Author: Kiranmai Annamraju
Publisher: Notion Press
ISBN: 1684666449
Category : Poetry
Languages : en
Pages : 44
Book Description
My eyes may illuminate the rays of felicity, but behind it lies an opaque image of affliction. Sometimes the words like themselves, To get entangled into the intricate Threads of angst honing, The lines in the blank pages To mitigate the soul wandering inside. The ink stains of agony which crumpled From the monotonous routine Ruptured the walls of reality, To open the gates of truth and passion, Enabling the fingers to chase, The ultimate weapon to sway across, The literary ends carrying the burden, To yield the darndest peace and harmony to oneself !
25 Games With Destiny
Author: Kiranmai Annamraju
Publisher: Notion Press
ISBN: 1684666449
Category : Poetry
Languages : en
Pages : 44
Book Description
My eyes may illuminate the rays of felicity, but behind it lies an opaque image of affliction. Sometimes the words like themselves, To get entangled into the intricate Threads of angst honing, The lines in the blank pages To mitigate the soul wandering inside. The ink stains of agony which crumpled From the monotonous routine Ruptured the walls of reality, To open the gates of truth and passion, Enabling the fingers to chase, The ultimate weapon to sway across, The literary ends carrying the burden, To yield the darndest peace and harmony to oneself !
Publisher: Notion Press
ISBN: 1684666449
Category : Poetry
Languages : en
Pages : 44
Book Description
My eyes may illuminate the rays of felicity, but behind it lies an opaque image of affliction. Sometimes the words like themselves, To get entangled into the intricate Threads of angst honing, The lines in the blank pages To mitigate the soul wandering inside. The ink stains of agony which crumpled From the monotonous routine Ruptured the walls of reality, To open the gates of truth and passion, Enabling the fingers to chase, The ultimate weapon to sway across, The literary ends carrying the burden, To yield the darndest peace and harmony to oneself !
Infantry Journal
Author:
Publisher:
ISBN:
Category : Military art and science
Languages : en
Pages : 1084
Book Description
Publisher:
ISBN:
Category : Military art and science
Languages : en
Pages : 1084
Book Description
The Race Card
Author: Tara Fickle
Publisher: NYU Press
ISBN: 1479868558
Category : Social Science
Languages : en
Pages : 266
Book Description
Winner, 2020 American Book Award, given by the Before Columbus Foundation How games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways.
Publisher: NYU Press
ISBN: 1479868558
Category : Social Science
Languages : en
Pages : 266
Book Description
Winner, 2020 American Book Award, given by the Before Columbus Foundation How games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways.
Gaming
Author: Susan E. Davison
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 48
Book Description
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 48
Book Description
Ignaz Kolisch
Author: Fabrizio Zavatarelli
Publisher: McFarland
ISBN: 0786496908
Category : Games & Activities
Languages : en
Pages : 371
Book Description
An enthusiastic verve--"brio" some could say--marked both Ignaz Kolisch's personality and his games. This book documents the life of the Hungarian chess champion (1837-1889) and successful financier, setting it in the cosmopolitan framework of mid-19th century Europe. The text is enriched by about 125 or so gleanings about the lives of his competitors (including Arnous de Riviere, Anderssen, Morphy, Mackenzie, Paulsen, Falkbeer, Rosenthal, Steinitz, Winawer). More than 300 specimens of his play are presented--by far the largest collection ever--complete with sources and coeval annotations, translated from many languages. Several widespread and long-standing errors are corrected. A work deeply researched among sources in many languages, the book serves also as a record of European chess in the late 1850s through the 1880s.
Publisher: McFarland
ISBN: 0786496908
Category : Games & Activities
Languages : en
Pages : 371
Book Description
An enthusiastic verve--"brio" some could say--marked both Ignaz Kolisch's personality and his games. This book documents the life of the Hungarian chess champion (1837-1889) and successful financier, setting it in the cosmopolitan framework of mid-19th century Europe. The text is enriched by about 125 or so gleanings about the lives of his competitors (including Arnous de Riviere, Anderssen, Morphy, Mackenzie, Paulsen, Falkbeer, Rosenthal, Steinitz, Winawer). More than 300 specimens of his play are presented--by far the largest collection ever--complete with sources and coeval annotations, translated from many languages. Several widespread and long-standing errors are corrected. A work deeply researched among sources in many languages, the book serves also as a record of European chess in the late 1850s through the 1880s.
The Art of Destiny
Author: Bungie
Publisher: Simon and Schuster
ISBN: 1608874206
Category : Art
Languages : en
Pages : 109
Book Description
Presents the concept art, scenery landscapes, and character designs of the video game.
Publisher: Simon and Schuster
ISBN: 1608874206
Category : Art
Languages : en
Pages : 109
Book Description
Presents the concept art, scenery landscapes, and character designs of the video game.
United States Army Combat Forces Journal
Author:
Publisher:
ISBN:
Category : Military art and science
Languages : en
Pages : 708
Book Description
Publisher:
ISBN:
Category : Military art and science
Languages : en
Pages : 708
Book Description
Star Wars Rpg - Force and Destiny Beginner Game
Games as Texts
Author: Alayna Cole
Publisher: CRC Press
ISBN: 1000329739
Category : Computers
Languages : en
Pages : 86
Book Description
Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability. Each chapter applies a traditional literary theory to the narrative and mechanics of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers how they can engage with these cultural artefacts through both critical reading and theoretical interpretations. Key Features: Explores games through various literary and theoretical lenses Provides exemplar analysis and guiding questions to help readers think critically about games Highlights the social commentary that all texts can reveal—including games—and how this impacts narrative and mechanics
Publisher: CRC Press
ISBN: 1000329739
Category : Computers
Languages : en
Pages : 86
Book Description
Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability. Each chapter applies a traditional literary theory to the narrative and mechanics of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers how they can engage with these cultural artefacts through both critical reading and theoretical interpretations. Key Features: Explores games through various literary and theoretical lenses Provides exemplar analysis and guiding questions to help readers think critically about games Highlights the social commentary that all texts can reveal—including games—and how this impacts narrative and mechanics
Game Dev Stories
Author: David L. Craddock
Publisher: CRC Press
ISBN: 1000520242
Category : Computers
Languages : en
Pages : 388
Book Description
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams.
Publisher: CRC Press
ISBN: 1000520242
Category : Computers
Languages : en
Pages : 388
Book Description
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams.