Author: Daniel Hardcastle
Publisher: Unbound Publishing
ISBN: 1783527897
Category : Games & Activities
Languages : en
Pages : 334
Book Description
'A labour of undiluted love and enthusiasm' Daily Telegraph As Daniel Hardcastle careers towards thirty, he looks back on what has really made him happy in life: the friends, the romances... the video games. Told through encounters with the most remarkable – and the most mind-boggling – games of the last thirty-odd years, Fuck Yeah, Video Games is also a love letter to the greatest hobby in the world. From God of War to Tomb Raider, Pokémon to The Sims, Daniel relives each game with countless in-jokes, obscure references and his signature wit, as well as intricate, original illustrations by Rebecca Maughan. Alongside this march of merriment are chapters dedicated to the hardware behind the games: a veritable history of Sony, Nintendo, Sega and Atari consoles. Joyous, absurd, personal and at times sweary, Daniel's memoir is a celebration of the sheer brilliance of video games.
300 Video Game Jokes: The Ultimate Joke Book for Kids and Teens (Vol 1 + 2)
Author: Hayden Fox
Publisher: Independently Published
ISBN: 9781792757228
Category : Humor
Languages : en
Pages : 112
Book Description
How come Toad gets invited to every party? Because he's a fun-gi! Why do Fortnite players have nice teeth? Because they Floss! 300 Hilarious Jokes From Some of Your Favorite Video Games Including Fortnite, League of Legends, World of Warcraft, Overwatch, Starcraft, Minecraft, Runescape, Super Mario, Sonic, Zelda, Donkey Kong, and DOTA 2! A Must-have for any gamer. Add to Cart Now and get ready to have some serious laughs! Save over 40% off with this bundle. **Makes for a perfect gift plus get the Kindle edition for FREE when you buy the Paperback!**
Publisher: Independently Published
ISBN: 9781792757228
Category : Humor
Languages : en
Pages : 112
Book Description
How come Toad gets invited to every party? Because he's a fun-gi! Why do Fortnite players have nice teeth? Because they Floss! 300 Hilarious Jokes From Some of Your Favorite Video Games Including Fortnite, League of Legends, World of Warcraft, Overwatch, Starcraft, Minecraft, Runescape, Super Mario, Sonic, Zelda, Donkey Kong, and DOTA 2! A Must-have for any gamer. Add to Cart Now and get ready to have some serious laughs! Save over 40% off with this bundle. **Makes for a perfect gift plus get the Kindle edition for FREE when you buy the Paperback!**
Fuck Yeah, Video Games
Author: Daniel Hardcastle
Publisher: Unbound Publishing
ISBN: 1783527897
Category : Games & Activities
Languages : en
Pages : 334
Book Description
'A labour of undiluted love and enthusiasm' Daily Telegraph As Daniel Hardcastle careers towards thirty, he looks back on what has really made him happy in life: the friends, the romances... the video games. Told through encounters with the most remarkable – and the most mind-boggling – games of the last thirty-odd years, Fuck Yeah, Video Games is also a love letter to the greatest hobby in the world. From God of War to Tomb Raider, Pokémon to The Sims, Daniel relives each game with countless in-jokes, obscure references and his signature wit, as well as intricate, original illustrations by Rebecca Maughan. Alongside this march of merriment are chapters dedicated to the hardware behind the games: a veritable history of Sony, Nintendo, Sega and Atari consoles. Joyous, absurd, personal and at times sweary, Daniel's memoir is a celebration of the sheer brilliance of video games.
Publisher: Unbound Publishing
ISBN: 1783527897
Category : Games & Activities
Languages : en
Pages : 334
Book Description
'A labour of undiluted love and enthusiasm' Daily Telegraph As Daniel Hardcastle careers towards thirty, he looks back on what has really made him happy in life: the friends, the romances... the video games. Told through encounters with the most remarkable – and the most mind-boggling – games of the last thirty-odd years, Fuck Yeah, Video Games is also a love letter to the greatest hobby in the world. From God of War to Tomb Raider, Pokémon to The Sims, Daniel relives each game with countless in-jokes, obscure references and his signature wit, as well as intricate, original illustrations by Rebecca Maughan. Alongside this march of merriment are chapters dedicated to the hardware behind the games: a veritable history of Sony, Nintendo, Sega and Atari consoles. Joyous, absurd, personal and at times sweary, Daniel's memoir is a celebration of the sheer brilliance of video games.
