Author: Anne E. McMills
Publisher: Taylor & Francis
ISBN: 1351610813
Category : Performing Arts
Languages : en
Pages : 641
Book Description
Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners – whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or... you name it! We are beginning to ask important questions about these emerging practices: · How can we use 3D fabrication to make the design and production process more efficient? · How can it be used to create useful and creative items? · Can it save us from digging endlessly through thrift store shelves or from yet another late-night build? · And when budgets are tight, will it save us money? This quick start guide will help you navigate the alphabet soup that is 3D printing and begin to answer these questions for yourself. It outlines the basics of the technology, and its many uses in entertainment design. With straightforward and easy-to-follow information, you will learn ways to acquire printable 3D models, basic methods of creating your own, and tips along the way to produce successful prints. Over 70 professionals contributed images, guidance, and never-before-seen case studies filled with insider secrets to this book, including tutorials by designer and pioneer, Owen M. Collins.
3D Printing Basics for Entertainment Design
Author: Anne E. McMills
Publisher: Taylor & Francis
ISBN: 1351610813
Category : Performing Arts
Languages : en
Pages : 641
Book Description
Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners – whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or... you name it! We are beginning to ask important questions about these emerging practices: · How can we use 3D fabrication to make the design and production process more efficient? · How can it be used to create useful and creative items? · Can it save us from digging endlessly through thrift store shelves or from yet another late-night build? · And when budgets are tight, will it save us money? This quick start guide will help you navigate the alphabet soup that is 3D printing and begin to answer these questions for yourself. It outlines the basics of the technology, and its many uses in entertainment design. With straightforward and easy-to-follow information, you will learn ways to acquire printable 3D models, basic methods of creating your own, and tips along the way to produce successful prints. Over 70 professionals contributed images, guidance, and never-before-seen case studies filled with insider secrets to this book, including tutorials by designer and pioneer, Owen M. Collins.
Publisher: Taylor & Francis
ISBN: 1351610813
Category : Performing Arts
Languages : en
Pages : 641
Book Description
Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners – whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or... you name it! We are beginning to ask important questions about these emerging practices: · How can we use 3D fabrication to make the design and production process more efficient? · How can it be used to create useful and creative items? · Can it save us from digging endlessly through thrift store shelves or from yet another late-night build? · And when budgets are tight, will it save us money? This quick start guide will help you navigate the alphabet soup that is 3D printing and begin to answer these questions for yourself. It outlines the basics of the technology, and its many uses in entertainment design. With straightforward and easy-to-follow information, you will learn ways to acquire printable 3D models, basic methods of creating your own, and tips along the way to produce successful prints. Over 70 professionals contributed images, guidance, and never-before-seen case studies filled with insider secrets to this book, including tutorials by designer and pioneer, Owen M. Collins.
Polymers for 3D Printing
Author: Joanna Izdebska-Podsiadły
Publisher: William Andrew
ISBN: 0128183128
Category : Technology & Engineering
Languages : en
Pages : 410
Book Description
Polymers for 3D Printing: Methods, Properties, and Characteristics provides a detailed guide to polymers for 3D printing, bridging the gap between research and practice, and enabling engineers, technicians and designers to utilise and implement this technology for their products or applications. - Presents the properties, attributes, and potential applications of the polymeric materials used in 3D printing - Analyses and compares the available methods for 3D printing, with an emphasis on the latest cutting-edge technologies - Enables the reader to select and implement the correct 3D printing technology, according to polymer properties or product requirements
Publisher: William Andrew
ISBN: 0128183128
Category : Technology & Engineering
Languages : en
Pages : 410
Book Description
Polymers for 3D Printing: Methods, Properties, and Characteristics provides a detailed guide to polymers for 3D printing, bridging the gap between research and practice, and enabling engineers, technicians and designers to utilise and implement this technology for their products or applications. - Presents the properties, attributes, and potential applications of the polymeric materials used in 3D printing - Analyses and compares the available methods for 3D printing, with an emphasis on the latest cutting-edge technologies - Enables the reader to select and implement the correct 3D printing technology, according to polymer properties or product requirements
3D Industrial Printing with Polymers
Author: Johannes Karl Fink
Publisher: John Wiley & Sons
ISBN: 1119555310
Category : Technology & Engineering
Languages : en
Pages : 344
Book Description
3D industrial printing has become mainstream in manufacturing. This unique book is the first to focus on polymers as the printing material. The scientific literature with respect to 3D printing is collated in this monograph. The book opens with a chapter on foundational issues such and presents a broad overview of 3D printing procedures and the materials used therein. In particular, the methods of 3d printing are discussed and the polymers and composites used for 3d printing are detailed. The book details the main fields of applications areas which include electric and magnetic uses, medical applications, and pharmaceutical applications. Electric and magnetic uses include electronic materials, actuators, piezoelectric materials, antennas, batteries and fuel cells. Medical applications are organ manufacturing, bone repair materials, drug-eluting coronary stents, and dental applications. The pharmaceutical applications are composite tablets, transdermal drug delivery, and patient-specific liquid capsules. A special chapter deals with the growing aircraft and automotive uses for 3D printing, such as with manufacturing of aircraft parts and aircraft cabins. In the field of cars, 3D printing is gaining importance for automotive parts (brake components, drives), for the fabrication of automotive repair systems, and even 3D printed vehicles.
Publisher: John Wiley & Sons
ISBN: 1119555310
Category : Technology & Engineering
Languages : en
Pages : 344
Book Description
3D industrial printing has become mainstream in manufacturing. This unique book is the first to focus on polymers as the printing material. The scientific literature with respect to 3D printing is collated in this monograph. The book opens with a chapter on foundational issues such and presents a broad overview of 3D printing procedures and the materials used therein. In particular, the methods of 3d printing are discussed and the polymers and composites used for 3d printing are detailed. The book details the main fields of applications areas which include electric and magnetic uses, medical applications, and pharmaceutical applications. Electric and magnetic uses include electronic materials, actuators, piezoelectric materials, antennas, batteries and fuel cells. Medical applications are organ manufacturing, bone repair materials, drug-eluting coronary stents, and dental applications. The pharmaceutical applications are composite tablets, transdermal drug delivery, and patient-specific liquid capsules. A special chapter deals with the growing aircraft and automotive uses for 3D printing, such as with manufacturing of aircraft parts and aircraft cabins. In the field of cars, 3D printing is gaining importance for automotive parts (brake components, drives), for the fabrication of automotive repair systems, and even 3D printed vehicles.
The Assistant Lighting Designer's Toolkit
Author: Anne E. McMills
Publisher: Routledge
ISBN: 1000433293
Category : Performing Arts
Languages : en
Pages : 642
Book Description
This ground-breaking text returns in its second edition, unlocking the insider secrets and proven, time-tested methods to succeed as a professional assistant lighting designer. This definitive guide outlines, step-by-step, the daily challenges that assistant lighting designers face during every phase of production, and the solutions for overcoming them. Furthermore, intermingled among the highly detailed paperwork techniques and essential procedures, top industry professionals reveal tips for success in this challenging career. This fully updated second edition features: All new advice, real-world stories, and current paperwork examples from over 120 working professionals. Updated industry practices with case studies from the professionals themselves, such as how to create a video network to record previews for the lighting department; how much printing is done in an increasingly paperless world; how to produce a set electrics package; and how the industry interfaces with cutting-edge technology like remote followspots and pre-visualization software. New lifestyle tips for traveling abroad, negotiating contracts, and dealing with stressful situations. The Assistant Lighting Designer's Toolkit, the most trusted authority on assisting in the lighting world, equips budding assistant lighting designers and students studying lighting design with the insider knowledge they need to achieve the successful career that they have always wanted—whether choosing assisting as a career or as a stepping-stone toward design. Within these pages are the industry secrets rarely taught in school!
Publisher: Routledge
ISBN: 1000433293
Category : Performing Arts
Languages : en
Pages : 642
Book Description
This ground-breaking text returns in its second edition, unlocking the insider secrets and proven, time-tested methods to succeed as a professional assistant lighting designer. This definitive guide outlines, step-by-step, the daily challenges that assistant lighting designers face during every phase of production, and the solutions for overcoming them. Furthermore, intermingled among the highly detailed paperwork techniques and essential procedures, top industry professionals reveal tips for success in this challenging career. This fully updated second edition features: All new advice, real-world stories, and current paperwork examples from over 120 working professionals. Updated industry practices with case studies from the professionals themselves, such as how to create a video network to record previews for the lighting department; how much printing is done in an increasingly paperless world; how to produce a set electrics package; and how the industry interfaces with cutting-edge technology like remote followspots and pre-visualization software. New lifestyle tips for traveling abroad, negotiating contracts, and dealing with stressful situations. The Assistant Lighting Designer's Toolkit, the most trusted authority on assisting in the lighting world, equips budding assistant lighting designers and students studying lighting design with the insider knowledge they need to achieve the successful career that they have always wanted—whether choosing assisting as a career or as a stepping-stone toward design. Within these pages are the industry secrets rarely taught in school!
