
Category :
Languages : en
Pages : 200
Book Description
Be the hero of a mythic quest! Simple and scalable rules, nearly unlimited character options, and fast-paced play make Adventure Quest excellent for roleplaying hobbyists, experiential learning, and youth programs. This book has all the standard powers, paths, gear, and rules for an exciting adventure. For the experiential education facilitator or camp director, this game is a fun tool that develops the 21st century skills of decision-making, critical thinking, communication, teamwork, and self-efficacy. For the gamer/hobbyist, Adventure Quest is an inspired re-imagining of fantasy roleplaying that features an intuitive, low-math combat system and infinitely customizable character options. For tabletop gaming, download a free translation guide at www.RenaissanceAdventures.com. For the therapist, this interactive storytelling game motivates participants to greater collaboration and engagement.
Adventure Quest
Author: Aaron Pirnack
Publisher:
ISBN: 9780991108213
Category :
Languages : en
Pages : 200
Book Description
Be the hero of a mythic quest! Simple and scalable rules, nearly unlimited character options, and fast-paced play make Adventure Quest excellent for roleplaying hobbyists, experiential learning, and youth programs. This book has all the standard powers, paths, gear, and rules for an exciting adventure. For the experiential education facilitator or camp director, this game is a fun tool that develops the 21st century skills of decision-making, critical thinking, communication, teamwork, and self-efficacy. For the gamer/hobbyist, Adventure Quest is an inspired re-imagining of fantasy roleplaying that features an intuitive, low-math combat system and infinitely customizable character options. For tabletop gaming, download a free translation guide at www.RenaissanceAdventures.com. For the therapist, this interactive storytelling game motivates participants to greater collaboration and engagement.
Publisher:
ISBN: 9780991108213
Category :
Languages : en
Pages : 200
Book Description
Be the hero of a mythic quest! Simple and scalable rules, nearly unlimited character options, and fast-paced play make Adventure Quest excellent for roleplaying hobbyists, experiential learning, and youth programs. This book has all the standard powers, paths, gear, and rules for an exciting adventure. For the experiential education facilitator or camp director, this game is a fun tool that develops the 21st century skills of decision-making, critical thinking, communication, teamwork, and self-efficacy. For the gamer/hobbyist, Adventure Quest is an inspired re-imagining of fantasy roleplaying that features an intuitive, low-math combat system and infinitely customizable character options. For tabletop gaming, download a free translation guide at www.RenaissanceAdventures.com. For the therapist, this interactive storytelling game motivates participants to greater collaboration and engagement.
The Falconer
Author: Elizabeth May
Publisher: Chronicle Books
ISBN: 1452130078
Category : Young Adult Fiction
Languages : en
Pages : 385
Book Description
Edinburgh, 1844. Beautiful Aileana Kameron only looks the part of an aristocratic young lady. In fact, she's spent the year since her mother died developing her ability to sense the presence of Sithichean, a faery race bent on slaughtering humans. She has a secret mission: to destroy the faery who murdered her mother. But when she learns she's a Falconer, the last in a line of female warriors and the sole hope of preventing a powerful faery population from massacring all of humanity, her quest for revenge gets a whole lot more complicated. The first volume of a trilogy from an exciting new voice in young adult fantasy, this electrifying thriller blends romance and action with steampunk technology and Scottish lore in a deliciously addictive read.
Publisher: Chronicle Books
ISBN: 1452130078
Category : Young Adult Fiction
Languages : en
Pages : 385
Book Description
Edinburgh, 1844. Beautiful Aileana Kameron only looks the part of an aristocratic young lady. In fact, she's spent the year since her mother died developing her ability to sense the presence of Sithichean, a faery race bent on slaughtering humans. She has a secret mission: to destroy the faery who murdered her mother. But when she learns she's a Falconer, the last in a line of female warriors and the sole hope of preventing a powerful faery population from massacring all of humanity, her quest for revenge gets a whole lot more complicated. The first volume of a trilogy from an exciting new voice in young adult fantasy, this electrifying thriller blends romance and action with steampunk technology and Scottish lore in a deliciously addictive read.
