Author: Yu-kai Chou
Publisher: Packt Publishing Ltd
ISBN: 183921077X
Category : Computers
Languages : en
Pages : 500
Book Description
Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.
Actionable Gamification
Author: Yu-kai Chou
Publisher: Packt Publishing Ltd
ISBN: 183921077X
Category : Computers
Languages : en
Pages : 500
Book Description
Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.
Publisher: Packt Publishing Ltd
ISBN: 183921077X
Category : Computers
Languages : en
Pages : 500
Book Description
Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.
Reality Is Broken
Author: Jane McGonigal
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334
Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334
Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
About Face
Author: Alan Cooper
Publisher: John Wiley & Sons
ISBN: 1118766571
Category : Computers
Languages : en
Pages : 724
Book Description
The essential interaction design guide, fully revised and updated for the mobile age About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts. The interaction design profession is blooming with the success of design-intensive companies, priming customers to expect "design" as a critical ingredient of marketplace success. Consumers have little tolerance for websites, apps, and devices that don't live up to their expectations, and the responding shift in business philosophy has become widespread. About Face is the book that brought interaction design out of the research labs and into the everyday lexicon, and the updated Fourth Edition continues to lead the way with ideas and methods relevant to today's design practitioners and developers. Updated information includes: Contemporary interface, interaction, and product design methods Design for mobile platforms and consumer electronics State-of-the-art interface recommendations and up-to-date examples Updated Goal-Directed Design methodology Designers and developers looking to remain relevant through the current shift in consumer technology habits will find About Face to be a comprehensive, essential resource.
Publisher: John Wiley & Sons
ISBN: 1118766571
Category : Computers
Languages : en
Pages : 724
Book Description
The essential interaction design guide, fully revised and updated for the mobile age About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts. The interaction design profession is blooming with the success of design-intensive companies, priming customers to expect "design" as a critical ingredient of marketplace success. Consumers have little tolerance for websites, apps, and devices that don't live up to their expectations, and the responding shift in business philosophy has become widespread. About Face is the book that brought interaction design out of the research labs and into the everyday lexicon, and the updated Fourth Edition continues to lead the way with ideas and methods relevant to today's design practitioners and developers. Updated information includes: Contemporary interface, interaction, and product design methods Design for mobile platforms and consumer electronics State-of-the-art interface recommendations and up-to-date examples Updated Goal-Directed Design methodology Designers and developers looking to remain relevant through the current shift in consumer technology habits will find About Face to be a comprehensive, essential resource.
The Ideal Problem Solver
Author: John Bransford
Publisher: W H Freeman & Company
ISBN: 9780716722052
Category : Psychology
Languages : en
Pages : 262
Book Description
Provocative, challenging, and fun, The Ideal Problem Solver offers a sound, methodical approach for resolving problems based on the IDEAL (Identify, Define, Explore, Act, Look) model. The authors suggest new strategies for enhancing creativity, improving memory, criticizing ideas and generating alternatives, and communicating more effectively with a wider range of people. Using the results of laboratory research previously available only in a piece-meal fashion or in scientific journals, Bransford and Stein discuss such issues as Teaming new information, overcoming blocks to creativity, and viewing problems from a variety of perspectives.
Publisher: W H Freeman & Company
ISBN: 9780716722052
Category : Psychology
Languages : en
Pages : 262
Book Description
Provocative, challenging, and fun, The Ideal Problem Solver offers a sound, methodical approach for resolving problems based on the IDEAL (Identify, Define, Explore, Act, Look) model. The authors suggest new strategies for enhancing creativity, improving memory, criticizing ideas and generating alternatives, and communicating more effectively with a wider range of people. Using the results of laboratory research previously available only in a piece-meal fashion or in scientific journals, Bransford and Stein discuss such issues as Teaming new information, overcoming blocks to creativity, and viewing problems from a variety of perspectives.
Ten Lucky Leprechauns
Author: Kathryn Heling
Publisher: Scholastic
ISBN: 0545520835
Category : Juvenile Fiction
Languages : en
Pages : 28
Book Description
Fiddle-de-fizz, 'tis magic, it is!When leprechauns find each other.Count from one to ten as one little leprechaun looking for treasure magically becomes ten silly leprechaun friends at the end of the rainbow! A humorous, rhyming celebration of St. Patrick's Day!
Publisher: Scholastic
ISBN: 0545520835
Category : Juvenile Fiction
Languages : en
Pages : 28
Book Description
Fiddle-de-fizz, 'tis magic, it is!When leprechauns find each other.Count from one to ten as one little leprechaun looking for treasure magically becomes ten silly leprechaun friends at the end of the rainbow! A humorous, rhyming celebration of St. Patrick's Day!
