Author: Malik, Aamir Saeed
Publisher: IGI Global
ISBN: 161350327X
Category : Computers
Languages : en
Pages : 647
Book Description
Over the last decade, significant progress has been made in 3D imaging research. As a result, 3D imaging methods and techniques are being employed for various applications, including 3D television, intelligent robotics, medical imaging, and stereovision. Depth Map and 3D Imaging Applications: Algorithms and Technologies present various 3D algorithms developed in the recent years and to investigate the application of 3D methods in various domains. Containing five sections, this book offers perspectives on 3D imaging algorithms, 3D shape recovery, stereoscopic vision and autostereoscopic vision, 3D vision for robotic applications, and 3D imaging applications. This book is an important resource for professionals, scientists, researchers, academics, and software engineers in image/video processing and computer vision.
Depth Map and 3D Imaging Applications: Algorithms and Technologies
Author: Malik, Aamir Saeed
Publisher: IGI Global
ISBN: 161350327X
Category : Computers
Languages : en
Pages : 647
Book Description
Over the last decade, significant progress has been made in 3D imaging research. As a result, 3D imaging methods and techniques are being employed for various applications, including 3D television, intelligent robotics, medical imaging, and stereovision. Depth Map and 3D Imaging Applications: Algorithms and Technologies present various 3D algorithms developed in the recent years and to investigate the application of 3D methods in various domains. Containing five sections, this book offers perspectives on 3D imaging algorithms, 3D shape recovery, stereoscopic vision and autostereoscopic vision, 3D vision for robotic applications, and 3D imaging applications. This book is an important resource for professionals, scientists, researchers, academics, and software engineers in image/video processing and computer vision.
Publisher: IGI Global
ISBN: 161350327X
Category : Computers
Languages : en
Pages : 647
Book Description
Over the last decade, significant progress has been made in 3D imaging research. As a result, 3D imaging methods and techniques are being employed for various applications, including 3D television, intelligent robotics, medical imaging, and stereovision. Depth Map and 3D Imaging Applications: Algorithms and Technologies present various 3D algorithms developed in the recent years and to investigate the application of 3D methods in various domains. Containing five sections, this book offers perspectives on 3D imaging algorithms, 3D shape recovery, stereoscopic vision and autostereoscopic vision, 3D vision for robotic applications, and 3D imaging applications. This book is an important resource for professionals, scientists, researchers, academics, and software engineers in image/video processing and computer vision.
Index to IEEE Publications
Author: Institute of Electrical and Electronics Engineers
Publisher:
ISBN:
Category : Electric engineering
Languages : en
Pages : 848
Book Description
Issues for 1973- cover the entire IEEE technical literature.
Publisher:
ISBN:
Category : Electric engineering
Languages : en
Pages : 848
Book Description
Issues for 1973- cover the entire IEEE technical literature.
International Aerospace Abstracts
Robotic Computing on FPGAs
Author: Shaoshan Liu
Publisher: Morgan & Claypool Publishers
ISBN: 1636391664
Category : Computers
Languages : en
Pages : 220
Book Description
This book provides a thorough overview of the state-of-the-art field-programmable gate array (FPGA)-based robotic computing accelerator designs and summarizes their adopted optimized techniques. This book consists of ten chapters, delving into the details of how FPGAs have been utilized in robotic perception, localization, planning, and multi-robot collaboration tasks. In addition to individual robotic tasks, this book provides detailed descriptions of how FPGAs have been used in robotic products, including commercial autonomous vehicles and space exploration robots.
Publisher: Morgan & Claypool Publishers
ISBN: 1636391664
Category : Computers
Languages : en
Pages : 220
Book Description
This book provides a thorough overview of the state-of-the-art field-programmable gate array (FPGA)-based robotic computing accelerator designs and summarizes their adopted optimized techniques. This book consists of ten chapters, delving into the details of how FPGAs have been utilized in robotic perception, localization, planning, and multi-robot collaboration tasks. In addition to individual robotic tasks, this book provides detailed descriptions of how FPGAs have been used in robotic products, including commercial autonomous vehicles and space exploration robots.