The Dragon's Secret
Author: Donna MacQuigg
Publisher: Five Star Trade
ISBN: 9781594148682
Category : Castles
Languages : en
Pages : 0
Book Description
"Kyran the Protector has avenged his father's death and reclaimed the massive castle of Dragon's Head--carved out of a mountain and rumored to have the long-departed spirit of an ancient dragon appearing and disappearing at will. Kyran's been chosen by the Ancient Ones to unite the warring tribes of Wales, but will he be made to sacrifice his life to fulfill the prophecy handed down through the ages?"--Publisher description.
Publisher: Five Star Trade
ISBN: 9781594148682
Category : Castles
Languages : en
Pages : 0
Book Description
"Kyran the Protector has avenged his father's death and reclaimed the massive castle of Dragon's Head--carved out of a mountain and rumored to have the long-departed spirit of an ancient dragon appearing and disappearing at will. Kyran's been chosen by the Ancient Ones to unite the warring tribes of Wales, but will he be made to sacrifice his life to fulfill the prophecy handed down through the ages?"--Publisher description.
An Adventurous Quest
Author: Laura Scherer Copenhaver
Publisher:
ISBN:
Category : Religious education
Languages : en
Pages : 416
Book Description
Publisher:
ISBN:
Category : Religious education
Languages : en
Pages : 416
Book Description
The Lost City of Tanaris
Author: Matt Whelan
Publisher:
ISBN: 9781838475161
Category :
Languages : en
Pages : 218
Book Description
In Adventure Quest, YOU decide how the story unfolds. Who will YOU fight and who will YOU rescue? Which weapon will YOU choose? Which path will YOU take? The choice is YOURS. You are Finneas Swift, a daring explorer in search of the ancient city of Tanaris, which has been lost for thousands of years. To find Tanaris, and the countless treasures within, you must meet up with historian Jacob Mosley, who has found an old map revealing the location of the hidden city. But time is running out... The greedy Baron von Elring and his henchmen are searching for the city too, and they will stop at nothing to take the treasure for themselves. Are YOU ready for this quest? BOOK DESCRIPTION Children love adventures and they love to make the decisions. In Adventure Quest, children get to choose their own path through the story. On their way, they will encounter different characters and items and choose how they interact with them. There are multiple routes to victory in every Adventure Quest story and each book contains a bonus quest for the very brave. No dice, pens or paper required. Just the book and your imagination. Learn more at www.adventure-quest-books.com
Publisher:
ISBN: 9781838475161
Category :
Languages : en
Pages : 218
Book Description
In Adventure Quest, YOU decide how the story unfolds. Who will YOU fight and who will YOU rescue? Which weapon will YOU choose? Which path will YOU take? The choice is YOURS. You are Finneas Swift, a daring explorer in search of the ancient city of Tanaris, which has been lost for thousands of years. To find Tanaris, and the countless treasures within, you must meet up with historian Jacob Mosley, who has found an old map revealing the location of the hidden city. But time is running out... The greedy Baron von Elring and his henchmen are searching for the city too, and they will stop at nothing to take the treasure for themselves. Are YOU ready for this quest? BOOK DESCRIPTION Children love adventures and they love to make the decisions. In Adventure Quest, children get to choose their own path through the story. On their way, they will encounter different characters and items and choose how they interact with them. There are multiple routes to victory in every Adventure Quest story and each book contains a bonus quest for the very brave. No dice, pens or paper required. Just the book and your imagination. Learn more at www.adventure-quest-books.com
The Quest for the Diamond Sword (Deluxe Illustrated Edition)
Author: Winter Morgan
Publisher: Simon and Schuster
ISBN: 1510764380
Category : Juvenile Fiction
Languages : en
Pages : 128
Book Description
