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A Feel for the Game

A Feel for the Game PDF Author: Ben Crenshaw
Publisher: Crown
ISBN: 076791127X
Category : Biography & Autobiography
Languages : en
Pages : 272

Book Description
With two Masters Championships, nineteen career PGA victories, three NCAA Championships, and millions in earnings, Ben Crenshaw is without question one of the most successful golfers of the century. But Crenshaw's claim to fame goes beyond his individual performances. As captain of the 1999 Ryder Cup team, Crenshaw confronted the largest deficit in tournament history–and the skepticism of commentators who suggested that he was the wrong man to manage the team in today's dog-eat-dog, mindgame world of match-play golf. Twenty-four hours later, Crenshaw proved all the critics wrong. In a hard-fought competition that kept viewers glued to their televisions, he brilliantly motivated a team of diverse personalities and, in the most thrilling match in Ryder Cup history, brought the Cup back to American soil. And he did it his way–with grace, honor, dedication, and an encyclopedic knowledge of how the game should be played. A Feel for the Game is Crenshaw's warm tribute to golf and its traditions. He describes his early years learning the game from famed golf guru Harvey Penick, and takes readers through his career as an outstanding amateur to his glorious years on the PGA Tour, culminating in the climactic Ryder Cup victory. He introduces the players and teachers who have inspired him, from Penick and Bobby Jones to Jackie Burke, Tom Kite, and Payne Stewart. His reminiscences, his fascinating glimpses into golf history, and his unparalleled understanding of the nuances of play make this an engaging personal portrait of a man and a game that were made for each other.

Game Feel

Game Feel PDF Author: Steve Swink
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377

Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

A Feel for the Game

A Feel for the Game PDF Author: Ben Crenshaw
Publisher: Crown
ISBN: 076791127X
Category : Biography & Autobiography
Languages : en
Pages : 272

Book Description
With two Masters Championships, nineteen career PGA victories, three NCAA Championships, and millions in earnings, Ben Crenshaw is without question one of the most successful golfers of the century. But Crenshaw's claim to fame goes beyond his individual performances. As captain of the 1999 Ryder Cup team, Crenshaw confronted the largest deficit in tournament history–and the skepticism of commentators who suggested that he was the wrong man to manage the team in today's dog-eat-dog, mindgame world of match-play golf. Twenty-four hours later, Crenshaw proved all the critics wrong. In a hard-fought competition that kept viewers glued to their televisions, he brilliantly motivated a team of diverse personalities and, in the most thrilling match in Ryder Cup history, brought the Cup back to American soil. And he did it his way–with grace, honor, dedication, and an encyclopedic knowledge of how the game should be played. A Feel for the Game is Crenshaw's warm tribute to golf and its traditions. He describes his early years learning the game from famed golf guru Harvey Penick, and takes readers through his career as an outstanding amateur to his glorious years on the PGA Tour, culminating in the climactic Ryder Cup victory. He introduces the players and teachers who have inspired him, from Penick and Bobby Jones to Jackie Burke, Tom Kite, and Payne Stewart. His reminiscences, his fascinating glimpses into golf history, and his unparalleled understanding of the nuances of play make this an engaging personal portrait of a man and a game that were made for each other.

The Field of Cultural Production

The Field of Cultural Production PDF Author: Pierre Bourdieu
Publisher: Columbia University Press
ISBN: 9780231082877
Category : Art
Languages : en
Pages : 342

Book Description
Analysis of art, literature and aesthetics

Game Usability

Game Usability PDF Author: Katherine Isbister
Publisher: CRC Press
ISBN: 0080922422
Category : Art
Languages : en
Pages : 392

Book Description
Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c

Theory of Fun for Game Design

Theory of Fun for Game Design PDF Author: Raph Koster
Publisher: "O'Reilly Media, Inc."
ISBN: 1932111972
Category : Computers
Languages : en
Pages : 259

Book Description
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

The Status Game

The Status Game PDF Author: Will Storr
Publisher: William Collins
ISBN: 9780008354640
Category :
Languages : en
Pages : 304

Book Description
From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.

A Performative Feel for the Game

A Performative Feel for the Game PDF Author: Trygve B. Broch
Publisher: Springer Nature
ISBN: 3030351297
Category : Social Science
Languages : en
Pages : 218

Book Description
Applying a cultural sociology of performance, this book interrogates how the meaning of sport intersects with gender. Trygve B. Broch points out uncertainties in the causal arguments made by key figures in the cultural studies tradition, instead advancing a meaning-centered study of sports as involving both a social and an athletic performance. Sports not only reflect or reverse social realities, but capture and keep our attention when we use and experience them as a means to reflect on social life, injustice, and hierarchy. More specifically, blending approaches from media studies with ethnography, Broch explores the women-dominated sport of handball in Norway, a country that considers gender equality a basis of democracy. As such, the analyses here show how broadly available meanings about sameness and equality are mediated and experienced through a performative feel for the game.

A Feel for the Game

A Feel for the Game PDF Author: Ben Crenshaw
Publisher:
ISBN: 9780756784867
Category : Biography & Autobiography
Languages : en
Pages : 216

Book Description
A uniquely compelling work that transcends traditional autobiography, A Feel for the Game is an anecdotal and personal portrait of a man and a game that were made for each other.

Political Women

Political Women PDF Author: Michele Lockhart
Publisher: Lexington Books
ISBN: 0739182048
Category : Language Arts & Disciplines
Languages : en
Pages : 247

Book Description
This collection examines the ways in which women have used political rhetoric and political discourse to provide leadership, or assert their right to leadership, at the national level. While over the years women have broken through traditional roles, they are still underrepresented in political leadership. In this text, scholars consider the various factors that continue to restrict political leadership opportunities for women as well as some of the ways in which individual women have strategically sought to enact political power and leadership for themselves. The contributors analyze various case studies of leadership positions at the national level, looking at women who have run, been nominated to run, or appointed to national positions. The interdisciplinary approach lends itself to: rhetoric; political rhetoric; political discourse; leadership studies; women’s studies; gender issues; satire; pop culture.

Players Making Decisions

Players Making Decisions PDF Author: Zack Hiwiller
Publisher: New Riders
ISBN: 013439464X
Category : Computers
Languages : en
Pages : 646

Book Description
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it