Vision Chips
Author: Alireza Moini
Publisher: Springer Science & Business Media
ISBN: 1461552672
Category : Computers
Languages : en
Pages : 305
Book Description
This chapter presents a set of introductory material, which in addition to providing a general view on the topic, highlights the importance of research in this area. It also presents a short history of the design of smart vision sensors, and points out some of the fundamental issues in the design of such sensors. 1. 1 A General Overview Machine vision is one of the main branches of artificial intelligence. The richness of information present in images makes them the first choice as an input to an artificial system which tries to interact with its environment. A large proportion of the brain of many advanced species is dedicated to visual information processing, which illustrates the importance of visual information in biological systems. Biological visual systems have evolved over millions of years, and each specie has developed a specialized visual system tailored for the essential tasks of survival, such as catching a prey, or escaping a predator. Implementing electronic hardware for image processing, therefore, may benefit from the underlying fundamental aspects of biological vision, though in no respect should this be regarded as a solid framework for electronic vision systems. Traditionally, computer vision algorithms are performed on images captured by conventional cameras, and processing is accomplished by means of general purpose digital computers. More advanced systems utilize dedicated hardware to speed up the processing stage.
Publisher: Springer Science & Business Media
ISBN: 1461552672
Category : Computers
Languages : en
Pages : 305
Book Description
This chapter presents a set of introductory material, which in addition to providing a general view on the topic, highlights the importance of research in this area. It also presents a short history of the design of smart vision sensors, and points out some of the fundamental issues in the design of such sensors. 1. 1 A General Overview Machine vision is one of the main branches of artificial intelligence. The richness of information present in images makes them the first choice as an input to an artificial system which tries to interact with its environment. A large proportion of the brain of many advanced species is dedicated to visual information processing, which illustrates the importance of visual information in biological systems. Biological visual systems have evolved over millions of years, and each specie has developed a specialized visual system tailored for the essential tasks of survival, such as catching a prey, or escaping a predator. Implementing electronic hardware for image processing, therefore, may benefit from the underlying fundamental aspects of biological vision, though in no respect should this be regarded as a solid framework for electronic vision systems. Traditionally, computer vision algorithms are performed on images captured by conventional cameras, and processing is accomplished by means of general purpose digital computers. More advanced systems utilize dedicated hardware to speed up the processing stage.
Introduction to Embedded Systems, Second Edition
Author: Edward Ashford Lee
Publisher: MIT Press
ISBN: 0262340526
Category : Computers
Languages : en
Pages : 562
Book Description
An introduction to the engineering principles of embedded systems, with a focus on modeling, design, and analysis of cyber-physical systems. The most visible use of computers and software is processing information for human consumption. The vast majority of computers in use, however, are much less visible. They run the engine, brakes, seatbelts, airbag, and audio system in your car. They digitally encode your voice and construct a radio signal to send it from your cell phone to a base station. They command robots on a factory floor, power generation in a power plant, processes in a chemical plant, and traffic lights in a city. These less visible computers are called embedded systems, and the software they run is called embedded software. The principal challenges in designing and analyzing embedded systems stem from their interaction with physical processes. This book takes a cyber-physical approach to embedded systems, introducing the engineering concepts underlying embedded systems as a technology and as a subject of study. The focus is on modeling, design, and analysis of cyber-physical systems, which integrate computation, networking, and physical processes. The second edition offers two new chapters, several new exercises, and other improvements. The book can be used as a textbook at the advanced undergraduate or introductory graduate level and as a professional reference for practicing engineers and computer scientists. Readers should have some familiarity with machine structures, computer programming, basic discrete mathematics and algorithms, and signals and systems.
Publisher: MIT Press
ISBN: 0262340526
Category : Computers
Languages : en
Pages : 562
Book Description
An introduction to the engineering principles of embedded systems, with a focus on modeling, design, and analysis of cyber-physical systems. The most visible use of computers and software is processing information for human consumption. The vast majority of computers in use, however, are much less visible. They run the engine, brakes, seatbelts, airbag, and audio system in your car. They digitally encode your voice and construct a radio signal to send it from your cell phone to a base station. They command robots on a factory floor, power generation in a power plant, processes in a chemical plant, and traffic lights in a city. These less visible computers are called embedded systems, and the software they run is called embedded software. The principal challenges in designing and analyzing embedded systems stem from their interaction with physical processes. This book takes a cyber-physical approach to embedded systems, introducing the engineering concepts underlying embedded systems as a technology and as a subject of study. The focus is on modeling, design, and analysis of cyber-physical systems, which integrate computation, networking, and physical processes. The second edition offers two new chapters, several new exercises, and other improvements. The book can be used as a textbook at the advanced undergraduate or introductory graduate level and as a professional reference for practicing engineers and computer scientists. Readers should have some familiarity with machine structures, computer programming, basic discrete mathematics and algorithms, and signals and systems.