A brand-new illustrated edition of the bestselling adventure novel by author Winter Morgan with 75 full-color illustrations. Perfect for every boy and girl who loves Minecraft! Steve lives on a wheat farm. He has everything he needs to live in the Minecraft world: a bed, a house, and food. Steve likes to spend his mornings in the NPC village and trade his wheat for emeralds, armor, books, swords, and food. One morning, he finds that Zombies have attacked the villagers. The Zombies have also turned the village blacksmith into a Zombie, leaving Steve without a place to get swords. To protect himself and the few villagers that remain, Steve goes on a quest to mine for forty diamonds, which are the most powerful mineral in the Overworld. He wants to craft these diamonds into a diamond sword to shield him and the villagers from the Zombies. Far from his home, with night about to set in, Steve fears for his life. Nighttime is when users are most vulnerable in Minecraft. As he looks for shelter in a temple, he meets a trio of treasure hunters, Max, Lucy, and Henry, who are trying to unearth the treasure under the temple. Steve tells them of his master plan to mine for the most powerful mineral in the Overworld—the diamond. The treasure hunters are eager to join him. Facing treacherous mining conditions, a thunderstorm, and attacks from hostile mobs, these four friends’ question if it’s better to be a single player than a multiplayer, as they try to watch out for each other and chase Steve’s dream at the same time. Will Steve find the diamonds? Will his friends help or hinder the search? Should he trust his new treasure hunter friends? And will Steve get back in time to save the villagers?
Publisher: Simon and Schuster
ISBN: 1510764380
Category : Juvenile Fiction
Languages : en
Pages : 128
Book Description
A brand-new illustrated edition of the bestselling adventure novel by author Winter Morgan with 75 full-color illustrations. Perfect for every boy and girl who loves Minecraft! Steve lives on a wheat farm. He has everything he needs to live in the Minecraft world: a bed, a house, and food. Steve likes to spend his mornings in the NPC village and trade his wheat for emeralds, armor, books, swords, and food. One morning, he finds that Zombies have attacked the villagers. The Zombies have also turned the village blacksmith into a Zombie, leaving Steve without a place to get swords. To protect himself and the few villagers that remain, Steve goes on a quest to mine for forty diamonds, which are the most powerful mineral in the Overworld. He wants to craft these diamonds into a diamond sword to shield him and the villagers from the Zombies. Far from his home, with night about to set in, Steve fears for his life. Nighttime is when users are most vulnerable in Minecraft. As he looks for shelter in a temple, he meets a trio of treasure hunters, Max, Lucy, and Henry, who are trying to unearth the treasure under the temple. Steve tells them of his master plan to mine for the most powerful mineral in the Overworld—the diamond. The treasure hunters are eager to join him. Facing treacherous mining conditions, a thunderstorm, and attacks from hostile mobs, these four friends’ question if it’s better to be a single player than a multiplayer, as they try to watch out for each other and chase Steve’s dream at the same time. Will Steve find the diamonds? Will his friends help or hinder the search? Should he trust his new treasure hunter friends? And will Steve get back in time to save the villagers?
Dragon Quest: The Adventure of Dai, Vol. 1
Author: Riku Sanjo
Publisher: VIZ Media LLC
ISBN: 1974729907
Category : Comics & Graphic Novels
Languages : en
Pages : 331
Book Description
Before his adventure begins, Dai lives in peace as the lone human among monsters on Dermline Island. While he dreams of becoming a hero, a group of fakes shows up to kidnap the Golden Metal Slime! Then, when Princess Leona arrives in need of a hero, Dai is ready to answer her call...but he needs more training! Will a tutor come along to help him? -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1974729907
Category : Comics & Graphic Novels
Languages : en
Pages : 331
Book Description
Before his adventure begins, Dai lives in peace as the lone human among monsters on Dermline Island. While he dreams of becoming a hero, a group of fakes shows up to kidnap the Golden Metal Slime! Then, when Princess Leona arrives in need of a hero, Dai is ready to answer her call...but he needs more training! Will a tutor come along to help him? -- VIZ Media
What Is Your Quest?
