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3ds Max 4 Workshop

3ds Max 4 Workshop PDF Author: Duane Loose
Publisher: Que Publishing
ISBN:
Category : Computers
Languages : en
Pages : 574

Book Description
The book teaches skills and techniques in a way that not only provides an understanding of MAX X and its functionality but also how to apply those tools to a normal work environment by using a single, comprehensive project. Each chapter contains a section that provides an explanation of the tools, features and techniques being used, some sample exercises for reinforcement, and some of the artistic insight behind the process. The chapter concludes with the "workshop" section, which walks the reader through a series of step-by-step tutorials that culminate into a final, working project by the end of the book. The tear card, color section, tips, notes and sidebars are filled with expert advice and supplemental information and together with the chapter material provide the reader with an invaluable resource that they can return to time and again.

3ds Max 4 Workshop

3ds Max 4 Workshop PDF Author: Duane Loose
Publisher: Que Publishing
ISBN:
Category : Computers
Languages : en
Pages : 574

Book Description
The book teaches skills and techniques in a way that not only provides an understanding of MAX X and its functionality but also how to apply those tools to a normal work environment by using a single, comprehensive project. Each chapter contains a section that provides an explanation of the tools, features and techniques being used, some sample exercises for reinforcement, and some of the artistic insight behind the process. The chapter concludes with the "workshop" section, which walks the reader through a series of step-by-step tutorials that culminate into a final, working project by the end of the book. The tear card, color section, tips, notes and sidebars are filled with expert advice and supplemental information and together with the chapter material provide the reader with an invaluable resource that they can return to time and again.

3D Studio Max 3.0 Workshop

3D Studio Max 3.0 Workshop PDF Author: Duane Loose
Publisher: Que Publishing
ISBN: 9780789723437
Category : Computers
Languages : en
Pages : 516

Book Description
This book's subtitle is "beginning with the end in mind", and it offers the beginning 3D Studio Max user basic design principles, as well as techniques for getting ideas out of the brain onto the computer screen. Chapters include information on: Backgrounds, Set design and modeling, Props and secondary scene elements, Camera set-up and movement, Lighting, Creating 3D depth, Texturing & reflection, Specific material development, Dirt, wear and tear, Smoke, water and other special effects, Character design & animation, Video post-production, Making a demo reel, and Getting a job as a CGI artist/animator. The CD includes source files for the exercises, plug-ins and a gallery of high-end 3D Studio work.

3ds Max 2012 Workshops

3ds Max 2012 Workshops PDF Author: Volker Wendt
Publisher: Hüthig Jehle Rehm
ISBN: 9783826690273
Category :
Languages : de
Pages : 304

Book Description


3D Studio Max3 Workshop

3D Studio Max3 Workshop PDF Author: Duane Loose
Publisher:
ISBN: 9788176354400
Category : 3D studio
Languages : en
Pages : 497

Book Description
3D Studio Max 3.0 Workshop Focuses On Developing The Skills Of Beginning And Intermediate 3D Studio Max Users By Teaching Them How To Take Advantage Of The First Object-Oriented Animation System Designed For Microsoft Windows Nt. Written From The Point Of View Of A Professional Industrial Designer, Art Director, Animator, And Design Educator, This Book Uses A Single Holistic Project, Composed Of Interrelated Tutorials To Guide You Through A Professional Project Development Process. By Beginning With The End In Mind, This Workshop Will Show You How To Structure Your Use Of Max To Create Professional-Quality Imagery Using The Basic Tools Provided In Max. 3D Studio Max 3.0 Workshop Boosts The Beginning To Intermediate User To A Higher Level Of Max Proficiency In The Shortest Time Possible. The Workshop Focuses On Basic Principles, Elements, And Tools Used In Max To Create Models, Materials, Lighting, Special Effects, And Animation, And You Will Learn How Professionals Develop Cgi Shots In Max By Using Layers And Compositing.

