A Compendium of Amstrad CPC Games - Volume One

A Compendium of Amstrad CPC Games - Volume One PDF Author: Kieren Hawken
Publisher:
ISBN: 9781789828870
Category :
Languages : en
Pages : 178

Book Description
Over the years there have been very few British entrepreneurs who have made such an impact as Sir Alan Sugar, who managed to take on the Japanese electronics giants and win - no mean feat! The Amstrad CPC was undoubtedly one of his finest achievements. Released in 1984 to an already crowded market, the CPC range managed to stand out from the competition by offering an all-in-one computer package complete with a built in tape deck or disk drive, joystick, full-size keyboard and either a green-screen or colour monitor - no more fighting over the family TV! It went on to sell over 4 million units across Western Europe and appeared in a wide variety of different guises from the original tape based CPC464 to the ill-fated GX4000 games console. In this book we take you through the long life of the Amstrad CPC computer range looking at a varied cross section of the 6000+ games available with a review and screenshot of each one. This is not a list of the best games, a list of the worst games or indeed a complete guide to what's available. It's simply a meandering journey through the system's vast catalogue to give a perfect cross-section of what the Amstrad CPC has to offer. There are ten games featured for each letter of the alphabet and these range from the earliest titles released in the mid-eighties to public domain games, type-in listings and even modern homebrews. A Compendium of Amstrad CPC Games is a celebration of the ever-popular home computer packed with nostalgic memories, expert opinions, interesting stories, trivia, developer interviews and so much more besides.

A-z of Amstrad Cpc Games

A-z of Amstrad Cpc Games PDF Author: Hawken Kieren
Publisher:
ISBN: 9781789820157
Category :
Languages : en
Pages : 0

Book Description


Amstrad Games Book

Amstrad Games Book PDF Author: Kevin Bergin
Publisher: Andrews UK Limited
ISBN: 1789825385
Category : Computers
Languages : en
Pages : 200

Book Description
First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming. * * * As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Amstrad Games Book

Amstrad Games Book PDF Author: Kevin Bergin
Publisher: Retro Reproductions
ISBN: 9781837910113
Category :
Languages : en
Pages : 0

Book Description


A Compendium of ZX Spectrum Games - Volume One

A Compendium of ZX Spectrum Games - Volume One PDF Author: Kieren Hawken
Publisher: AG Books
ISBN: 9781789821291
Category :
Languages : en
Pages : 162

Book Description
The ZX Spectrum was created as a computer for the masses rather than the classes. A follow-up to the hugely successful Sinclair ZX81, the Speccy - as it affectionately became known - was advertised as the first colour computer that could be bought for under £100. Thanks to its affordable price, wide range of software, easy to learn BASIC language and simple set-up, the Spectrum went on to become the best-selling computer in the UK and revolutionised the country's games industry. This book takes you through the history of the much-loved platform, sampling a varied cross-section of the many thousands of games from the very first releases to modern retro classics and even previously unreleased prototypes. Each entry features a screenshot, review and publishing information, along with the author's personal rating for the title. With ten entries for each letter of the alphabet, this is not supposed to be a list of the best or the worst games; neither is it a complete guide to all that's available. It is simply a meandering journey through well over thirty years of home computing history, designed to interest both the dedicated fan and the casual reader. A Compendium of ZX Spectrum Games is a celebration of Sir Clive's wonder machine, filled with nostalgic memories, new opinions, interesting stories and so much more!

AMSTRAD GAMES BOOK

AMSTRAD GAMES BOOK PDF Author:
Publisher:
ISBN: 9781837911653
Category :
Languages : en
Pages : 0

Book Description


The Ultimate History of Video Games, Volume 2

The Ultimate History of Video Games, Volume 2 PDF Author: Steven L. Kent
Publisher: Crown
ISBN: 1984825437
Category : Social Science
Languages : en
Pages : 592

Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

The A-Z of Amstrad CPC Games

The A-Z of Amstrad CPC Games PDF Author: Kieren Hawken
Publisher:
ISBN: 9781789820140
Category : Amstrad Microcomputer
Languages : en
Pages : 0

Book Description
The A-Z of Amstrad CPC Games: Volume 1 features reviews of three different games for each letter of the alphabet. The games range from the very earliest releases at the start of the eighties to the modern homebrew games of today. This book shows you just how diverse the library of titles is for the Amstrad CPC and how it became one of the most popular European computers.

The Official Raspberry Pi Projects Book Volume 1

The Official Raspberry Pi Projects Book Volume 1 PDF Author: The Makers of The MagPi magazine
Publisher: Raspberry Pi Press
ISBN: 191204708X
Category : Computers
Languages : en
Pages : 206

Book Description
The Official Raspberry Pi projects book returns with inspirational projects, detailed step-by-step guides, and product reviews based around the phenomenon that is the Raspberry Pi. See why educators and makers adore the credit card-sized computer that can be used to make robots, retro games consoles, and even art. In this volume of The Official Raspberry Pi Projects Book, you'll: Get involved with the amazing and very active Raspberry Pi community Be inspired by incredible projects made by other people Learn how to make with your Raspberry Pi with our tutorials Find out about the top kits and accessories for your Pi projects And much, much more! If this is your first time using a Raspberry Pi, you'll also find some very helpful guides to get you started with your Raspberry Pi journey. With millions of Raspberry Pi boards out in the wild, that's millions more people getting into digital making and turning their dreams into a Pi-powered reality. Being so spoilt for choice though means that we've managed to compile an incredible list of projects, guides, and reviews for you. This book was written using an earlier version of Raspberry Pi OS. Please use Raspberry Pi OS (Legacy) for full compatibility. See magpi.cc/legacy for more information.

A Compendium of Sinclair ZX Spectrum Games

A Compendium of Sinclair ZX Spectrum Games PDF Author: Kieren Hawken
Publisher: Independently Published
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 0

Book Description
The follow up to the hugely successful Sinclair ZX81, in fact it was originally named the ZX82, the Sinclair ZX Spectrum was created as a computer for the masses rather than the classes and advertised as the first colour computer that could be purchased for less than £100 (the 16k model anyway). Thanks to its affordable price, wide range of software, easy to learn BASIC programming language and simple set-up, which needed nothing more than a standard TV and regular tape player, the Speccy, as it affectionately became known, went on to become the best selling computer in the United Kingdom and revolutionised the region's games industry. But it didn't just change the history of the industry, it also changed my own life as my first computer and put me on the path that led to me writing this book in the present day! This second edition of A Compendium of ZX Spectrum games now features over 300 game reviews, 3 totally new developer interviews and a fascinating fact filled article on the last computer to carry the iconic Sinclair name. This isn't a list of the best Spectrum games, a list of the worst ones or indeed a complete guide to what's available - it's simply a meandering nostalgia filled journey through the Speccy's 10,000+ games. These range from the earliest titles released at the start of the eighties, to public domain games and even modern homebrews that have been released in more recent years. This is book is a perfect companion to a true British icon!