300 Video Game Jokes
Author: Hayden Fox
Publisher:
ISBN: 9781989543023
Category : Juvenile Nonfiction
Languages : en
Pages : 112
Book Description
How come Toad gets invited to every party? Because he's a fun-gi! Why do Fortnite players have nice teeth? Because they Floss! 300 Hilarious Jokes From Some of Your Favorite Video Games Including Fortnite, League of Legends, World of Warcraft, Overwatch, Starcraft, Minecraft, Runescape, Super Mario, Sonic, Zelda, Donkey Kong, and DOTA 2! A Must-have for any gamer. Add to Cart Now and get ready to have some serious laughs! Save over 40% off with this bundle.
Publisher:
ISBN: 9781989543023
Category : Juvenile Nonfiction
Languages : en
Pages : 112
Book Description
How come Toad gets invited to every party? Because he's a fun-gi! Why do Fortnite players have nice teeth? Because they Floss! 300 Hilarious Jokes From Some of Your Favorite Video Games Including Fortnite, League of Legends, World of Warcraft, Overwatch, Starcraft, Minecraft, Runescape, Super Mario, Sonic, Zelda, Donkey Kong, and DOTA 2! A Must-have for any gamer. Add to Cart Now and get ready to have some serious laughs! Save over 40% off with this bundle.
Just Joking 2
Author: National Geographic Kids
Publisher: National Geographic Books
ISBN: 1426310161
Category : Knock-knock jokes
Languages : en
Pages : 212
Book Description
Packed with even more of the silly jokes that kids love, including knock-knocks, tongue twisters, riddles, traditional question and answer jokes, and more, Just Joking 2 will be presented in the colourful, photo-driven style, only National Geographic Kids can do. Q: What sound to porcupines make when they kiss? A: Ouch! Q: What do you get from a cow after an earthquake? A: A milk shake! Q: Why did the golfer wear two pairs of pants? A: In case he got a hole in one. Laughing animals, funny people, and other colourful photos are paired with each joke, adding an extra laugh on each page. National Geographic Kids' signature square trim size and candy-coloured palette make this fun-filled book perfect for tossing into a backpack to share with friends at school or camp. Releases simultaneously in Reinforced Library Binding: 978-1-4263-1017-1 , $15.90/$17.95 Can
Publisher: National Geographic Books
ISBN: 1426310161
Category : Knock-knock jokes
Languages : en
Pages : 212
Book Description
Packed with even more of the silly jokes that kids love, including knock-knocks, tongue twisters, riddles, traditional question and answer jokes, and more, Just Joking 2 will be presented in the colourful, photo-driven style, only National Geographic Kids can do. Q: What sound to porcupines make when they kiss? A: Ouch! Q: What do you get from a cow after an earthquake? A: A milk shake! Q: Why did the golfer wear two pairs of pants? A: In case he got a hole in one. Laughing animals, funny people, and other colourful photos are paired with each joke, adding an extra laugh on each page. National Geographic Kids' signature square trim size and candy-coloured palette make this fun-filled book perfect for tossing into a backpack to share with friends at school or camp. Releases simultaneously in Reinforced Library Binding: 978-1-4263-1017-1 , $15.90/$17.95 Can
Video Game Bible, 1985-2002
Author: Andy Slaven
Publisher: Trafford Publishing
ISBN: 1553697316
Category : Video games
Languages : en
Pages : 774
Book Description
With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna
Publisher: Trafford Publishing
ISBN: 1553697316
Category : Video games
Languages : en
Pages : 774
Book Description
With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna
Would You Rather Book For Kids - 300+ Hilarious, Silly, and Challenging Questions To Make You Laugh
Author: Stephen J. Ellis
Publisher: Darfam Publishing
ISBN: 9781955906814
Category :
Languages : en
Pages : 146
Book Description