Image Analysis and Processing. ICIAP 2022 Workshops

Image Analysis and Processing. ICIAP 2022 Workshops PDF Author: Pier Luigi Mazzeo
Publisher: Springer Nature
ISBN: 3031133242
Category : Computers
Languages : en
Pages : 572

Book Description
The two-volume set LNCS 13373 and 13374 constitutes the papers of several workshops which were held in conjunction with the 21st International Conference on Image Analysis and Processing, ICIAP 2022, held in Lecce, Italy, in May 2022. The 96 revised full papers presented in the proceedings set were carefully reviewed and selected from 157 submissions. ICIAP 2022 presents the following Sixteen workshops: Volume I: GoodBrother workshop on visual intelligence for active and assisted livingParts can worth like the Whole - PART 2022Workshop on Fine Art Pattern Extraction and Recognition - FAPERWorkshop on Intelligent Systems in Human and Artificial Perception - ISHAPE 2022Artificial Intelligence and Radiomics in Computer-Aided Diagnosis - AIRCADDeep-Learning and High Performance Computing to Boost Biomedical Applications - DeepHealth Volume II: Human Behaviour Analysis for Smart City Environment Safety - HBAxSCESBinary is the new Black (and White): Recent Advances on Binary Image ProcessingArtificial Intelligence for preterm infants’ healthCare - AI-careTowards a Complete Analysis of People: From Face and Body to Clothes - T-CAPArtificial Intelligence for Digital Humanities - AI4DHMedical Transformers - MEDXFLearning in Precision Livestock Farming - LPLFWorkshop on Small-Drone Surveillance, Detection and Counteraction Techniques - WOSDETCMedical Imaging Analysis For Covid-19 - MIACOVID 2022Novel Benchmarks and Approaches for Real-World Continual Learning - CL4REAL

Computer Vision – ECCV 2016 Workshops

Computer Vision – ECCV 2016 Workshops PDF Author: Gang Hua
Publisher: Springer
ISBN: 3319494090
Category : Computers
Languages : en
Pages : 919

Book Description
The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. 27 workshops from 44 workshops proposals were selected for inclusion in the proceedings. These address the following themes: Datasets and Performance Analysis in Early Vision; Visual Analysis of Sketches; Biological and Artificial Vision; Brave New Ideas for Motion Representations; Joint ImageNet and MS COCO Visual Recognition Challenge; Geometry Meets Deep Learning; Action and Anticipation for Visual Learning; Computer Vision for Road Scene Understanding and Autonomous Driving; Challenge on Automatic Personality Analysis; BioImage Computing; Benchmarking Multi-Target Tracking: MOTChallenge; Assistive Computer Vision and Robotics; Transferring and Adapting Source Knowledge in Computer Vision; Recovering 6D Object Pose; Robust Reading; 3D Face Alignment in the Wild and Challenge; Egocentric Perception, Interaction and Computing; Local Features: State of the Art, Open Problems and Performance Evaluation; Crowd Understanding; Video Segmentation; The Visual Object Tracking Challenge Workshop; Web-scale Vision and Social Media; Computer Vision for Audio-visual Media; Computer VISion for ART Analysis; Virtual/Augmented Reality for Visual Artificial Intelligence; Joint Workshop on Storytelling with Images and Videos and Large Scale Movie Description and Understanding Challenge.

3ds Max in 24 Hours, Sams Teach Yourself

3ds Max in 24 Hours, Sams Teach Yourself PDF Author: Stewart Jones
Publisher: Sams Publishing
ISBN: 0133497267
Category : Computers
Languages : en
Pages : 512

Book Description
Full Color! In just 24 sessions of one hour or less, Sams Teach Yourself 3ds Max in 24 Hours will help you master Autodesk 3ds Max 2014 and use it to create outstanding 3D content for games, video, film, and motion graphics. Using this book’s straightforward, step-by-step approach, you’ll master powerful 3ds Max tools for modeling, animation, rendering, compositing, and more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common 3ds Max tasks. “Try It Yourself” guided mini tutorials offer quick hands-on experience with 3ds Max’s key tools. Quizzes and exercises test your knowledge. Notes, tips, and cautions offer extra information and alert you to possible problems. Learn how to... Quickly get comfortable with the 3ds Max 2014 interface Create, move, and modify 3D objects Edit and tweak the elements of any object Start modeling hard-surface and organic objects Work with materials and textures Explore and create animation Illuminate scenes with lighting Use cameras to control a scene’s point of view Render 3D creations for production Rig and skin objects, making them easier to animate Learn the 12 essential principles of character animation Create devastating dynamic simulations Add visual effects, cloth, hair, and fur Automate repetitive tasks with MAXScript Create a professional-quality showcase The accompanying DVD/website contain how-to videos for dozens of key 3ds Max 2014 tasks, extensive sample art and models, and additional bonus content.