The Magic Garment
Author: Rebecca Cunningham
Publisher: Waveland Press
ISBN: 1478640065
Category : Performing Arts
Languages : en
Pages : 485
Book Description
Successful costume design requires a solid foundation in general artistic principles and specific knowledge of how to apply those principles. Cunningham presents readers with just such a foundation and develops it to expose beginning costume designers to the myriad skills they need to develop in order to costume successful stage productions. She begins at the most basic conceptual level—reading plays from a costume designer's perspective. She then follows through with the practical considerations that must be considered at every stage of the costuming process—research, development, sketching, and costume construction. Cunningham has built on the long-standing success of the outstanding first edition with new figures and updates throughout the text, including 24 pages in full color. Examples have been selected from a wide range of stage productions representing a variety of designers, styles, and approaches. Interviews with award-winning designers from stage, film, and other media show the practical importance of the book's concepts. Every chapter incorporates material reflecting the ever-increasing impact of technology, especially computers, on costuming. New to this edition is an ancillary download package (available here), giving students a selection of basic figure drawings to serve as the base layer for digital renderings, ready-made forms and checklists for assembling and organizing costumes for shows, and a list of research and reference websites with easily clickable links.
Publisher: Waveland Press
ISBN: 1478640065
Category : Performing Arts
Languages : en
Pages : 485
Book Description
Successful costume design requires a solid foundation in general artistic principles and specific knowledge of how to apply those principles. Cunningham presents readers with just such a foundation and develops it to expose beginning costume designers to the myriad skills they need to develop in order to costume successful stage productions. She begins at the most basic conceptual level—reading plays from a costume designer's perspective. She then follows through with the practical considerations that must be considered at every stage of the costuming process—research, development, sketching, and costume construction. Cunningham has built on the long-standing success of the outstanding first edition with new figures and updates throughout the text, including 24 pages in full color. Examples have been selected from a wide range of stage productions representing a variety of designers, styles, and approaches. Interviews with award-winning designers from stage, film, and other media show the practical importance of the book's concepts. Every chapter incorporates material reflecting the ever-increasing impact of technology, especially computers, on costuming. New to this edition is an ancillary download package (available here), giving students a selection of basic figure drawings to serve as the base layer for digital renderings, ready-made forms and checklists for assembling and organizing costumes for shows, and a list of research and reference websites with easily clickable links.
Vectorworks for Entertainment Design
Author: Kevin Lee Allen
Publisher: Routledge
ISBN: 1000095312
Category : Performing Arts
Languages : en
Pages : 433
Book Description
Vectorworks for Entertainment Design covers the complete design process for using Vectorworks in entertainment industry from developing ideas, visualizing ideas, and evolving them for execution. This second edition has been extensively revised and updated, covering the most current details of the Vectorworks software for scenery, lighting, sound, and rigging; real and virtually. With a focused look at the production process from ideation to development to documentation required for proper execution, the book encourages readers to better create their own processes and workflows through exercises that build on one another. This new edition introduces Braceworks, SubDivision modeling, and scripting using the Marionette tool, and covers new tools such as Video Camera, Deform Tool, Camera Match, Schematic Views, and Object Styles. Fully illustrated with step-by-step instructions, this volume contains inspirational and aspirational work from Broadway, Concerts, Regional Theatre, Dance, and Experiential Entertainment. Exploring both the technical how-to and the art of design, this book provides Theatre Designers and Technicians with the tools to learn about the application and use it professionally. Vectorworks for Entertainment Design also includes access to downloadable resources such as exercise files and images to accompany projects discussed within the book.
Publisher: Routledge
ISBN: 1000095312
Category : Performing Arts
Languages : en
Pages : 433
Book Description
Vectorworks for Entertainment Design covers the complete design process for using Vectorworks in entertainment industry from developing ideas, visualizing ideas, and evolving them for execution. This second edition has been extensively revised and updated, covering the most current details of the Vectorworks software for scenery, lighting, sound, and rigging; real and virtually. With a focused look at the production process from ideation to development to documentation required for proper execution, the book encourages readers to better create their own processes and workflows through exercises that build on one another. This new edition introduces Braceworks, SubDivision modeling, and scripting using the Marionette tool, and covers new tools such as Video Camera, Deform Tool, Camera Match, Schematic Views, and Object Styles. Fully illustrated with step-by-step instructions, this volume contains inspirational and aspirational work from Broadway, Concerts, Regional Theatre, Dance, and Experiential Entertainment. Exploring both the technical how-to and the art of design, this book provides Theatre Designers and Technicians with the tools to learn about the application and use it professionally. Vectorworks for Entertainment Design also includes access to downloadable resources such as exercise files and images to accompany projects discussed within the book.