**If You Want to Spend Quality Time with Your Kids in a Way That is Fun for Both of You, Then You Are in The Right Place**We all know that spending time with our kids is important, but it's not always easy.Whether they are bored or just plain naughty, sometimes getting them to sit still and pay attention can be a real challenge.Wouldn't it be great if you could get through the day without having to hear "I'm Bored!" one more time?That's why we created Would You Rather Book for Kids - an engaging book of questions that will keep your kids entertained for hours!If you're looking for a way to engage your kids in an activity that will keep them entertained, then this is the book for you.This would you rather questions collection is sure to bring hours of laughter and fun-filled joy into any household.It's guaranteed to provide hours of fun for the whole family, now spending time with your kids in a way that you both enjoy has never been easier.This book is one of the best books you will find in bookstores that provides such fantastic and engaging activities.It's not just a fantastic product but also an incredible experience you can have every day of your life.There's no need to worry anymore - because now YOU are in control!It doesn't matter if they are home alone after school. One sure thing is that they will never have another boring moment again, thanks to Would You Rather Book for Kids!This unique blueprint will: * Motivate your kids to develop reading skills * Encourage good behavior through the 300+ hilarious and silly questions * Challenge your kids intellectually with the stimulating questions * Stop the battle of wills by having a fun way to keep your kids on track * Provides tools to improve parent-child relations with family discussions * Engages and interests kids in conversation, letting them tell their side of the storyAnd much, much more!So, what are you waiting for? Grab your copy NOW!
Publisher: Darfam Publishing
ISBN: 9781955906814
Category :
Languages : en
Pages : 146
Book Description
**If You Want to Spend Quality Time with Your Kids in a Way That is Fun for Both of You, Then You Are in The Right Place**We all know that spending time with our kids is important, but it's not always easy.Whether they are bored or just plain naughty, sometimes getting them to sit still and pay attention can be a real challenge.Wouldn't it be great if you could get through the day without having to hear "I'm Bored!" one more time?That's why we created Would You Rather Book for Kids - an engaging book of questions that will keep your kids entertained for hours!If you're looking for a way to engage your kids in an activity that will keep them entertained, then this is the book for you.This would you rather questions collection is sure to bring hours of laughter and fun-filled joy into any household.It's guaranteed to provide hours of fun for the whole family, now spending time with your kids in a way that you both enjoy has never been easier.This book is one of the best books you will find in bookstores that provides such fantastic and engaging activities.It's not just a fantastic product but also an incredible experience you can have every day of your life.There's no need to worry anymore - because now YOU are in control!It doesn't matter if they are home alone after school. One sure thing is that they will never have another boring moment again, thanks to Would You Rather Book for Kids!This unique blueprint will: * Motivate your kids to develop reading skills * Encourage good behavior through the 300+ hilarious and silly questions * Challenge your kids intellectually with the stimulating questions * Stop the battle of wills by having a fun way to keep your kids on track * Provides tools to improve parent-child relations with family discussions * Engages and interests kids in conversation, letting them tell their side of the storyAnd much, much more!So, what are you waiting for? Grab your copy NOW!
Step by Step to Stand-up Comedy
Author: Greg Dean
Publisher: Heinemann Drama
ISBN: 9780325001791
Category : Performing Arts
Languages : en
Pages : 0
Book Description
If you think you're funny, and you want others to think so too, this is the book for you! Greg Dean examines the fundamentals of being funny and offers advice on a range of topics, including: writing creative joke material rehearsing and performing routines coping with stage fright dealing with emcees who think they're funnier than you are getting experience and lots more. Essential for the aspiring comic or the working comedian interested in updating his or her comedy routine, Step by Step to Stand-Up Comedy is the most comprehensive and useful book ever written on the art of the stand-up comedian.
Publisher: Heinemann Drama
ISBN: 9780325001791
Category : Performing Arts
Languages : en
Pages : 0
Book Description
If you think you're funny, and you want others to think so too, this is the book for you! Greg Dean examines the fundamentals of being funny and offers advice on a range of topics, including: writing creative joke material rehearsing and performing routines coping with stage fright dealing with emcees who think they're funnier than you are getting experience and lots more. Essential for the aspiring comic or the working comedian interested in updating his or her comedy routine, Step by Step to Stand-Up Comedy is the most comprehensive and useful book ever written on the art of the stand-up comedian.
How to Manage Your Agent
Author: Chad Gervich
Publisher: CRC Press
ISBN: 113607094X
Category : Performing Arts
Languages : en
Pages : 405
Book Description
First published in 2013. Have you written the script for the next box office blockbuster or hit TV show and just need the right agent to sell it? Not sure whether to accept an if-come deal or a script commitment? Debating which manager is the right choice to steer your career? Well, worry no more...How to Manage Your Agent is a fun, friendly guide to the world of literary representation. Enter the inner sanctums of Hollywood's power-brokers and learn how they influence what pitches get bought, what projects get sold, and which writers get hired. Find tips from top-level executives, agents, managers, producers, and writers to help you maximize your own representation and kick your career into overdrive! You'll learn: How agents prioritize their client list... and ways to guarantee you're at the top; When to approach new representation... and what you need to capture their interest; Hollywood's secret buying schedule... and how to ensure you're on it; The truth about packaging... where it helps and when it hurts; Which agents are best for you... and where to find them; Advice on acing your first agent meeting... and why so many writers blow it; Managers' tricks for creating buzz... and when to use them yourself; How to fire your agent... without killing your career; When you don't need representation... and how to succeed without it. The value of good representation is undeniable-especially in a world where agents and managers control which projects (and careers) live or die. How to Manage Your Agent puts you on the inside track to get your work the attention it deserves!
Publisher: CRC Press
ISBN: 113607094X
Category : Performing Arts
Languages : en
Pages : 405
Book Description
First published in 2013. Have you written the script for the next box office blockbuster or hit TV show and just need the right agent to sell it? Not sure whether to accept an if-come deal or a script commitment? Debating which manager is the right choice to steer your career? Well, worry no more...How to Manage Your Agent is a fun, friendly guide to the world of literary representation. Enter the inner sanctums of Hollywood's power-brokers and learn how they influence what pitches get bought, what projects get sold, and which writers get hired. Find tips from top-level executives, agents, managers, producers, and writers to help you maximize your own representation and kick your career into overdrive! You'll learn: How agents prioritize their client list... and ways to guarantee you're at the top; When to approach new representation... and what you need to capture their interest; Hollywood's secret buying schedule... and how to ensure you're on it; The truth about packaging... where it helps and when it hurts; Which agents are best for you... and where to find them; Advice on acing your first agent meeting... and why so many writers blow it; Managers' tricks for creating buzz... and when to use them yourself; How to fire your agent... without killing your career; When you don't need representation... and how to succeed without it. The value of good representation is undeniable-especially in a world where agents and managers control which projects (and careers) live or die. How to Manage Your Agent puts you on the inside track to get your work the attention it deserves!
Experimental Games
Author: Patrick Jagoda
Publisher: University of Chicago Press
ISBN: 022663003X
Category : Social Science
Languages : en
Pages : 403
Book Description
In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more—has imposed unprecedented levels of competition, repetition, and quantification on daily life. Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimental—not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.
Publisher: University of Chicago Press
ISBN: 022663003X
Category : Social Science
Languages : en
Pages : 403
Book Description
In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more—has imposed unprecedented levels of competition, repetition, and quantification on daily life. Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimental—not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.
Japanese Role-Playing Games
Author: Rachael Hutchinson
Publisher: Rowman & Littlefield
ISBN: 1793643555
Category : Social Science
Languages : en
Pages : 337
Book Description
Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.
Publisher: Rowman & Littlefield
ISBN: 1793643555
Category : Social Science
Languages : en
Pages : 337
Book Description
Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.