Author:
Publisher:
ISBN:
Category : Algorithms
Languages : en
Pages : 116
Book Description
Parallel Rendering Symposium
Algorithms And Architectures For Parallel Processing - Proceedings Of The 1997 3rd International Conference
Author: Andrzej Marian Goscinski
Publisher: World Scientific
ISBN: 9814545341
Category :
Languages : en
Pages : 792
Book Description
The IEEE Third International Conference on Algorithms and Architectures for Parallel Processing (ICA3PP-97) will be held in Melbourne, Australia from December 8th to 12th, 1997. The purpose of this important conference is to bring together developers and researchers from universities, industry and government to advance science and technology in distributed and parallel systems and processing.
Publisher: World Scientific
ISBN: 9814545341
Category :
Languages : en
Pages : 792
Book Description
The IEEE Third International Conference on Algorithms and Architectures for Parallel Processing (ICA3PP-97) will be held in Melbourne, Australia from December 8th to 12th, 1997. The purpose of this important conference is to bring together developers and researchers from universities, industry and government to advance science and technology in distributed and parallel systems and processing.
Proceedings of the 1995 International Conference on Parallel Processing
Author: Kyle Gallivan
Publisher: CRC Press
ISBN: 9780849326172
Category : Computers
Languages : en
Pages : 262
Book Description
This set of technical books contains all the information presented at the 1995 International Conference on Parallel Processing. This conference, held August 14 - 18, featured over 100 lectures from more than 300 contributors, and included three panel sessions and three keynote addresses. The international authorship includes experts from around the globe, from Texas to Tokyo, from Leiden to London. Compiled by faculty at the University of Illinois and sponsored by Penn State University, these Proceedings are a comprehensive look at all that's new in the field of parallel processing.
Publisher: CRC Press
ISBN: 9780849326172
Category : Computers
Languages : en
Pages : 262
Book Description
This set of technical books contains all the information presented at the 1995 International Conference on Parallel Processing. This conference, held August 14 - 18, featured over 100 lectures from more than 300 contributors, and included three panel sessions and three keynote addresses. The international authorship includes experts from around the globe, from Texas to Tokyo, from Leiden to London. Compiled by faculty at the University of Illinois and sponsored by Penn State University, these Proceedings are a comprehensive look at all that's new in the field of parallel processing.
High Performance Computing for Computer Graphics and Visualisation
Author: Min Chen
Publisher: Springer Science & Business Media
ISBN: 1447110110
Category : Computers
Languages : en
Pages : 292
Book Description
This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on ·Parallel Computing - Foundations and Applications·, and it has provided the international computer graphics community with a platform for: • assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; • presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; • identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer graphics and visualisation; and a discussion, by Hansen, on the past, present and future high performance computing applications in computer graphics and visualisation. The second section is focused on the design and implementation of high performance architecture, software tools and algorithms for surface rendering.
Publisher: Springer Science & Business Media
ISBN: 1447110110
Category : Computers
Languages : en
Pages : 292
Book Description
This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on ·Parallel Computing - Foundations and Applications·, and it has provided the international computer graphics community with a platform for: • assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; • presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; • identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer graphics and visualisation; and a discussion, by Hansen, on the past, present and future high performance computing applications in computer graphics and visualisation. The second section is focused on the design and implementation of high performance architecture, software tools and algorithms for surface rendering.
Data Intensive Distributed Computing: Challenges and Solutions for Large-scale Information Management
Author: Kosar, Tevfik
Publisher: IGI Global
ISBN: 1615209727
Category : Computers
Languages : en
Pages : 353
Book Description
"This book focuses on the challenges of distributed systems imposed by the data intensive applications, and on the different state-of-the-art solutions proposed to overcome these challenges"--Provided by publisher.
Publisher: IGI Global
ISBN: 1615209727
Category : Computers
Languages : en
Pages : 353
Book Description
"This book focuses on the challenges of distributed systems imposed by the data intensive applications, and on the different state-of-the-art solutions proposed to overcome these challenges"--Provided by publisher.