MakerBot in the Classroom
Author: MakerBot Education
Publisher:
ISBN: 9781495161759
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781495161759
Category :
Languages : en
Pages :
Book Description
3D Printing Projects
Author: DK
Publisher: Penguin
ISBN: 1465472509
Category : Computers
Languages : en
Pages : 98
Book Description
From a simple desk tidy to an elaborate castle, this step-by-step guide to 3D printing is perfect for children and beginners who want to learn how to design and print anything even if they do not own a printer. 3D Printing Projects provides an introduction to the exciting and ever-expanding world of 3D designing and printing. Learn how a 3D printer works and the different types of 3D printers on the market. Understand the basic 3D printing and designing terms, how to create and prepare files for printing, and also how to scan things to create a 3D model! You will also find out the common troubles faced while 3D printing and simple tricks to fix them. All the projects included in the book can be made using freely available online 3D modeling/CAD programs. Each project has a print time, details of filament or material needed, and a difficulty rating - from "easy" for beginners to "difficult" for those looking for a new challenge. Step-by-step instructions walk you through the 3D design process, from digital modeling and sculpting to slicing, printing, and painting so that children can make their own shark-shaped phone stand, customized lamps, and much more. The book also gives inspiration to further enhance your projects once you've mastered the basics. Join the 3D printing revolution today with DK's 3D Printing Projects book.
Publisher: Penguin
ISBN: 1465472509
Category : Computers
Languages : en
Pages : 98
Book Description
From a simple desk tidy to an elaborate castle, this step-by-step guide to 3D printing is perfect for children and beginners who want to learn how to design and print anything even if they do not own a printer. 3D Printing Projects provides an introduction to the exciting and ever-expanding world of 3D designing and printing. Learn how a 3D printer works and the different types of 3D printers on the market. Understand the basic 3D printing and designing terms, how to create and prepare files for printing, and also how to scan things to create a 3D model! You will also find out the common troubles faced while 3D printing and simple tricks to fix them. All the projects included in the book can be made using freely available online 3D modeling/CAD programs. Each project has a print time, details of filament or material needed, and a difficulty rating - from "easy" for beginners to "difficult" for those looking for a new challenge. Step-by-step instructions walk you through the 3D design process, from digital modeling and sculpting to slicing, printing, and painting so that children can make their own shark-shaped phone stand, customized lamps, and much more. The book also gives inspiration to further enhance your projects once you've mastered the basics. Join the 3D printing revolution today with DK's 3D Printing Projects book.
Vectorworks for Entertainment Design
Author: Kevin Lee Allen
Publisher: CRC Press
ISBN: 1317929748
Category : Performing Arts
Languages : en
Pages : 356
Book Description
The first book in the industry tailored specifically for the entertainment professional, Vectorworks for Entertainment Design covers the ins and outs of Vectorworks software for lighting, scenic, and sound design. With a detailed look at the design process, from idea to development, to the documentation necessary for execution, Vectorworks for Entertainment Design will encourage you to create your own process and workflow through exercises that build on one another. The text stresses the process of developing an idea, visualizing it, and evolving it for presentation, documentation, or drafting. The author focuses on both the technical how-to and the art of design, giving you the tools you need to learn and then use the application professionally. Fully illustrated with step-by-step instructions, it contains inspirational work from Broadway, major regional companies, and non-theatrical, entertainment design.
Publisher: CRC Press
ISBN: 1317929748
Category : Performing Arts
Languages : en
Pages : 356
Book Description
The first book in the industry tailored specifically for the entertainment professional, Vectorworks for Entertainment Design covers the ins and outs of Vectorworks software for lighting, scenic, and sound design. With a detailed look at the design process, from idea to development, to the documentation necessary for execution, Vectorworks for Entertainment Design will encourage you to create your own process and workflow through exercises that build on one another. The text stresses the process of developing an idea, visualizing it, and evolving it for presentation, documentation, or drafting. The author focuses on both the technical how-to and the art of design, giving you the tools you need to learn and then use the application professionally. Fully illustrated with step-by-step instructions, it contains inspirational work from Broadway, major regional companies, and non-theatrical, entertainment design.
Basics of Game Design
Author: Michael Moore
Publisher: CRC Press
ISBN: 1439867763
Category : Computers
Languages : en
Pages : 378
Book Description
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t
Publisher: CRC Press
ISBN: 1439867763
Category : Computers
Languages : en
Pages : 378
Book Description
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t