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Adapting Multimodal Interactive Systems to User Behavior

Adapting Multimodal Interactive Systems to User Behavior PDF Author: Matthias Bezold
Publisher:
ISBN:
Category :
Languages : en
Pages : 189

Book Description


Adapting Multimodal Interactive Systems to User Behavior

Adapting Multimodal Interactive Systems to User Behavior PDF Author: Matthias Bezold
Publisher:
ISBN:
Category :
Languages : en
Pages : 189

Book Description


Adaptive Multimodal Interactive Systems

Adaptive Multimodal Interactive Systems PDF Author: Matthias Bezold
Publisher: Springer Science & Business Media
ISBN: 1441997105
Category : Technology & Engineering
Languages : en
Pages : 186

Book Description
Adaptive Multimodal Interactive Systems introduces a general framework for adapting multimodal interactive systems and comprises a detailed discussion of each of the steps required for adaptation. This book also investigates how interactive systems may be improved in terms of usability and user friendliness while describing the exhaustive user tests employed to evaluate the presented approaches. After introducing general theory, a generic approach for user modeling in interactive systems is presented, ranging from an observation of basic events to a description of higher-level user behavior. Adaptations are presented as a set of patterns similar to those known from software or usability engineering.These patterns describe recurring problems and present proven solutions. The authors include a discussion on when and how to employ patterns and provide guidance to the system designer who wants to add adaptivity to interactive systems. In addition to these patterns, the book introduces an adaptation framework, which exhibits an abstraction layer using Semantic Web technology.Adaptations are implemented on top of this abstraction layer by creating a semantic representation of the adaptation patterns. The patterns cover both graphical interfaces as well as speech-based and multimodal interactive systems.

Multi-Modal User Interactions in Controlled Environments

Multi-Modal User Interactions in Controlled Environments PDF Author: Chaabane Djeraba
Publisher: Springer Science & Business Media
ISBN: 144190316X
Category : Computers
Languages : en
Pages : 226

Book Description
Multi-Modal User Interactions in Controlled Environments investigates the capture and analysis of user’s multimodal behavior (mainly eye gaze, eye fixation, eye blink and body movements) within a real controlled environment (controlled-supermarket, personal environment) in order to adapt the response of the computer/environment to the user. Such data is captured using non-intrusive sensors (for example, cameras in the stands of a supermarket) installed in the environment. This multi-modal video based behavioral data will be analyzed to infer user intentions while assisting users in their day-to-day tasks by adapting the system’s response to their requirements seamlessly. This book also focuses on the presentation of information to the user. Multi-Modal User Interactions in Controlled Environments is designed for professionals in industry, including professionals in the domains of security and interactive web television. This book is also suitable for graduate-level students in computer science and electrical engineering.

Intelligent Environments 2009

Intelligent Environments 2009 PDF Author: V. Callaghan
Publisher: IOS Press
ISBN: 1607504480
Category : Computers
Languages : en
Pages : 544

Book Description
As computers are increasingly embedded into our everyday environments, the objects therein become augmented with sensors, processing and communication capabilities and novel interfaces. The capability for objects to perceive the environment, store and process data, pursue goals, reason about their intentions and coordinate actions in a holistic manner gives rise to the so-called Intelligent Environment (IE). In such environments, real space becomes augmented with digital content, thus transcending the limits of nature and of human perception. The result is a pervasive transparent infrastructure capable of recognizing, responding and adapting to individuals in a seamless and unobtrusive way. The realization of Intelligent Environments requires the convergence of different disciplines such as information and computer science, building architecture, material engineering, artificial intelligence, sociology, art and design. The 5th International Conference on Intelligent Environments (IE’09), held at the Polytechnic University of Catalonia, Castelldefels, Barcelona, Spain, provides a multidisciplinary forum for researchers and engineers from across the world to present their latest research and to discuss future directions in the area of Intelligent Environments. The IE’09 proceedings contain the complete conference program including full papers presented at special sessions and short papers from the doctoral colloquium and poster session. In addition, three thought provoking invited lectures on topics of current and future IE research are included.

Multimodal Processing and Interaction

Multimodal Processing and Interaction PDF Author: Petros Maragos
Publisher: Springer Science & Business Media
ISBN: 0387763163
Category : Computers
Languages : en
Pages : 380

Book Description
This volume presents high quality, state-of-the-art research ideas and results from theoretic, algorithmic and application viewpoints. It contains contributions by leading experts in the obsequious scientific and technological field of multimedia. The book specifically focuses on interaction with multimedia content with special emphasis on multimodal interfaces for accessing multimedia information. The book is designed for a professional audience composed of practitioners and researchers in industry. It is also suitable for advanced-level students in computer science.

Design, User Experience, and Usability: Interactive Experience Design

Design, User Experience, and Usability: Interactive Experience Design PDF Author: Aaron Marcus
Publisher: Springer
ISBN: 3319208896
Category : Computers
Languages : en
Pages : 714

Book Description
The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 64 papers included in this volume are organized in topical sections on designing the social media experience, designing the learning experience, designing the playing experience, designing the urban experience, designing the driving experience, designing the healthcare patient's experience, and designing for the healthcare professional's experience.

Companion Technology

Companion Technology PDF Author: Susanne Biundo
Publisher: Springer
ISBN: 3319436651
Category : Computers
Languages : en
Pages : 504

Book Description
Future technical systems will be companion systems, competent assistants that provide their functionality in a completely individualized way, adapting to a user’s capabilities, preferences, requirements, and current needs, and taking into account both the emotional state and the situation of the individual user. This book presents the enabling technology for such systems. It introduces a variety of methods and techniques to implement an individualized, adaptive, flexible, and robust behavior for technical systems by means of cognitive processes, including perception, cognition, interaction, planning, and reasoning. The technological developments are complemented by empirical studies from psychological and neurobiological perspectives.

TriPlet: A Conceptual Framework for Multidimensional Adaptation of User Interfaces to the Context of Use

TriPlet: A Conceptual Framework for Multidimensional Adaptation of User Interfaces to the Context of Use PDF Author: Vivian Genaro Motti
Publisher: Presses universitaires de Louvain
ISBN: 2875582577
Category : Science
Languages : en
Pages : 196

Book Description
This thesis presents a conceptual framework for user interface adaptation, joining dimensions that compose the variety of contexts of use through users, platforms, and environments, and the variety of aspects of an interactive system, including contents, presentation and navigation. This framework is named TriPlet.

Multimodality in Mobile Computing and Mobile Devices: Methods for Adaptable Usability

Multimodality in Mobile Computing and Mobile Devices: Methods for Adaptable Usability PDF Author: Kurkovsky, Stan
Publisher: IGI Global
ISBN: 1605669792
Category : Computers
Languages : en
Pages : 406

Book Description
"This book offers a variety of perspectives on multimodal user interface design, describes a variety of novel multimodal applications and provides several experience reports with experimental and industry-adopted mobile multimodal applications"--Provided by publisher.

Interactivity, Game Creation, Design, Learning, and Innovation

Interactivity, Game Creation, Design, Learning, and Innovation PDF Author: Anthony L. Brooks
Publisher: Springer
ISBN: 331955834X
Category : Computers
Languages : en
Pages : 334

Book Description
This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.