Real-Time Rendering
Author: Gabriyel Wong
Publisher: CRC Press
ISBN: 1466583592
Category : Computers
Languages : en
Pages : 214
Book Description
Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality and speed in interactive computer graphics rendering. Conventional approaches are mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applications become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Expanding the horizon of real-time rendering techniques, this book: Explains how control systems work with real-time computer graphics Proposes a data-driven modelling approach that more accurately represents the system behaviour of the rendering process Develops a control system strategy for linear and non-linear models using proportional, integral, derivative (PID) and fuzzy control techniques Uses real-world data from rendering applications in proof-of-concept experiments Compares the proposed solution to existing techniques Provides practical details on implementation, including references to tools and source code This pioneering work takes a major step forward by applying control theory in the context of a computer graphics system. Promoting cross-disciplinary research, it offers guidance for anyone who wants to develop more advanced solutions for real-time computer graphics rendering.
Publisher: CRC Press
ISBN: 1466583592
Category : Computers
Languages : en
Pages : 214
Book Description
Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality and speed in interactive computer graphics rendering. Conventional approaches are mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applications become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Expanding the horizon of real-time rendering techniques, this book: Explains how control systems work with real-time computer graphics Proposes a data-driven modelling approach that more accurately represents the system behaviour of the rendering process Develops a control system strategy for linear and non-linear models using proportional, integral, derivative (PID) and fuzzy control techniques Uses real-world data from rendering applications in proof-of-concept experiments Compares the proposed solution to existing techniques Provides practical details on implementation, including references to tools and source code This pioneering work takes a major step forward by applying control theory in the context of a computer graphics system. Promoting cross-disciplinary research, it offers guidance for anyone who wants to develop more advanced solutions for real-time computer graphics rendering.
Practical Parallel Rendering
Author: Alan Chalmers
Publisher: CRC Press
ISBN: 1439863806
Category : Computers
Languages : en
Pages : 392
Book Description
Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.
Publisher: CRC Press
ISBN: 1439863806
Category : Computers
Languages : en
Pages : 392
Book Description
Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.
GPU Gems 2
Author: Matt Pharr
Publisher: Addison-Wesley Professional
ISBN: 9780321335593
Category : Computers
Languages : en
Pages : 814
Book Description
More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.
Publisher: Addison-Wesley Professional
ISBN: 9780321335593
Category : Computers
Languages : en
Pages : 814
Book Description
More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.
Design Considerations for Parallel Graphics Libraries
Author: Thomas W. Crockett
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 28
Book Description
Abstract: "Applications which run on parallel supercomputers are often characterized by massive datasets. Converting these vast collections of numbers to visual form has proven to be a powerful aid to comprehension. For a variety of reasons, it may be desirable to provide this visual feedback at runtime. One way to accomplish this is to exploit the available parallelism to perform graphics operations in place. In order to do this, we need appropriate parallel rendering algorithms and library interfaces. This paper provides a tutorial introduction to some of the issues which arise in designing parallel graphics libraries and their underlying rendering algorithms. The focus is on polygon rendering for distributed memory message-passing systems. We illustrate our discussion with examples from PGL, a parallel graphics library which has been developed on the Intel family of parallel systems."
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 28
Book Description
Abstract: "Applications which run on parallel supercomputers are often characterized by massive datasets. Converting these vast collections of numbers to visual form has proven to be a powerful aid to comprehension. For a variety of reasons, it may be desirable to provide this visual feedback at runtime. One way to accomplish this is to exploit the available parallelism to perform graphics operations in place. In order to do this, we need appropriate parallel rendering algorithms and library interfaces. This paper provides a tutorial introduction to some of the issues which arise in designing parallel graphics libraries and their underlying rendering algorithms. The focus is on polygon rendering for distributed memory message-passing systems. We illustrate our discussion with examples from PGL, a parallel graphics library which has been developed on the Intel family of parallel systems."
Scientific and Technical Aerospace Reports
Author:
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 376
Book Description
Lists citations with abstracts for aerospace related reports obtained from world wide sources and announces documents that have recently been entered into the NASA Scientific and Technical Information Database.
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 376
Book Description
Lists citations with abstracts for aerospace related reports obtained from world wide sources and announces documents that have recently been entered into the NASA Scientific and Technical Information Database.