Author: Apple Computer, Inc
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 504
Book Description
Using QuickDraw 3D, programmers can now incorporate spectacular graphic effects into their applications. This book/CD-ROM package describes the application programming interfaces that programmers can use to develop 3D applications and software. The CD-ROM contains the complete QuickDraw 3D system itself and a complete database of the QuickDraw 3D API.
3D Graphics Programming with QuickDraw 3D
Author: Apple Computer, Inc
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 504
Book Description
Using QuickDraw 3D, programmers can now incorporate spectacular graphic effects into their applications. This book/CD-ROM package describes the application programming interfaces that programmers can use to develop 3D applications and software. The CD-ROM contains the complete QuickDraw 3D system itself and a complete database of the QuickDraw 3D API.
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 504
Book Description
Using QuickDraw 3D, programmers can now incorporate spectacular graphic effects into their applications. This book/CD-ROM package describes the application programming interfaces that programmers can use to develop 3D applications and software. The CD-ROM contains the complete QuickDraw 3D system itself and a complete database of the QuickDraw 3D API.
Foundations of 3D Graphics Programming
Author: Jim X. Chen
Publisher: Springer Science & Business Media
ISBN: 184800284X
Category : Computers
Languages : en
Pages : 409
Book Description
OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.
Publisher: Springer Science & Business Media
ISBN: 184800284X
Category : Computers
Languages : en
Pages : 409
Book Description
OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.
3D Graphics Programming
Author: Sergei Savchenko
Publisher: Sams Publishing
ISBN:
Category : Computers
Languages : en
Pages : 392
Book Description
This comprehensive guide to polygonal 3D graphics emphasizes techniques used in computer games. It contains descriptions of the most useful algorithms and combines them with practical programming examples to give programmers more control over their programs.
Publisher: Sams Publishing
ISBN:
Category : Computers
Languages : en
Pages : 392
Book Description
This comprehensive guide to polygonal 3D graphics emphasizes techniques used in computer games. It contains descriptions of the most useful algorithms and combines them with practical programming examples to give programmers more control over their programs.
Beginning Visual Basic 6 Database Programming
Author: John Connell
Publisher: Apress
ISBN: 1430251921
Category : Computers
Languages : en
Pages : 870
Book Description
* Provides a good foundation for Microsoft Access and Visual Basic database programming * Offers thorough coverage of object-oriented programming, including how to create data handling classes and ActiveX controls for code reusability * Covers DAO, ADO, ASP, and SQL, and demonstrates how to take data mining to the next level
Publisher: Apress
ISBN: 1430251921
Category : Computers
Languages : en
Pages : 870
Book Description
* Provides a good foundation for Microsoft Access and Visual Basic database programming * Offers thorough coverage of object-oriented programming, including how to create data handling classes and ActiveX controls for code reusability * Covers DAO, ADO, ASP, and SQL, and demonstrates how to take data mining to the next level
Guide to Graphics Software Tools
Author: Jim X. Chen
Publisher: Springer Science & Business Media
ISBN: 0387224300
Category : Computers
Languages : en
Pages : 527
Book Description
Today, many scientists in different disciplines realize the power of graphics, but are also bewildered by the numerous graphics tools. More often than not, they choose the improper software tools and end up with unsatisfactory results. This book introduces and categorizes the most commonly used graphics tools and their applications. The purpose is not to provide an exhausting list of tools and their explicit functions, but rather to provide scientific researchers with different means and application areas in computer graphics, so as to help them efficiently use visualization, modeling, simulation, and virtual reality to complement their research needs. This guide includes coverage of the most widely used commercial software, freeware and open-source software.
Publisher: Springer Science & Business Media
ISBN: 0387224300
Category : Computers
Languages : en
Pages : 527
Book Description
Today, many scientists in different disciplines realize the power of graphics, but are also bewildered by the numerous graphics tools. More often than not, they choose the improper software tools and end up with unsatisfactory results. This book introduces and categorizes the most commonly used graphics tools and their applications. The purpose is not to provide an exhausting list of tools and their explicit functions, but rather to provide scientific researchers with different means and application areas in computer graphics, so as to help them efficiently use visualization, modeling, simulation, and virtual reality to complement their research needs. This guide includes coverage of the most widely used commercial software, freeware and open-source software.
Graphics Programming with Direct3D
Author: Rob Glidden
Publisher: Addison-Wesley
ISBN:
Category : Computers
Languages : en
Pages : 492
Book Description
This text is a tutorial and reference for developing 3D applications on the Windows platform. It covers both the concepts and techniques required and details the latest tools, technologies and emerging standards. The CD-ROM includes samples illustrated in the book and demos of commercial programs.
Publisher: Addison-Wesley
ISBN:
Category : Computers
Languages : en
Pages : 492
Book Description
This text is a tutorial and reference for developing 3D applications on the Windows platform. It covers both the concepts and techniques required and details the latest tools, technologies and emerging standards. The CD-ROM includes samples illustrated in the book and demos of commercial programs.
InfoWorld
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 106
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Publisher:
ISBN:
Category :
Languages : en
Pages : 106
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
MacTech Magazine
Author:
Publisher:
ISBN:
Category : Macintosh (Computer)
Languages : en
Pages : 666
Book Description
Publisher:
ISBN:
Category : Macintosh (Computer)
Languages : en
Pages : 666
Book Description
Computer Graphics
Author: James D. Foley
Publisher: Addison-Wesley Professional
ISBN: 9780201848403
Category : Computers
Languages : en
Pages : 1294
Book Description
On computer graphics
Publisher: Addison-Wesley Professional
ISBN: 9780201848403
Category : Computers
Languages : en
Pages : 1294
Book Description
On computer graphics
3D Graphics Programming in Windows
Author: Philip H. Taylor
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 904
Book Description
This exciting book/disk package completely outfits the serious programmer for 3D graphics work in Windows. It explains 3D graphics programming fundamentals from a Windows perspective. Readers will understand the Windows graphic interface and how they can use a graphics library to create sophisticated graphics applications. Disk contains a professional 3D graphics library for Windows.
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 904
Book Description
This exciting book/disk package completely outfits the serious programmer for 3D graphics work in Windows. It explains 3D graphics programming fundamentals from a Windows perspective. Readers will understand the Windows graphic interface and how they can use a graphics library to create sophisticated graphics applications. Disk contains a professional 3D graphics library for Windows.