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Advanced 3D Game Programming with DirectX 10.0

Advanced 3D Game Programming with DirectX 10.0 PDF Author: Peter Walsh
Publisher: Jones & Bartlett Publishers
ISBN: 1449612768
Category : Computers
Languages : en
Pages : 553

Book Description
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Advanced 3D Game Programming with DirectX 10.0

Advanced 3D Game Programming with DirectX 10.0 PDF Author: Peter Walsh
Publisher: Jones & Bartlett Publishers
ISBN: 1449612768
Category : Computers
Languages : en
Pages : 553

Book Description
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Advanced 3D Game Programming with DirectX 10.0

Advanced 3D Game Programming with DirectX 10.0 PDF Author: Peter Walsh
Publisher: Jones & Bartlett Publishers
ISBN: 1449633595
Category : Computers
Languages : en
Pages : 621

Book Description
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Introduction to 3D Game Programming with DirectX 9.0c

Introduction to 3D Game Programming with DirectX 9.0c PDF Author: Frank Luna
Publisher: Jones & Bartlett Publishers
ISBN: 1449623905
Category : Computers
Languages : en
Pages : 724

Book Description
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Advanced 3D Game Programming Using DirectX 9.0

Advanced 3D Game Programming Using DirectX 9.0 PDF Author: Peter Andrew Walsh
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages :

Book Description


Advanced 3D Game Programming with DirectX 9

Advanced 3D Game Programming with DirectX 9 PDF Author: Peter Walsh
Publisher: Wordware Publishing
ISBN: 9781556229688
Category : Computer games
Languages : en
Pages : 554

Book Description
Targets experienced computer game programmers as well as those interested in computer game development.

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach PDF Author: Frank Luna
Publisher: Wordware Publishing, Inc.
ISBN: 1449633757
Category : Computers
Languages : en
Pages : 655

Book Description
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Introduction To 3D Game Programming With Directx 9.0

Introduction To 3D Game Programming With Directx 9.0 PDF Author: Frank Luna
Publisher: Jones & Bartlett Learning
ISBN: 9781556229138
Category : Computers
Languages : en
Pages : 0

Book Description
Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion. Understand basic mathematical and 3D concepts; learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API; use Direct3D and the D3DX utility library to implement a variety of techniques and applications, such as transparency, shadows, reflections, fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle systems, picking, cartoon rendering, and multitexturing; find out how to write vertex and pixel shader programs with the High-Level Shading Language; discover how to write and use effect files with the Direct3D effects framework.

Introduction to 3D game programming with DirectX 9.0

Introduction to 3D game programming with DirectX 9.0 PDF Author:
Publisher: Jones & Bartlett Learning
ISBN: 1449633463
Category :
Languages : en
Pages : 423

Book Description


Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11 PDF Author: Frank Luna
Publisher: Mercury Learning and Information
ISBN: 1937585964
Category : Computers
Languages : en
Pages : 600

Book Description
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Advanced Visual Effects with Direct 3d

Advanced Visual Effects with Direct 3d PDF Author: Peter Walsh
Publisher: Course Technology
ISBN:
Category : Computers
Languages : en
Pages : 528

Book Description
Are you ready to take your game development skills to the cutting edge? Advanced Visual Effects with Direct3D takes you on an incredible journey through the world of advanced game development. Learn the hottest topics and newest techniques to make your games a step above the rest. Using the Direct3D programming language, Advanced Visual Effects with Direct3D combines production-quality and fully optimized code with simple language so that you can quickly and easily expand your game development knowledge without being bogged down in confusing jargon or game development basics. This book covers the high-level skills that you are required to know in the competitive game development industry. You will learn everything from how to implement HLSL shaders into an engine to how to write an advanced particle system, how to use volumetric shadowing, and how to develop advanced vertex skinned animations - and everything in between! A sample application at the end of this book shows you the incredible results that come from combining these advanced level game development skills and techniques. Are you ready to be unstoppable?