Author: Christopher Brazelton
Publisher:
ISBN: 9781072465614
Category :
Languages : en
Pages : 256
Book Description
For the first time, the Monster Catcher's Handbook includes everything players and Game Masters need to collect, train, and battle with their own monstrous companions. Best of all, characters of all levels, classes and backgrounds can engage in monster catching. Also included are game statistics for over two hundred collectable creatures to populate your adventures, new magic items, and all-new random battle rules that can be used with-or without-a Game Master.Note: The Standard Edition includes all of the content found in the Deluxe Edition. However, the Deluxe Edition features full-color art (instead of black and white illustrations).
5e Monster Catcher's Handbook
Author: Christopher Brazelton
Publisher:
ISBN: 9781072465614
Category :
Languages : en
Pages : 256
Book Description
For the first time, the Monster Catcher's Handbook includes everything players and Game Masters need to collect, train, and battle with their own monstrous companions. Best of all, characters of all levels, classes and backgrounds can engage in monster catching. Also included are game statistics for over two hundred collectable creatures to populate your adventures, new magic items, and all-new random battle rules that can be used with-or without-a Game Master.Note: The Standard Edition includes all of the content found in the Deluxe Edition. However, the Deluxe Edition features full-color art (instead of black and white illustrations).
Publisher:
ISBN: 9781072465614
Category :
Languages : en
Pages : 256
Book Description
For the first time, the Monster Catcher's Handbook includes everything players and Game Masters need to collect, train, and battle with their own monstrous companions. Best of all, characters of all levels, classes and backgrounds can engage in monster catching. Also included are game statistics for over two hundred collectable creatures to populate your adventures, new magic items, and all-new random battle rules that can be used with-or without-a Game Master.Note: The Standard Edition includes all of the content found in the Deluxe Edition. However, the Deluxe Edition features full-color art (instead of black and white illustrations).
5e Monster Catcher's Handbook
Author: Christopher Brazelton
Publisher:
ISBN: 9781096228653
Category :
Languages : en
Pages : 254
Book Description
For the first time, the Monster Catcher's Handbook includes everything players and Game Masters need to collect, train, and battle with their own monstrous companions. Best of all, characters of all levels, classes and backgrounds can engage in monster catching. Also included are game statistics for over two hundred collectable creatures to populate your adventures, new magic items, and all-new random battle rules that can be used with--or without--a Game Master.
Publisher:
ISBN: 9781096228653
Category :
Languages : en
Pages : 254
Book Description
For the first time, the Monster Catcher's Handbook includes everything players and Game Masters need to collect, train, and battle with their own monstrous companions. Best of all, characters of all levels, classes and backgrounds can engage in monster catching. Also included are game statistics for over two hundred collectable creatures to populate your adventures, new magic items, and all-new random battle rules that can be used with--or without--a Game Master.
5e Monster Catcher's Handbook, Black and White Edition
Author: Christopher Brazelton
Publisher:
ISBN: 9781096391111
Category :
Languages : en
Pages : 254
Book Description
Get all of the same content featured in the Monster Catcher's Handbook, now at a more affordable price!For the first time, the Monster Catcher's Handbook includes everything players and Game Masters need to collect, train, and battle with their own monstrous companions. Best of all, characters of all levels, classes and backgrounds can engage in monster catching. Also included are game statistics for over two hundred collectable creatures to populate your adventures, new magic items, and all-new random battle rules that can be used with--or without--a Game Master.
Publisher:
ISBN: 9781096391111
Category :
Languages : en
Pages : 254
Book Description
Get all of the same content featured in the Monster Catcher's Handbook, now at a more affordable price!For the first time, the Monster Catcher's Handbook includes everything players and Game Masters need to collect, train, and battle with their own monstrous companions. Best of all, characters of all levels, classes and backgrounds can engage in monster catching. Also included are game statistics for over two hundred collectable creatures to populate your adventures, new magic items, and all-new random battle rules that can be used with--or without--a Game Master.