Progress in Mathematics 2006
Author: William H. Sadlier Staff
Publisher:
ISBN: 9780821583326
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9780821583326
Category :
Languages : en
Pages : 0
Book Description
Ghost Rider
Author: Neil Peart
Publisher: ECW Press
ISBN: 1554907063
Category : Biography & Autobiography
Languages : en
Pages : 564
Book Description
In less than a year, Neil Peart lost both his 19-year-old daughter, Selena, and his wife, Jackie. Faced with overwhelming sadness and isolated from the world in his home on the lake, Peart was left without direction. That lack of direction lead him on a 5
Publisher: ECW Press
ISBN: 1554907063
Category : Biography & Autobiography
Languages : en
Pages : 564
Book Description
In less than a year, Neil Peart lost both his 19-year-old daughter, Selena, and his wife, Jackie. Faced with overwhelming sadness and isolated from the world in his home on the lake, Peart was left without direction. That lack of direction lead him on a 5
Head First Mobile Web
Author: Lyza Gardner
Publisher: "O'Reilly Media, Inc."
ISBN: 1449302661
Category : Computers
Languages : en
Pages : 481
Book Description
Looks at how to create an effective mobile Web page, tackling both technical and strategic approaches to mobile web design and including the latest development techniques.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449302661
Category : Computers
Languages : en
Pages : 481
Book Description
Looks at how to create an effective mobile Web page, tackling both technical and strategic approaches to mobile web design and including the latest development techniques.
Rereading America
Author: Gary Colombo
Publisher: Bedford Books
ISBN: 9780312447052
Category : College readers
Languages : en
Pages : 861
Book Description
Intended as a reader for writing and critical thinking courses, this volume presents a collection of writings promoting cultural diversity, encouraging readers to grapple with the real differences in perspectives that arise in our complex society.
Publisher: Bedford Books
ISBN: 9780312447052
Category : College readers
Languages : en
Pages : 861
Book Description
Intended as a reader for writing and critical thinking courses, this volume presents a collection of writings promoting cultural diversity, encouraging readers to grapple with the real differences in perspectives that arise in our complex society.
Bubblegum
Author: Adam Levin
Publisher: Anchor
ISBN: 0385544979
Category : Fiction
Languages : en
Pages : 784
Book Description
"Adam Levin is one of our wildest writers and our funniest, and Bubblegum is a dazzling accomplishment of wit and inventiveness." —George Saunders "Levin's brains may have earned him a cult...but here he swells to a democratic reach. Give him a try sometime. His gate’s wide open.” —Garth Risk Hallberg, The New York Times Book Review The astonishing new novel by the NYPL Young Lions Fiction Award-winning author of The Instructions. Bubblegum is set in an alternate present-day world in which the Internet does not exist, and has never existed. Rather, a wholly different species of interactive technology--a "flesh-and-bone robot" called the Curio--has dominated both the market and the cultural imagination since the late 1980s. Belt Magnet, who as a boy in greater Chicago became one of the lucky first adopters of a Curio, is now writing his memoir, and through it we follow a singular man out of sync with the harsh realities of a world he feels alien to, but must find a way to live in. At age thirty-eight, still living at home with his widowed father, Belt insulates himself from the awful and terrifying world outside by spending most of his time with books, his beloved Curio, and the voices in his head, which he isn't entirely sure are in his head. After Belt's father goes on a fishing excursion, a simple trip to the bank escalates into an epic saga that eventually forces Belt to confront the world he fears, as well as his estranged childhood friend Jonboat, the celebrity astronaut and billionaire. In Bubblegum, Adam Levin has crafted a profoundly hilarious, resonant, and monumental narrative about heartbreak, longing, art, and the search for belonging in an incompatible world. Bubblegum is a rare masterwork of provocative social (and self-) awareness and intimate emotional power.
Publisher: Anchor
ISBN: 0385544979
Category : Fiction
Languages : en
Pages : 784
Book Description
"Adam Levin is one of our wildest writers and our funniest, and Bubblegum is a dazzling accomplishment of wit and inventiveness." —George Saunders "Levin's brains may have earned him a cult...but here he swells to a democratic reach. Give him a try sometime. His gate’s wide open.” —Garth Risk Hallberg, The New York Times Book Review The astonishing new novel by the NYPL Young Lions Fiction Award-winning author of The Instructions. Bubblegum is set in an alternate present-day world in which the Internet does not exist, and has never existed. Rather, a wholly different species of interactive technology--a "flesh-and-bone robot" called the Curio--has dominated both the market and the cultural imagination since the late 1980s. Belt Magnet, who as a boy in greater Chicago became one of the lucky first adopters of a Curio, is now writing his memoir, and through it we follow a singular man out of sync with the harsh realities of a world he feels alien to, but must find a way to live in. At age thirty-eight, still living at home with his widowed father, Belt insulates himself from the awful and terrifying world outside by spending most of his time with books, his beloved Curio, and the voices in his head, which he isn't entirely sure are in his head. After Belt's father goes on a fishing excursion, a simple trip to the bank escalates into an epic saga that eventually forces Belt to confront the world he fears, as well as his estranged childhood friend Jonboat, the celebrity astronaut and billionaire. In Bubblegum, Adam Levin has crafted a profoundly hilarious, resonant, and monumental narrative about heartbreak, longing, art, and the search for belonging in an incompatible world. Bubblegum is a rare masterwork of provocative social (and self-) awareness and intimate emotional power.