Gurps Rogues

Gurps Rogues PDF Author: Lynette Cowper
Publisher: Steve Jackson Games
ISBN: 9781556348181
Category :
Languages : en
Pages : 156

Book Description
It Takes a Thief . . . When brute force won't get the job done, you need someone with . . . skills. A specialist. Preferably someone who doesn't let a lot of nagging concerns about law or morality get in the way. Whether you're looking for just the right character to round out an adventuring party, or a dangerous NPC to challenge your players, GURPS Rogues has what you need - 29 different templates, letting you quickly create the scoundrel that's right for the job. Templates include . . . Thieves who are only in it for the money, such as the armed robber, cat burglar, pirate, pickpocket, housebreaker, and forger. Rogues who have other goals than mere material gain, like the spy, hacker, evil mastermind, mad scientist, and saboteur. Charmers who work more with people's minds than with lockpicks and prybars . . . the con man, bard, fixer, gambler, prostitute, and street doctor. Mysterious figures who work on the shadowy edges of society -- the tracker, poacher, assassin, master thief, smuggler, mobster, and black marketeer. Each template comes with four complete characters, drawn from a wide range of settings. All told, you get 116 ready-to-use sample characters, as well as historical background and information on the technology and tactics that shaped their professions. This version of GURPS Rogues also comes bundled with the 24-page GURPS Update, providing information on how to upgrade these GURPS Third Edition templates and characters to Fourth Edition!

A Rogue's Game

A Rogue's Game PDF Author: Renee Bernard
Publisher: Simon and Schuster
ISBN: 141653945X
Category : Fiction
Languages : en
Pages : 389

Book Description
Daring Games. Dangerously Delicious Consequences. Lovely Eve Reynolds plays the role of a naive young debutante, but her demure appearance hides an experienced cardplayer who, at her uncle's instigation, is engaged in fleecing London aristocrats in the high-stakes card games favored by society. Only London's most notorious rake, Julian Clay, the Earl of Westleigh, sees through her wiles, for he recognizes a fellow gambler when he sees one. Lured by the passion in Eve's stormy eyes, so at odds with her reserved elegance, Julian lays impassioned siege to her. And Eve responds with a rising fire of desire that leaves behind all sensible caution, until both Julian and Eve can think of nothing but the searing hours they spend in each other's arms. But Eve's uncle wants her to play for the highest stakes by making a respectable match with a wealthy lord...and Eve has her own secret reason for following his plan. Although Julian began to play recklessly to seduce a clever young lady, now he wants much more from Eve, and no one will stop him from risking everything on one final game that might win him Eve's heart and soul forever.

Shell Games

Shell Games PDF Author: Craig Welch
Publisher: Harper Perennial
ISBN: 9780061537141
Category : Nature
Languages : en
Pages : 0

Book Description
In Shell Games, journalist Craig Welch delves into our nation's waters and wildlands in search of America's most unusual criminals. The resulting detective story is filled with butterfly thieves, bear poachers, shark-trafficking pastors—and a rogues' gallery of double-crossing crooks who get rich smuggling bizarre marine creatures. Puget Sound is home to the geoduck (pronounced "gooey duck"), the world's largest burrowing clam—a seafood delicacy worth millions on the international black market. Outlaw scuba divers pursue this prize while dodging cops, committing arson, and hiring hit men to eliminate their rivals. Detective Ed Volz has spent decades chasing fish and wildlife smugglers. Now, he and a team of federal agents are desperate to take down the most remarkable thief they've ever hunted: a darkly charming con man who works both sides of the law and calls himself the "Geoduck Gotti."

Bloodring

Bloodring PDF Author: Faith Hunter
Publisher: Penguin
ISBN: 9780451462411
Category : Fiction
Languages : en
Pages : 340

Book Description
In a near future world marked by apocalyptic religious strife, Thorn St. Croix, a powerful neomage living secretly among humankind, channels her gift of stone-magery into jewelry making, until a handsome police officer, Thaddeus Bartholomew, comes into her life, changing everything. Reprint.

Rogue Stars

Rogue Stars PDF Author: Andrea Sfiligoi
Publisher: Bloomsbury Publishing
ISBN: 1472810783
Category : Fiction
Languages : en
Pages : 68

Book Description
Rogue Stars is a character-based science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police and other such shady factions from the fringes of galactic civilisation. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space – whatever you can imagine, you can do.

Warhammer 40,000

Warhammer 40,000 PDF Author:
Publisher:
ISBN: 9781804571781
Category :
Languages : en
Pages : 0

Book Description


Exploring Roguelike Games

Exploring Roguelike Games PDF Author: John Harris
Publisher: CRC Press
ISBN: 1000169499
Category : Art
Languages : en
Pages : 931

Book Description
Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.

Rogue Leaders

Rogue Leaders PDF Author: Rob Smith
Publisher: Chronicle Books
ISBN: 9780811861847
Category : Performing Arts
Languages : en
Pages : 0

Book Description
In 1982, George Lucas saw potential in the fledgling videogame industry and created his own interactive-entertainment company. Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.

Rogues, Vagabonds, & Sturdy Beggars

Rogues, Vagabonds, & Sturdy Beggars PDF Author: Arthur F. Kinney
Publisher: Univ of Massachusetts Press
ISBN: 9780870237188
Category : Beggars
Languages : en
Pages : 0

Book Description
The Elizabethan age was one of unbounded vitality and exuberance; nowhere is the color and action of life more vividly revealed than in the rogue books and cony-catching (confidence game) pamphlets of the sixteenth century. This book presents seven of the age's liveliest works: Walker's Manifest Detection of Dice Play; Awdeley's Fraternity of Vagabonds; Harman's Caveat for Common Cursitors Vulgarly Called Vagabonds; Greene's Notable Discovery of Cozenage and Black Book's Messenger; Dekker's Lantern and Candle-light; and Rid's Art of Juggling. From these pages spring the denizens of the Elizabethan underworld: cutpurses, hookers, palliards, jarkmen, doxies, counterfeit cranks, bawdy-baskets, walking morts, and priggers of prancers. In his introduction, Arthur F. Kinney discusses the significance of these works as protonovels and their influence on such writers as Shakespeare. He also explores the social, political, and economic conditions of a time that spawned a community of renegades who conned their way to fame, fortune, and, occasionally, the rope at Tyburn.

Gurps Infinite Worlds

Gurps Infinite Worlds PDF Author: Kenneth Hite
Publisher: Steve Jackson Games
ISBN: 9781556348136
Category : Games & Activities
Languages : en
Pages : 244

Book Description
Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.