Computer Vision -- ACCV 2010 Workshops

Computer Vision -- ACCV 2010 Workshops PDF Author: Reinhard Koch
Publisher: Springer
ISBN: 3642228194
Category : Computers
Languages : en
Pages : 467

Book Description
The two-volume set LNCS 6468-6469 contains the carefully selected and reviewed papers presented at the eight workshops that were held in conjunction with the 10th Asian Conference on Computer Vision, in Queenstown, New Zealand, in November 2010. From a total of 167 submissions to all workshops, 89 papers were selected for publication. The contributions are grouped together according to the main workshops topics, which were: computational photography and aesthetics; computer vision in vehicle technology: from Earth to Mars; electronic cultural heritage; subspace based methods; video event categorization, tagging and retrieval; visual surveillance; application of computer vision for mixed and augmented reality.

Computer Vision – ACCV 2016 Workshops

Computer Vision – ACCV 2016 Workshops PDF Author: Chu-Song Chen
Publisher: Springer
ISBN: 3319544071
Category : Computers
Languages : en
Pages : 665

Book Description
The three-volume set, consisting of LNCS 10116, 10117, and 10118, contains carefully reviewed and selected papers presented at 17 workshops held in conjunction with the 13th Asian Conference on Computer Vision, ACCV 2016, in Taipei, Taiwan in November 2016. The 134 full papers presented were selected from 223 submissions. LNCS 10116 contains the papers selected

Computer Vision – ECCV 2022 Workshops

Computer Vision – ECCV 2022 Workshops PDF Author: Leonid Karlinsky
Publisher: Springer Nature
ISBN: 3031250729
Category : Computers
Languages : en
Pages : 797

Book Description
The 8-volume set, comprising the LNCS books 13801 until 13809, constitutes the refereed proceedings of 38 out of the 60 workshops held at the 17th European Conference on Computer Vision, ECCV 2022. The conference took place in Tel Aviv, Israel, during October 23-27, 2022; the workshops were held hybrid or online. The 367 full papers included in this volume set were carefully reviewed and selected for inclusion in the ECCV 2022 workshop proceedings. They were organized in individual parts as follows: Part I: W01 - AI for Space; W02 - Vision for Art; W03 - Adversarial Robustness in the Real World; W04 - Autonomous Vehicle Vision Part II: W05 - Learning With Limited and Imperfect Data; W06 - Advances in Image Manipulation; Part III: W07 - Medical Computer Vision; W08 - Computer Vision for Metaverse; W09 - Self-Supervised Learning: What Is Next?; Part IV: W10 - Self-Supervised Learning for Next-Generation Industry-Level Autonomous Driving; W11 - ISIC Skin Image Analysis; W12 - Cross-Modal Human-Robot Interaction; W13 - Text in Everything; W14 - BioImage Computing; W15 - Visual Object-Oriented Learning Meets Interaction: Discovery, Representations, and Applications; W16 - AI for Creative Video Editing and Understanding; W17 - Visual Inductive Priors for Data-Efficient Deep Learning; W18 - Mobile Intelligent Photography and Imaging; Part V: W19 - People Analysis: From Face, Body and Fashion to 3D Virtual Avatars; W20 - Safe Artificial Intelligence for Automated Driving; W21 - Real-World Surveillance: Applications and Challenges; W22 - Affective Behavior Analysis In-the-Wild; Part VI: W23 - Visual Perception for Navigation in Human Environments: The JackRabbot Human Body Pose Dataset and Benchmark; W24 - Distributed Smart Cameras; W25 - Causality in Vision; W26 - In-Vehicle Sensing and Monitorization; W27 - Assistive Computer Vision and Robotics; W28 - Computational Aspects of Deep Learning; Part VII: W29 - Computer Vision for Civil and Infrastructure Engineering; W30 - AI-Enabled Medical Image Analysis: Digital Pathology and Radiology/COVID19; W31 - Compositional and Multimodal Perception; Part VIII: W32 - Uncertainty Quantification for Computer Vision; W33 - Recovering 6D Object Pose; W34 - Drawings and Abstract Imagery: Representation and Analysis; W35 - Sign Language Understanding; W36 - A Challenge for Out-of-Distribution Generalization in Computer Vision; W37 - Vision With Biased or Scarce Data; W38 - Visual Object Tracking Challenge.