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A Quick Guide to Random Adventures

A Quick Guide to Random Adventures PDF Author: Tiago da Paz
Publisher: Papa-Figo
ISBN:
Category : Fiction
Languages : en
Pages : 29

Book Description
There are many ways to create an adventure for an RPG game, however, it is common sense that all these methods start with choosing a premise or central idea of what will be the main conflict faced by the players' characters. Among the many existing premises, this quick guide covers the four that can be considered the most recurrent and popular: Rescue, Murder, Conspiracy and Disaster.

A Quick Guide to Random Adventures

A Quick Guide to Random Adventures PDF Author: Tiago da Paz
Publisher: Papa-Figo
ISBN:
Category : Fiction
Languages : en
Pages : 29

Book Description
There are many ways to create an adventure for an RPG game, however, it is common sense that all these methods start with choosing a premise or central idea of what will be the main conflict faced by the players' characters. Among the many existing premises, this quick guide covers the four that can be considered the most recurrent and popular: Rescue, Murder, Conspiracy and Disaster.

The Game Master's Book of Random Encounters

The Game Master's Book of Random Encounters PDF Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256

Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

The Official Guide to Randonautica

The Official Guide to Randonautica PDF Author: Joshua Lengfelder
Publisher: Simon and Schuster
ISBN: 1507216262
Category : Body, Mind & Spirit
Languages : en
Pages : 224

Book Description
Break free from your usual routine and find adventure in your own neighborhood with this official field guide to the popular Randonautica app. Randonauts everywhere are exploring the world outside of their usual daily routes and expanding their previous understandings of the mind-matter connection. They are finding that once they arrive, there is often an eerily spot-on connection to the intention they set before generating the coordinates. Or they simply discover a place they haven’t been before. In The Official Guide to Randonautica, the creators of the popular app explain how the intentions from the user translate to randomly generated coordinates, and all the theories about why users’ set intentions can be so closely related to what they find at the given location. This book gives you the opportunity to log your experiences so you can make the most of what you discover on these journeys. Whether you’re a new randonaut or a seasoned expert, this book is the perfect field guide for your next adventure.

A Quick Guide to Random Cities

A Quick Guide to Random Cities PDF Author: Tiago da Paz
Publisher: Papa-Figo
ISBN:
Category : Fiction
Languages : en
Pages : 13

Book Description
This quick guide is intended to assist in the creation of urban settlements of any type. By default, several options will be presented in tables for the random definition. A specific setting will not be used, it can be used in any scenario or context.

The Ultimate Random Encounters Book

The Ultimate Random Encounters Book PDF Author: Travis "Wheels" Wheeler
Publisher: Simon and Schuster
ISBN: 1507216378
Category : Crafts & Hobbies
Languages : en
Pages : 176

Book Description
"Playing a role-playing game is a delicate dance. If everything runs smoothly, it feels like you and your friends are able to maneuver effortlessly through dramatic, epic, and uproariously silly scenes where everyone gets a chance to shine. And yet, other times it just doesn't come together. Combat slows to a repetitive grind, the Game Master runs out of good Non-Player Character (NPC) ideas, or after twenty-six rounds maybe even the most beautifully designed encounter just gets a bit stale. Sure, you could prep an absolute powerhouse of an all-killer-no filler role-playing session. Spend time getting fun character voices ready for every NPC. But that sounds like way too much work. This is the book you turn to for help. It's a big book of ideas designed to slot right into your existing campaign, organized into neat little tables. If you salivate at chaos magic effect tables and daydream about wild, unexpected die results, you already know it can also be fun to throw caution to the wind and let randomness determine as much as possible. Even the most organized GMs and the tightest adventure modules benefit from a little spice!"--

A Quick Guide to Random Wilderness

A Quick Guide to Random Wilderness PDF Author: Tiago da Paz
Publisher: Papa-Figo
ISBN:
Category : Fiction
Languages : en
Pages : 15

Book Description
For this quick guide, we will use the term “wilderness” for any location in wild, unknown and/or remote environments, thus, you will find throughout this material options for the random creation of these types of points present in a campaign map of a game of medieval fantasy. Although the focus is on this type of setting, it is still possible to use this material for the creation of wilderness in other diverse areas. The random generation of wilds and unexplored environments is usually used in styles of games called “hexcrawl”, the association of this type of system with this quick guide is optional as options for different adaptations will be presented.