Author: Anastasia Salter
Publisher: University of Iowa Press
ISBN: 1609382757
Category : Games & Activities
Languages : en
Pages : 217
Book Description
What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them.
Publisher: University of Iowa Press
ISBN: 1609382757
Category : Games & Activities
Languages : en
Pages : 217
Book Description
What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them.
Raid on Nightmare Castle
Author: Catherine McGuire
Publisher: TSR
ISBN: 9780880381017
Category : Fantasy
Languages : en
Pages : 160
Book Description
The reader decides the outcome of a raid on Nightmare Castle to rescue a captive ruler.
Publisher: TSR
ISBN: 9780880381017
Category : Fantasy
Languages : en
Pages : 160
Book Description
The reader decides the outcome of a raid on Nightmare Castle to rescue a captive ruler.
Adventures in Reasoning
Author: Jason J. Howard
Publisher: Rowman & Littlefield
ISBN: 1475809115
Category : Education
Languages : en
Pages : 161
Book Description
Helping students think more critically, communicate ideas more effectively, and work more cooperatively with others are goals widely recognized as indispensable to a proper education. Adventures in Reasoning: Communal Inquiry Through Fantasy Role-Play provides middle school, high school, and even post-secondary teachers with a method to cultivate these crucial skill sets in a way that is engaging, academically rigorous, and also fun. The role-playing approach draws upon the pioneering notion of the community of inquiry as a vehicle for enhancing student learning and development through discussing philosophical concepts and issues. Students create characters that they then use to explore a rich fantasy world filled with practical and conceptual challenges specifically designed to enhance a wide range of cognitive and communication abilities. Drawing together the appeal of fantasy narratives with the rigor of communal inquiry, Adventures in Reasoning provides educators with a rich array of tools through which to engage students’ interests, capture their curiosity, and cultivate crucial cognitive and social skills. Some additional key features of this book include: step-by-step instructions on how to implement fantasy-gaming in the classroom tips on how to assess students’ critical and creative reasoning skills easy to understand rules for fantasy role-playing detailed adventure quests provided that target a wide array of skill sets overview of the pedagogical benefits of introducing philosophy and communal inquiry to middle and high school students lots of advice and suggestions on how to facilitate an effective community of inquiry and how to accommodate different class sizes and student abilities recommendations on how to use fantasy role-playing as a type of service learning in college classrooms
Publisher: Rowman & Littlefield
ISBN: 1475809115
Category : Education
Languages : en
Pages : 161
Book Description
Helping students think more critically, communicate ideas more effectively, and work more cooperatively with others are goals widely recognized as indispensable to a proper education. Adventures in Reasoning: Communal Inquiry Through Fantasy Role-Play provides middle school, high school, and even post-secondary teachers with a method to cultivate these crucial skill sets in a way that is engaging, academically rigorous, and also fun. The role-playing approach draws upon the pioneering notion of the community of inquiry as a vehicle for enhancing student learning and development through discussing philosophical concepts and issues. Students create characters that they then use to explore a rich fantasy world filled with practical and conceptual challenges specifically designed to enhance a wide range of cognitive and communication abilities. Drawing together the appeal of fantasy narratives with the rigor of communal inquiry, Adventures in Reasoning provides educators with a rich array of tools through which to engage students’ interests, capture their curiosity, and cultivate crucial cognitive and social skills. Some additional key features of this book include: step-by-step instructions on how to implement fantasy-gaming in the classroom tips on how to assess students’ critical and creative reasoning skills easy to understand rules for fantasy role-playing detailed adventure quests provided that target a wide array of skill sets overview of the pedagogical benefits of introducing philosophy and communal inquiry to middle and high school students lots of advice and suggestions on how to facilitate an effective community of inquiry and how to accommodate different class sizes and student abilities recommendations on how to use fantasy role-playing as a type of service learning in college classrooms