Dungeons & Dragons Monster Manual (Core Rulebook, D&D Roleplaying Game)
Author: Dungeons & Dragons
Publisher: Wizards of the Coast
ISBN: 0786965614
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Fill your Dungeons & Dragons games with deadly monsters from the Monster Manual. The Monster Manual teaches you how to how to fill your Dungeons & Dragons games with monsters—how to populate the game with pesky goblins and mighty dragons for players to battle or beguile, outwit or outrun. Inside the Monster Manual you’ll find more than 150 classic D&D creatures, with vivid illustrations and rich descriptions to help breathe life into your zombies and liches. “…What if I told you about the best book of monsters ever? The 5E Monster Manual just might be the one...”—Ed Grabianowski, io9.Gizmodo.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Monster Manual is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and the Dungeon Master’s Guide. It’s an essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. • From an angel’s wingspan to the vacant eyes of a zombie beholder, the Monster Manual includes more than 150 creatures illustrated in vivid color, with more than 400 quick reference tables to help you bring them to life with ease. • Rich descriptions of each monster help trigger your imagination. From the familiar (“vampires hate sunlight”) to the arcane (“what color is the vapor from a gorgon’s nose?”), the Monster Manual helps inspire your decisions and keep the game flowing smoothly. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Publisher: Wizards of the Coast
ISBN: 0786965614
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Fill your Dungeons & Dragons games with deadly monsters from the Monster Manual. The Monster Manual teaches you how to how to fill your Dungeons & Dragons games with monsters—how to populate the game with pesky goblins and mighty dragons for players to battle or beguile, outwit or outrun. Inside the Monster Manual you’ll find more than 150 classic D&D creatures, with vivid illustrations and rich descriptions to help breathe life into your zombies and liches. “…What if I told you about the best book of monsters ever? The 5E Monster Manual just might be the one...”—Ed Grabianowski, io9.Gizmodo.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Monster Manual is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and the Dungeon Master’s Guide. It’s an essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. • From an angel’s wingspan to the vacant eyes of a zombie beholder, the Monster Manual includes more than 150 creatures illustrated in vivid color, with more than 400 quick reference tables to help you bring them to life with ease. • Rich descriptions of each monster help trigger your imagination. From the familiar (“vampires hate sunlight”) to the arcane (“what color is the vapor from a gorgon’s nose?”), the Monster Manual helps inspire your decisions and keep the game flowing smoothly. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
The Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
5e Legendary Heroes
Author: Heroic 5e
Publisher:
ISBN: 9781520911359
Category :
Languages : en
Pages : 36
Book Description
Create the world's greatest characters for the world's greatest roleplaying game! For the first time, 5e Legendary Heroes gives players and Game Masters the tools to create their own heroes--and superheroes--in 5e. Inside you will find many new options for legendary characters, including magic items that grow in power with their wielder, heroic race options, and heroic abilities, starting from 1st level.
Publisher:
ISBN: 9781520911359
Category :
Languages : en
Pages : 36
Book Description
Create the world's greatest characters for the world's greatest roleplaying game! For the first time, 5e Legendary Heroes gives players and Game Masters the tools to create their own heroes--and superheroes--in 5e. Inside you will find many new options for legendary characters, including magic items that grow in power with their wielder, heroic race options, and heroic abilities, starting from 1st level.
The Monster Hunter's Handbook
Author: Scholastic
Publisher:
ISBN: 9780702331213
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9780702331213
Category :
Languages : en
Pages : 0
Book Description
Monsters Handbook
Author: Fantasy Flight Games
Publisher: Fantasy Flight Pub Incorporated
ISBN: 9781589940765
Category : Comics & Graphic Novels
Languages : en
Pages : 169
Book Description
"Requires the use of the Dungeons & Dragons player's handbook, third ed., published by Wizards of the Coast."--Cover.
Publisher: Fantasy Flight Pub Incorporated
ISBN: 9781589940765
Category : Comics & Graphic Novels
Languages : en
Pages : 169
Book Description
"Requires the use of the Dungeons & Dragons player's handbook, third ed., published by Wizards of the Coast."--Cover.
Every Kid's Monster Handbook
The God Catcher
Author: Erin M. Evans
Publisher: Wizards of the Coast
ISBN: 078695633X
Category : Fiction
Languages : en
Pages : 293
Book Description
Walk the line between magic and madness in this thrilling tale of identity, intrigue, and obsession set in the classic City of Splendors Tennora Hedare would give anything to be a wizard, but her well-to-do family has other plans for her future—and they're far more befitting of a lady. But when a mysterious, blue-eyed woman comes to Waterdeep, making fantastical claims, a life of excitement and magic is suddenly within Tennora's grasp. The woman, named Nestrix, offers her a bargain: She will help Tennora achieve her dreams if, in turn, Tennora will help return her to her true form as a legendary blue dragon. However, soon after Tennora seals the deal, a bounty hunter insists that Nestrix is no dragon, but a real human—a violent, criminally insane human who murders anyone who fails her. Now questioning with whom she should place her trust, Tennora begins to realize that the price of adventure and magic is danger unlike any she has ever imagined. The God Catcher is the fifth book in a series of standalone novels set in Watedeep.
Publisher: Wizards of the Coast
ISBN: 078695633X
Category : Fiction
Languages : en
Pages : 293
Book Description
Walk the line between magic and madness in this thrilling tale of identity, intrigue, and obsession set in the classic City of Splendors Tennora Hedare would give anything to be a wizard, but her well-to-do family has other plans for her future—and they're far more befitting of a lady. But when a mysterious, blue-eyed woman comes to Waterdeep, making fantastical claims, a life of excitement and magic is suddenly within Tennora's grasp. The woman, named Nestrix, offers her a bargain: She will help Tennora achieve her dreams if, in turn, Tennora will help return her to her true form as a legendary blue dragon. However, soon after Tennora seals the deal, a bounty hunter insists that Nestrix is no dragon, but a real human—a violent, criminally insane human who murders anyone who fails her. Now questioning with whom she should place her trust, Tennora begins to realize that the price of adventure and magic is danger unlike any she has ever imagined. The God Catcher is the fifth book in a series of standalone novels set in Watedeep.