A User’s Guide—The Sequel

A User’s Guide—The Sequel PDF Author: Herb Gruning
Publisher: Wipf and Stock Publishers
ISBN: 1666742406
Category : Religion
Languages : en
Pages : 157

Book Description
"There is science and there is religion and never the twain shall meet." Is that to be the fate of these two disciplines? Having one foot in the religious world and the other in the scientific can be as precarious as attempting to remain astride two logs in a river. In this sequel to A User's Guide to Our Present World: What Everyone Should Know about Religion and Science, complexions of what religion and science look like today are investigated. It discuses topics from Jesus and family values, evangelists who arrive at your door, discrimination and racism, and the dark side for religion, to delicate balances impacting us and the world, climate change, the pandemic, and how ancient structures like Stonehenge and the pyramids could have been built for science. The study then turns to theological implications of scientific theories, including relativity and quantum. Sure to ruffle the feathers of some from both sides, the examination focuses on how scientific paradigms fail to cohere with traditional theological doctrines and presents the potentially uncomfortable view that scientific revolutions might warrant a corresponding revolution for theology itself.

Adventures in Raspberry Pi

Adventures in Raspberry Pi PDF Author: Carrie Anne Philbin
Publisher: John Wiley & Sons
ISBN: 1119269067
Category : Juvenile Nonfiction
Languages : en
Pages : 291

Book Description
Build cool Raspberry Pi projects with no experience required! Adventures in Raspberry Pi, 3rd Edition is the fun guide to learning programming. Starting from the very basics and building skill upon skill, you'll learn developing fundamentals—even if you've never programmed before. Learning is exciting when you're working your way through cool projects, but the concepts you learn and the skills you master will take you further than you ever thought possible. You'll learn how your Raspberry Pi 3 works and what it can do as you create stories and games, program shapes, code music, and even build Minecraft worlds with projects designed specifically for kids 11 to 15. Author Carrie Anne Philbin is a former high school teacher, and she showcases her skills with clear, easy to follow instructions and explanations every step of the way. If you're interested in programming but find other books hard to understand, this book is your ideal starting point for mastering the Raspberry Pi. Inexpensive, non-intimidating, yet surprisingly versatile, the Raspberry Pi 3 is an ideal way to learn programming. Updated to align with the newest board, this book will teach you fundamental programming skills while having a ton of fun! Get acquainted with your Raspberry Pi's bits and pieces Take control of your Pi's "insides" with simple commands Program games, code music, and build a jukebox Discover where your new skills can take you next The tiny, credit-card sized Raspberry Pi has become a huge hit among kids—and adults—interested in programming. It does everything your desktop can do, but with a few basic programming skills, you can make it do so much more. With simple instructions, fun projects, and solid skills, Adventures in Raspberry Pi is the ultimate kids' programming guide!

Dragonology

Dragonology PDF Author: Ernest Drake
Publisher: Candlewick Press (MA)
ISBN: 9780763637002
Category : Plot-your-own stories
Languages : en
Pages : 0

Book Description
For true dragonologists! Four exciting pocket-size books packed with choose-your-own adventures A rogue frost dragon is devastating Iceland and blasting everyone in its path. A savage serpent has been disturbed by treasure hunters diving in its lake home. What is a dragonologist to do? These irresistible adventures outline each mission, propose choices along the way, and detail the consequences (scrunched! frozen! drowned in a vat of gold!) should even the best-prepared readers misstep. Luckily, each mission may be repeated as many times as necessary, and a certificate of achievement awaits adventurers at the end. Tucked in an attractive slipcase, this quartet of titles — THE ICELAND WYRM, THE DRAGON STAR, THE DRAGON DANCE, and THE WINGED SERPANT — makes an ideal gift and will keep readers mesmerized for hours on end.

The Official Guide to Randonautica

The Official Guide to Randonautica PDF Author: Joshua Lengfelder
Publisher: Simon and Schuster
ISBN: 1507216254
Category : Body, Mind & Spirit
Languages : en
Pages : 224

Book Description
Break free from your usual routine and find adventure in your own neighborhood with this official field guide to the popular Randonautica app. Randonauts everywhere are exploring the world outside of their usual daily routes and expanding their previous understandings of the mind-matter connection. They are finding that once they arrive, there is often an eerily spot-on connection to the intention they set before generating the coordinates. Or they simply discover a place they haven’t been before. In The Official Guide to Randonautica, the creators of the popular app explain how the intentions from the user translate to randomly generated coordinates, and all the theories about why users’ set intentions can be so closely related to what they find at the given location. This book gives you the opportunity to log your experiences so you can make the most of what you discover on these journeys. Whether you’re a new randonaut or a seasoned expert, this book is the perfect field guide for your next adventure.