Author: Ashton Stevens
Publisher:
ISBN:
Category : Actors
Languages : en
Pages : 344
Book Description
Actorviews
Author: Ashton Stevens
Publisher:
ISBN:
Category : Actors
Languages : en
Pages : 344
Book Description
Publisher:
ISBN:
Category : Actors
Languages : en
Pages : 344
Book Description
Beginning iOS 6 Games Development
Author: Lucas Jordan
Publisher: Apress
ISBN: 1430244232
Category : Computers
Languages : en
Pages : 350
Book Description
Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK. Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps. Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store. *** NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998).
Publisher: Apress
ISBN: 1430244232
Category : Computers
Languages : en
Pages : 350
Book Description
Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK. Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps. Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store. *** NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998).
Equity
Beginning iOS 5 Games Development
Author: Lucas Jordan
Publisher: Apress
ISBN: 1430237112
Category : Computers
Languages : en
Pages : 341
Book Description
Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.
Publisher: Apress
ISBN: 1430237112
Category : Computers
Languages : en
Pages : 341
Book Description
Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.
Constructing Cultural Patterns from Actor's Views on Industrial Forestry in Sweden
Author: MÃ¥rten Hugosson
Publisher:
ISBN:
Category : Corporate culture
Languages : en
Pages : 222
Book Description
Publisher:
ISBN:
Category : Corporate culture
Languages : en
Pages : 222
Book Description
Booklist
The United States Catalog
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 2188
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 2188
Book Description
A.L.A. Booklist
Deep Knowledge of B2B Relationships Within and Across Borders
Author: Arch G. Woodside
Publisher: Emerald Group Publishing
ISBN: 1781908583
Category : Business & Economics
Languages : en
Pages : 390
Book Description
The common thread of the five papers in this volume is that making sense and achieving deep knowledge of three-plus B2B relationships are necessary antecedents for achieving high operating effectiveness, high (on-time) efficiency, and sustaining profits for each firm in these relationships.
Publisher: Emerald Group Publishing
ISBN: 1781908583
Category : Business & Economics
Languages : en
Pages : 390
Book Description
The common thread of the five papers in this volume is that making sense and achieving deep knowledge of three-plus B2B relationships are necessary antecedents for achieving high operating effectiveness, high (on-time) efficiency, and sustaining profits for each firm in these relationships.