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A Practical Handbook of Games (1922)

A Practical Handbook of Games (1922) PDF Author: Emily Warren Elmore
Publisher:
ISBN: 9781436745239
Category :
Languages : en
Pages : 144

Book Description
This scarce antiquarian book is a facsimile reprint of the original. Due to its age, it may contain imperfections such as marks, notations, marginalia and flawed pages. Because we believe this work is culturally important, we have made it available as part of our commitment for protecting, preserving, and promoting the world's literature in affordable, high quality, modern editions that are true to the original work.

A Practical Handbook of Games (1922)

A Practical Handbook of Games (1922) PDF Author: Emily Warren Elmore
Publisher:
ISBN: 9781436745239
Category :
Languages : en
Pages : 144

Book Description
This scarce antiquarian book is a facsimile reprint of the original. Due to its age, it may contain imperfections such as marks, notations, marginalia and flawed pages. Because we believe this work is culturally important, we have made it available as part of our commitment for protecting, preserving, and promoting the world's literature in affordable, high quality, modern editions that are true to the original work.

A Practical Hand-book of Games

A Practical Hand-book of Games PDF Author: Emily Warren Elmore
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 144

Book Description


Handbook of Game-Based Learning

Handbook of Game-Based Learning PDF Author: Jan L. Plass
Publisher: MIT Press
ISBN: 0262356546
Category : Education
Languages : en
Pages : 601

Book Description
A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan

A Practical Hand-book of Games

A Practical Hand-book of Games PDF Author: Emily Warren Elmore
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 119

Book Description


Handbook of Digital Games

Handbook of Digital Games PDF Author: Marios C. Angelides
Publisher: John Wiley & Sons
ISBN: 1118796276
Category : Technology & Engineering
Languages : en
Pages : 611

Book Description
This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.

The GameDev Business Handbook

The GameDev Business Handbook PDF Author: Michael Futter
Publisher:
ISBN: 9780999329009
Category :
Languages : en
Pages :

Book Description


A Practical Handbook for Building the Play Therapy Relationship

A Practical Handbook for Building the Play Therapy Relationship PDF Author: Maria Giordano
Publisher: Jason Aronson
ISBN: 9780765701114
Category : Psychology
Languages : en
Pages : 240

Book Description
This resource is designed for practitioners, students, and play therapy supervisors. It describes the fundamental skills of building a therapeutic relationship by providing written exercises, case study examples with correct and incorrect dialogue interactions, and video review and reflection exercises.

A Practical Hand-book of Games

A Practical Hand-book of Games PDF Author: Emily Warren Elmore
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 148

Book Description


Building XNA 2.0 Games

Building XNA 2.0 Games PDF Author: John Sedlak
Publisher: Apress
ISBN: 1430209801
Category : Computers
Languages : en
Pages : 453

Book Description
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.

The GameDev Budgeting Handbook

The GameDev Budgeting Handbook PDF Author: Michael Futter
Publisher:
ISBN: 9780999329078
Category :
Languages : en
Pages :

Book Description