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Author: Lucy Bullivant Publisher: Academy Press ISBN: 9780470090923 Category : Architecture Languages : en Pages : 0
Book Description
In the next few years, emerging practices in interactive architecture are set to transform the built environment. ‘Smart’ design was once regarded as the preserve of museum exhibits or Jumbotrom advertising screens, but 'multi-mediated' interactive design has started entering into every domain of public and private life as a spatial medium, interactive architecture is revolutionising and reinventing our work, leisure and domestic spaces. Fast-changing social contexts are dominated by the blurring of boundaries between work and play, information retrieval and use. Pliable and responsive digital environments raise the haptic and intuitive threshold of public and private space by harnessing physical and mental responses. Will interactive architecture embrace a wider scope of functions and experiences – from sensing mechanisms, to the info-lounge, to the ambient home environment and the holistic hospital – through customisable design possibilities? Essays and interviews by international commentators Lucy Bullivant, guest editor of the issue, Ole Bouman, Antonino Saggio, Stefano Mirti and Walter Aprile and Mike Weinstock on the cultural issues raised by the emergence of interactive architecture will be complemented with features on acclaimed practitioners Christian Moller, Tobi Schneidler, Ron Arad and Jason Bruges. Benchmark interactive projects in this issue evolving new models of interdisciplinary teamwork include The Media House, led by Metapolis, IaaC and the MIT Media Lab and projects conceived at the Interactive Institute, Ivrea, Italy. New work is also featured by KDa/Toshio Iwai; realities: united, Usman Haque, Adam Somlai-Fischer, Ben Rubin and Mark Hansen, Lars Spuybroek and the Institute of Neuro-Informatics, ETH, Zurich, Kitchen Rogers Design; IDEO, and Tom Barker, b consultants/SmartSlab.
Author: Lucy Bullivant Publisher: Academy Press ISBN: 9780470090923 Category : Architecture Languages : en Pages : 0
Book Description
In the next few years, emerging practices in interactive architecture are set to transform the built environment. ‘Smart’ design was once regarded as the preserve of museum exhibits or Jumbotrom advertising screens, but 'multi-mediated' interactive design has started entering into every domain of public and private life as a spatial medium, interactive architecture is revolutionising and reinventing our work, leisure and domestic spaces. Fast-changing social contexts are dominated by the blurring of boundaries between work and play, information retrieval and use. Pliable and responsive digital environments raise the haptic and intuitive threshold of public and private space by harnessing physical and mental responses. Will interactive architecture embrace a wider scope of functions and experiences – from sensing mechanisms, to the info-lounge, to the ambient home environment and the holistic hospital – through customisable design possibilities? Essays and interviews by international commentators Lucy Bullivant, guest editor of the issue, Ole Bouman, Antonino Saggio, Stefano Mirti and Walter Aprile and Mike Weinstock on the cultural issues raised by the emergence of interactive architecture will be complemented with features on acclaimed practitioners Christian Moller, Tobi Schneidler, Ron Arad and Jason Bruges. Benchmark interactive projects in this issue evolving new models of interdisciplinary teamwork include The Media House, led by Metapolis, IaaC and the MIT Media Lab and projects conceived at the Interactive Institute, Ivrea, Italy. New work is also featured by KDa/Toshio Iwai; realities: united, Usman Haque, Adam Somlai-Fischer, Ben Rubin and Mark Hansen, Lars Spuybroek and the Institute of Neuro-Informatics, ETH, Zurich, Kitchen Rogers Design; IDEO, and Tom Barker, b consultants/SmartSlab.
Author: Wiberg, Mikael Publisher: IGI Global ISBN: 161520654X Category : Computers Languages : en Pages : 260
Book Description
"This book addresses the phenomenon called "interactive architecture that challenges artists, architects, designers, theorists, and geographers to develop a language and designs toward the "use" of these environments"--Provided by publisher.
Author: Lucy Bullivant Publisher: John Wiley & Sons ISBN: 1119097126 Category : Architecture Languages : en Pages : 136
Book Description
4D Hyperlocal: A Cultural Tool Kit for the Open-source City The evolution of digital tools is revolutionising urban design, planning and community engagement. This is enabling a new ‘hyperlocal’ mode of design made possible by geolocation technologies and GPS-enabled mobile devices that support connectivity through open-source applications. Real-time analysis of environments and individuals’ input and feedback bring a new immediacy and responsiveness. Established linear design methods are being replaced by adaptable mapping processes, real-time data streams and experiential means, fostering more dynamic spatial analysis and public feedback. This shifts the emphasis in urban design from the creation of objects and spaces to collaboration with users, and from centralised to distributed participatory systems. Hyperlocal tools foster dynamic relational spatial analysis, making their deployment in urban and rural contexts challenged by transformation particularly significant. How can hyperlocal methods, solutions – including enterprise-driven uses of technology for bioclimatic design – and contexts influence each other and support the evolution of participatory architectural design? What issues, for example, arise from using real-time data to test scenarios and shape environments through 3D digital visualisation and simulation methods? What are the advantages of using GIS – with its integrative and visualising capacities and relational, flexible definition of scale – with GPS for multi-scalar mapping? Contributors: Saskia Beer, Moritz Behrens, John Bingham-Hall, Mark Burry, Will Gowland and Samantha Lee, Adam Greenfield, Usman Haque, Bess Krietemeyer, Laura Kurgan, Lev Manovich and Agustin Indaco, Claudia Pasquero and Marco Poletto, Raffaele Pe, José Luis de Vicente, Martijn de Waal, Michiel de Lange and Matthijs Bouw, Katharine Willis, and Alejandro Zaera-Polo. Featured architects and designers: AZPML, ecoLogicStudio, Foster + Partners, Interactive Design and Visualization Lab/Syracuse University Center of Excellence for Environmental Energy Systems, Software Studies Initiative/City University of New York (CUNY), Spatial Information Design Lab/Columbia University, Umbrellium, and Universal Assembly Unit.
