A Collector's Guide to Games and Puzzles PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download A Collector's Guide to Games and Puzzles PDF full book. Access full book title A Collector's Guide to Games and Puzzles by Caroline Goodfellow. Download full books in PDF and EPUB format.

A Collector's Guide to Games and Puzzles

A Collector's Guide to Games and Puzzles PDF Author: Caroline Goodfellow
Publisher:
ISBN: 9781856279895
Category : Board games
Languages : en
Pages : 128

Book Description
This intriguing volume reviews more than two centuries of children''s indoor games, including board games, jigsaw puzzles, card games, building blocks and educationa l games. '

A Collector's Guide to Games and Puzzles

A Collector's Guide to Games and Puzzles PDF Author: Caroline Goodfellow
Publisher:
ISBN: 9781856279895
Category : Board games
Languages : en
Pages : 128

Book Description
This intriguing volume reviews more than two centuries of children''s indoor games, including board games, jigsaw puzzles, card games, building blocks and educationa l games. '

A Collector's Guide to Games and Puzzles

A Collector's Guide to Games and Puzzles PDF Author: Caroline Georgina Goodfellow
Publisher: Chartwell House
ISBN: 9781555217273
Category : Antiques & Collectibles
Languages : en
Pages : 128

Book Description
Chronicles the history of games and puzzles from the invention of the "Game of the Goose" in the sixteenth century, and discusses caring for antique games and puzzles

Collector's Guide to Toys, Games, and Puzzles

Collector's Guide to Toys, Games, and Puzzles PDF Author: Harry L. Rinker
Publisher: Wallace-Homestead
ISBN: 9780870695728
Category : Antiques & Collectibles
Languages : en
Pages : 190

Book Description


The Antique Trader Books Guide to Games and Puzzles

The Antique Trader Books Guide to Games and Puzzles PDF Author: Harry L. Rinker
Publisher: Antique Trader
ISBN: 9780930625627
Category : Antiques & Collectibles
Languages : en
Pages : 260

Book Description
Covers 150 years of product development with a strong emphasis on the history and production of American manufacturers. A team of experts provides current values, along with collector insights for hundreds of items.

American Games

American Games PDF Author: Alex G. Malloy
Publisher:
ISBN:
Category : Games
Languages : en
Pages :

Book Description


The G.I. Collector's Guide: U.S. Army Service Forces Catalog, European Theater of Operations

The G.I. Collector's Guide: U.S. Army Service Forces Catalog, European Theater of Operations PDF Author: Henri-Paul Enjames
Publisher: Casemate
ISBN: 1636242049
Category : History
Languages : en
Pages : 274

Book Description
In World War II, the U.S. Army not only supplied its soldiers with the most modern equipment and uniforms, suitable for any combat situation, but went as far as providing them with their favorite drinks or candy bars, and seemingly anything else they might require. This comprehensive reference book brings together all the equipment issued to American soldiers in the European Theater of Operations, 1943–45. Each item is presented with its catalog numbers, described in detail and fully depicted in photographs, including close-ups of the labels to aid identification of items. Graphics and diagrams offer additional information and context. This second volume of the G.I. Collector's Guide is fully revised with the addition of sections including personal equipment, trophies and souvenirs, the wartime draft and Stateside training, and the life of POWs in German camps. More than one thousand new artifacts with detailed captions are featured in this completely revised new work. Expert Henri-Paul Enjames describes all variations of uniform, insignia, badges, weapons, and equipment in detail. As a complete catalog with high-quality photographs, this book is invaluable to both family historians researching grandpa's kit found in the attic and to collectors in their quest to find authentic items among the reproductions that flood the modern market.

The Tabletop Revolution

The Tabletop Revolution PDF Author: Marco Arnaudo
Publisher: McFarland
ISBN: 1476651930
Category : Games & Activities
Languages : en
Pages : 256

Book Description
This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.

The Game of Sherlock Holmes

The Game of Sherlock Holmes PDF Author:
Publisher:
ISBN:
Category : Escape room games
Languages : en
Pages :

Book Description


Timeless Toys

Timeless Toys PDF Author: Tim Walsh
Publisher: Andrews McMeel Publishing
ISBN: 0740755714
Category : Antiques & Collectibles
Languages : en
Pages : 328

Book Description
The book Why Didn't I Think of That! includes the passage "If a toy has magic, when people see it they say, 'Oooh! What is that?' . . . It appeals to the kid in everybody." That same kind of magic captures "the kid in everybody" when they pick up Timeless Toys: Classic Toys and the Playmakers Who Created Them. Timeless Toys represents one of the finest documentaries and displays of modern toys ever written. Author Tim Walsh, a successful toy inventor himself, reveals a world of commerce, toys, and wonder that is equally fun, fascinating, and nostalgic. Readers of every age and background will find it impossible to pick up this book, turn a few pages, and not become spellbound by its insightful stories and the personal memories that the text and 420 brilliantly colored photographs bring forth. Slinky, Lego, Tonka trucks, Monopoly, Big Wheel, Frisbee, Hula Hoop, Super Ball, Scrabble, Barbie, Radio Flyer Wagons: All of these and many, many more are featured in this fascinating tome, along with the toys' histories, insider profiles, and rare interviews with toy industry icons. It's simply magic!

Dictionary of Toys and Games in American Popular Culture

Dictionary of Toys and Games in American Popular Culture PDF Author: Frank Hoffmann
Publisher: Routledge
ISBN: 1135418462
Category : Sports & Recreation
Languages : en
Pages : 152

Book Description
Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.