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Activities, Games, and Lessons for Social Learning

Activities, Games, and Lessons for Social Learning PDF Author: Stern Center for Language and Learning,
Publisher: Corwin
ISBN: 154436248X
Category : Education
Languages : en
Pages : 169

Book Description
In these games, the prize is success in school—and life. When students improve their skills of self-regulation, social communication, and perspective-taking they become better prepared to challenge themselves academically, take on tough tasks, and collaborate with teachers and classmates to achieve real, lasting school success. The design of each game keeps kids engaged and motivated, while educators benefit from clear, thorough explanations that unpack the complexities of social learning. Other behind-the-scenes features include: Evidence-based, teacher-tested lessons Anecdotes and real-world examples Links to relevant research Expansion ideas for applying learned skills to broader situations Templates and reproducibles for easy implementation

Activities, Games, and Lessons for Social Learning

Activities, Games, and Lessons for Social Learning PDF Author: Stern Center for Language and Learning,
Publisher: Corwin
ISBN: 154436248X
Category : Education
Languages : en
Pages : 169

Book Description
In these games, the prize is success in school—and life. When students improve their skills of self-regulation, social communication, and perspective-taking they become better prepared to challenge themselves academically, take on tough tasks, and collaborate with teachers and classmates to achieve real, lasting school success. The design of each game keeps kids engaged and motivated, while educators benefit from clear, thorough explanations that unpack the complexities of social learning. Other behind-the-scenes features include: Evidence-based, teacher-tested lessons Anecdotes and real-world examples Links to relevant research Expansion ideas for applying learned skills to broader situations Templates and reproducibles for easy implementation

Activities, Games, and Lessons for Social Learning

Activities, Games, and Lessons for Social Learning PDF Author: Stern Center for Language and Learning,
Publisher: Corwin Press
ISBN: 1544362471
Category : Education
Languages : en
Pages : 160

Book Description
In these games, the prize is success in school—and life. Having good social skills doesn’t just affect classroom behavior—it’s the key to making learning stick. When students improve their self-regulation, social communication, and perspective-taking competencies, they are better prepared to challenge themselves academically, take on tough tasks, and collaborate with teachers and classmates to achieve real, lasting school success. And since these skills also improve life outside school, the benefits come full circle. Designed for both explicit instruction and "learning by doing," this practical guide provides hands-on activities that are easily adapted into any curriculum and can be used in general education, special education, after-school settings, and in the home. The design of each game keeps kids engaged and motivated, while educators benefit from clear, thorough explanations that unpack the complexities of social learning. Other behind-the-scenes features include: Evidence-based, teacher-tested lessons Anecdotes and real-world examples Links to relevant research Expansion ideas for applying learned skills to broader situations Templates and reproducibles for easy implementation This curated collection of activities puts social-learning theory into practice, helping even the most challenging children develop the social skills necessary for real success in school—and beyond.

Teach with Magic

Teach with Magic PDF Author: Kevin Roughton
Publisher: Theme Park Press
ISBN: 9781683903062
Category :
Languages : en
Pages : 216

Book Description
Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!

Games (& Other Stuff) for Teachers

Games (& Other Stuff) for Teachers PDF Author: Chris Cavert
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473226
Category : Education
Languages : en
Pages : 172

Book Description
A wide range of activities put together by teachers to help teachers focus on specific skills, including listening, following directions, communication, problem-solving, interacting, using teamwork, practicing diversity, and so much more! The activities are fun and easy to understand. Sample questions provide a basis for discussion, and variations help teachers adjust skill levels.

Easy Activities for Building Social Skills

Easy Activities for Building Social Skills PDF Author: Nancy Leber
Publisher: Scholastic Inc.
ISBN: 9780439163538
Category : Education
Languages : en
Pages : 84

Book Description
"Dozens of effective classroom strategies and activities to teach cooperation and communication, manners and respect, positive behavior and more!"-- cover.

Social Skills for Kids

Social Skills for Kids PDF Author: Janine Halloran
Publisher: PESI Publishing & Media
ISBN: 9781683731450
Category : Education
Languages : en
Pages : 187

Book Description
Halloran shares the best play experiences for kids to learn and practice social skills in real places and situations. This rich resource includes reproducible, step-by-step plans for how to play, alternatives to each activity, and debriefing questions to reinforce learning.

What If Everybody Did That?

What If Everybody Did That? PDF Author: Ellen Javernick
Publisher: Marshall Cavendish
ISBN: 9780761456865
Category : Juvenile Fiction
Languages : en
Pages : 40

Book Description
"Text first published in 1990 by Children's Press, Inc."

Teach Me to Talk

Teach Me to Talk PDF Author:
Publisher:
ISBN: 9780988600720
Category : Education
Languages : en
Pages :

Book Description


Purposeful Play

Purposeful Play PDF Author: Kristine Mraz
Publisher: Heinemann Educational Books
ISBN: 9780325077888
Category : Education
Languages : en
Pages : 0

Book Description
Play is serious business. Whether it's reenacting a favorite book (comprehension and close reading), negotiating the rules for a game (speaking and listening), or collaborating over building blocks (college and career readiness and STEM), Kristi Mraz, Alison Porcelli, and Cheryl Tyler see every day how play helps students reach standards and goals in ways that in-their-seat instruction alone can't do. And not just during playtimes. "We believe there is play in work and work in play," they write. "It helps to have practical ways to carry that mindset into all aspects of the curriculum." In Purposeful Play, they share ways to: optimize and balance different types of play to deepen regular classroom learning teach into play to foster social-emotional skills and a growth mindset bring the impact of play into all your lessons across the day. "We believe that play is one type of environment where children can be rigorous in their learning," Kristi, Alison, and Cheryl write. So they provide a host of lessons, suggestions for classroom setups, helpful tools and charts, curriculum connections, teaching points, and teaching language to help you foster mature play that makes every moment in your classroom instructional. Play doesn't only happen when work is over. Children show us time and time again that play is the way they work. In Purposeful Play, you'll find research-driven methods for making play an engine for rigorous learning in your classroom.

Game On

Game On PDF Author: Ryan L. Schaaf
Publisher: Solution Tree Press
ISBN: 1936763982
Category : Education
Languages : en
Pages : 160

Book Description
Discover how digital gaming can improve learning and prepare students for successful futures. The authors—both experienced educators and enthusiastic gamers—contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers. Benefits Explore learning theory and research that supports why students of the digital generation require different learning and teaching methods than previous generations. Discover the benefits of classroom gamification for educational and professional development purposes, which include making students active participants in their learning. Gain consistent, clear definitions for terms related to gaming in education, and learn how to incorporate digital games into lesson design. Access lists of suggested digital games, and learn for what purposes the games are most useful. Consider how digital games can address students’ diverse learning needs and can be used for assessment. Contents Foreword by Ian Jukes Introduction: The Gamer in Us All Chapter 1: From Entertainment to Education 3.0 Chapter 2: The Arcade of Education Chapter 3: Learning Theory and the Attributes of the Digital Generation Chapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and Assessment Chapter 5: Lesson Design Using Digital Games Chapter 6: Digital Gaming and Assessment Chapter 7: The Nine I’s of Modern Learning Chapter 8: Beyond Linear Presentations Chapter 9: Takeaways References and Resources