Author: Behnaz Farahi Publisher: Birkhäuser ISBN: 3035626898 Category : Architecture Languages : en Pages : 242
Book Description
Designers and forward thinkers in the field of interactive design share their reflections and show examples of different models of a responsive future environment. Interactive design has exploded in recent years with a number of inspiring projects that have opened up a new field of research and design. This book brings together some of the most prominent actors and thinkers in the field of interactive design, with theoretical articles highlighting different aspects of this work and describing them through current practices and projects. Supplemented with numerous illustrations, this book offers an overview of the emergence of interactive design and architecture based on the theory of cybernetics. At the same time, it introduces models of interactivity ranging from dynamic and shapechanging materials to wearables, architecture, and transdisciplinary and alternative design methods. History of the development of interactive design Overview of the state of the art and its possibilities Models of interactivity in theory and practice
Author: Nicholas S. Dalton Publisher: Springer ISBN: 3319300288 Category : Computers Languages : en Pages : 345
Book Description
Ubiquitous computing has a vision of information and interaction being embedded in the world around us; this forms the basis of this book. Built environments are subjects of design and architects have seen digital elements incorporated into the fabric of buildings as a way of creating environments that meet the dynamic challenges of future habitation. Methods for prototyping interactive buildings are discussed and the theoretical overlaps between both domains are explored. Topics like the role of space and technology within the workplace as well as the role of embodiment in understanding how buildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies to investigate the occupation of buildings and how they can be used to understand spatial technologies. Architecture and Interaction is aimed at researchers and practitioners in the field of computing who want to gain a greater insight into the challenges of creating technologies in the built environment and those from the architectural and urban design disciplines who wish to incorporate digital information technologies in future buildings.
Author: Lucy Bullivant Publisher: John Wiley & Sons ISBN: 1119097118 Category : Architecture Languages : en Pages : 142
Book Description
4D Hyperlocal: A Cultural Tool Kit for the Open-source City The evolution of digital tools is revolutionising urban design, planning and community engagement. This is enabling a new ‘hyperlocal’ mode of design made possible by geolocation technologies and GPS-enabled mobile devices that support connectivity through open-source applications. Real-time analysis of environments and individuals’ input and feedback bring a new immediacy and responsiveness. Established linear design methods are being replaced by adaptable mapping processes, real-time data streams and experiential means, fostering more dynamic spatial analysis and public feedback. This shifts the emphasis in urban design from the creation of objects and spaces to collaboration with users, and from centralised to distributed participatory systems. Hyperlocal tools foster dynamic relational spatial analysis, making their deployment in urban and rural contexts challenged by transformation particularly significant. How can hyperlocal methods, solutions – including enterprise-driven uses of technology for bioclimatic design – and contexts influence each other and support the evolution of participatory architectural design? What issues, for example, arise from using real-time data to test scenarios and shape environments through 3D digital visualisation and simulation methods? What are the advantages of using GIS – with its integrative and visualising capacities and relational, flexible definition of scale – with GPS for multi-scalar mapping? Contributors: Saskia Beer, Moritz Behrens, John Bingham-Hall, Mark Burry, Will Gowland and Samantha Lee, Adam Greenfield, Usman Haque, Bess Krietemeyer, Laura Kurgan, Lev Manovich and Agustin Indaco, Claudia Pasquero and Marco Poletto, Raffaele Pe, José Luis de Vicente, Martijn de Waal, Michiel de Lange and Matthijs Bouw, Katharine Willis, and Alejandro Zaera-Polo. Featured architects and designers: AZPML, ecoLogicStudio, Foster + Partners, Interactive Design and Visualization Lab/Syracuse University Center of Excellence for Environmental Energy Systems, Software Studies Initiative/City University of New York (CUNY), Spatial Information Design Lab/Columbia University, Umbrellium, and Universal Assembly Unit.
Author: Michael Fox Publisher: Chronicle Books ISBN: 161689511X Category : Architecture Languages : en Pages : 179
Book Description
Recent technological developments in biology, computation, cybernetics, engineering, industrial design, materials, and robotics allow architecture to evolve beyond static functionality and become an active participant—with the capacity to perceive, react to, and connect—with humans and the natural world. The first process-based guide by Michael Fox and Miles Kemp introduced interactive architecture in 2009, and the past few years have seen its prototypical potential unleashed, manifest in the eighteen inventive projects featured in this follow-up, the latest in our Architecture Briefs series. Interactive Architecture: Adaptive World illustrates how structures can process information, make observations, and utilize tools to translate natural systems and create seamlessly integrated environments, from data-driven light installations, responsive sculptures, and performative materials, to smart highways, dynamic spaces, kinetic facades, and adaptive buildings. Ambitious projects from around the world, including Abu Dhabi, Indianapolis, Los Angeles, New York City, San Francisco, Frankfurt, London, Paris, Sochi, and Zurich, are illuminated by photographs, diagrams, and renderings.