Software-Defined Radio for Engineers
Author: Alexander M. Wyglinski
Publisher: Artech House
ISBN: 1630814598
Category : Technology & Engineering
Languages : en
Pages : 375
Book Description
Based on the popular Artech House classic, Digital Communication Systems Engineering with Software-Defined Radio, this book provides a practical approach to quickly learning the software-defined radio (SDR) concepts needed for work in the field. This up-to-date volume guides readers on how to quickly prototype wireless designs using SDR for real-world testing and experimentation. This book explores advanced wireless communication techniques such as OFDM, LTE, WLA, and hardware targeting. Readers will gain an understanding of the core concepts behind wireless hardware, such as the radio frequency front-end, analog-to-digital and digital-to-analog converters, as well as various processing technologies. Moreover, this volume includes chapters on timing estimation, matched filtering, frame synchronization message decoding, and source coding. The orthogonal frequency division multiplexing is explained and details about HDL code generation and deployment are provided. The book concludes with coverage of the WLAN toolbox with OFDM beacon reception and the LTE toolbox with downlink reception. Multiple case studies are provided throughout the book. Both MATLAB and Simulink source code are included to assist readers with their projects in the field.
Publisher: Artech House
ISBN: 1630814598
Category : Technology & Engineering
Languages : en
Pages : 375
Book Description
Based on the popular Artech House classic, Digital Communication Systems Engineering with Software-Defined Radio, this book provides a practical approach to quickly learning the software-defined radio (SDR) concepts needed for work in the field. This up-to-date volume guides readers on how to quickly prototype wireless designs using SDR for real-world testing and experimentation. This book explores advanced wireless communication techniques such as OFDM, LTE, WLA, and hardware targeting. Readers will gain an understanding of the core concepts behind wireless hardware, such as the radio frequency front-end, analog-to-digital and digital-to-analog converters, as well as various processing technologies. Moreover, this volume includes chapters on timing estimation, matched filtering, frame synchronization message decoding, and source coding. The orthogonal frequency division multiplexing is explained and details about HDL code generation and deployment are provided. The book concludes with coverage of the WLAN toolbox with OFDM beacon reception and the LTE toolbox with downlink reception. Multiple case studies are provided throughout the book. Both MATLAB and Simulink source code are included to assist readers with their projects in the field.
Real-Time Rendering
Author: Tomas Akenine-Möller
Publisher: CRC Press
ISBN: 1315362007
Category : Computers
Languages : en
Pages : 1046
Book Description
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Publisher: CRC Press
ISBN: 1315362007
Category : Computers
Languages : en
Pages : 1046
Book Description
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Information Technology for Manufacturing
Author: National Research Council
Publisher: National Academies Press
ISBN: 0309176719
Category : Technology & Engineering
Languages : en
Pages : 190
Book Description
This book describes a vision of manufacturing in the twenty-first century that maximizes efficiencies and improvements by exploiting the full power of information and provides a research agenda for information technology and manufacturing that is necessary for success in achieving such a vision. Research on information technology to support product and process design, shop-floor operations, and flexible manufacturing is described. Roles for virtual manufacturing and the information infrastructure are also addressed. A final chapter is devoted to nontechnical research issues.
Publisher: National Academies Press
ISBN: 0309176719
Category : Technology & Engineering
Languages : en
Pages : 190
Book Description
This book describes a vision of manufacturing in the twenty-first century that maximizes efficiencies and improvements by exploiting the full power of information and provides a research agenda for information technology and manufacturing that is necessary for success in achieving such a vision. Research on information technology to support product and process design, shop-floor operations, and flexible manufacturing is described. Roles for virtual manufacturing and the information infrastructure are also addressed. A final chapter is devoted to nontechnical research issues.
Sound and Music Computing
Author: Tapio Lokki
Publisher: MDPI
ISBN: 3038429074
Category : Science
Languages : en
Pages : 621
Book Description
This book is a printed edition of the Special Issue "Sound and Music Computing" that was published in Applied Sciences
Publisher: MDPI
ISBN: 3038429074
Category : Science
Languages : en
Pages : 621
Book Description
This book is a printed edition of the Special Issue "Sound and Music Computing" that was published in Applied Sciences