Author: Jeff VanderMeer
Publisher: Abrams
ISBN: 1613127081
Category : Games & Activities
Languages : en
Pages : 262
Book Description
This comprehensive guide to Steampunk creations of all kinds offers inspiration and practical tips for bringing your own retro-futuristic visions to life. Whether you’re a newbie to the world of Steampunk, or a long-time enthusiast of airships, goggles, and mad scientists, The Steampunk User’s Manual is essential reading. The popular subgenre of science fiction has grown into a cultural movement; one that invites fans to let their imaginations go wild. In this volume, Jeff VanderMeer—the renowned expert in all things Steampunk—presents a practical and inspirational guidance for finding your own path into this realm. Including sections on art, fashion, architecture, crafts, music, performance, and storytelling, The Steampunk User's Manual provides a conceptual how-to guide on everything from the utterly doable to the completely over-the-top.
The Steampunk User's Manual
Author: Jeff VanderMeer
Publisher: Abrams
ISBN: 1613127081
Category : Games & Activities
Languages : en
Pages : 262
Book Description
This comprehensive guide to Steampunk creations of all kinds offers inspiration and practical tips for bringing your own retro-futuristic visions to life. Whether you’re a newbie to the world of Steampunk, or a long-time enthusiast of airships, goggles, and mad scientists, The Steampunk User’s Manual is essential reading. The popular subgenre of science fiction has grown into a cultural movement; one that invites fans to let their imaginations go wild. In this volume, Jeff VanderMeer—the renowned expert in all things Steampunk—presents a practical and inspirational guidance for finding your own path into this realm. Including sections on art, fashion, architecture, crafts, music, performance, and storytelling, The Steampunk User's Manual provides a conceptual how-to guide on everything from the utterly doable to the completely over-the-top.
Publisher: Abrams
ISBN: 1613127081
Category : Games & Activities
Languages : en
Pages : 262
Book Description
This comprehensive guide to Steampunk creations of all kinds offers inspiration and practical tips for bringing your own retro-futuristic visions to life. Whether you’re a newbie to the world of Steampunk, or a long-time enthusiast of airships, goggles, and mad scientists, The Steampunk User’s Manual is essential reading. The popular subgenre of science fiction has grown into a cultural movement; one that invites fans to let their imaginations go wild. In this volume, Jeff VanderMeer—the renowned expert in all things Steampunk—presents a practical and inspirational guidance for finding your own path into this realm. Including sections on art, fashion, architecture, crafts, music, performance, and storytelling, The Steampunk User's Manual provides a conceptual how-to guide on everything from the utterly doable to the completely over-the-top.
Steampunk Film
Author: Robbie McAllister
Publisher: Bloomsbury Publishing USA
ISBN: 150133123X
Category : Performing Arts
Languages : en
Pages : 267
Book Description
Steampunk Film: A Critical Introduction is a concise and accessible overview of steampunk's indelible impact within film, and acts as a case study for examining the ways with which genres hybridize and coalesce into new forms. Since the beginning of the 21st century, a series of high-profile and big-budget films have adopted steampunk identities to re-imagine periods of industrial development into fantastical histories where future meets past. By calling this growing mass-cultural fetishism for anachronistic machines into question, this book examines how a retro-futuristic romanticism for technology powered by cogs, pistons and steam-engines has taken center stage in blockbuster cinema. As the first monograph to consider cinema's unique relationship with steampunk, it places this burgeoning genre in the context of ongoing debates within film theory: each of which reflecting the movement's remarkable interest in reengineering historical technologies. Rather than acting as a niche subculture, Robbie McAllister argues that steampunk's proliferation in mainstream filmmaking reflects a desire to reassess contemporary relationships with technology and navigate the intense changes that the medium itself is experiencing in the 21st century.
Publisher: Bloomsbury Publishing USA
ISBN: 150133123X
Category : Performing Arts
Languages : en
Pages : 267
Book Description
Steampunk Film: A Critical Introduction is a concise and accessible overview of steampunk's indelible impact within film, and acts as a case study for examining the ways with which genres hybridize and coalesce into new forms. Since the beginning of the 21st century, a series of high-profile and big-budget films have adopted steampunk identities to re-imagine periods of industrial development into fantastical histories where future meets past. By calling this growing mass-cultural fetishism for anachronistic machines into question, this book examines how a retro-futuristic romanticism for technology powered by cogs, pistons and steam-engines has taken center stage in blockbuster cinema. As the first monograph to consider cinema's unique relationship with steampunk, it places this burgeoning genre in the context of ongoing debates within film theory: each of which reflecting the movement's remarkable interest in reengineering historical technologies. Rather than acting as a niche subculture, Robbie McAllister argues that steampunk's proliferation in mainstream filmmaking reflects a desire to reassess contemporary relationships with technology and navigate the intense changes that the medium itself is experiencing in the 21st century.
Steampunk and Nineteenth-Century Digital Humanities
Author: Roger Whitson
Publisher: Routledge
ISBN: 1317509102
Category : Literary Criticism
Languages : en
Pages : 398
Book Description
Steampunk is more than a fandom, a literary genre, or an aesthetic. It is a research methodology turning history inside out to search for alternatives to the progressive technological boosterism sold to us by Silicon Valley. This book turns to steampunk's quirky temporalities to embrace diverse genealogies of the digital humanities and to unite their methodologies with nineteenth-century literature and media archaeology. The result is nineteenth-century digital humanities, a retrofuturist approach in which readings of steampunk novels like William Gibson and Bruce Sterling's The Difference Engine and Ken Liu's The Grace of Kings collide with nineteenth-century technological histories like Charles Babbage's use of the difference engine to enhance worker productivity and Isabella Bird's spirit photography of alternate history China. Along the way, Steampunk and Nineteenth-Century Digital Humanities considers steampunk as a public form of digital humanities scholarship and activism, examining projects like Kinetic Steam Works's reconstruction of Henri Giffard's 1852 steam-powered airship, Jake von Slatt's use of James Wimshurst's 1880 designs to create an electric influence machine, and the queer steampunk activism of fans appearing at conventions around the globe. Steampunk as a digital humanities practice of repurposing reacts to the growing sense of multiple non-human temporalities mediating our human histories: microtemporal electricities flowing through our computer circuits, mechanical oscillations marking our work days, geological stratifications and cosmic drifts extending time into the millions and billions of years. Excavating the entangled, anachronistic layers of steampunk practice from video games like Bioshock Infinite to marine trash floating off the shore of Los Angeles and repurposed by media artist Claudio Garzón into steampunk submarines, Steampunk and Nineteenth-Century Digital Humanities uncovers the various technological temporalities and multicultural retrofutures illuminating many alternate histories of the digital humanities.
Publisher: Routledge
ISBN: 1317509102
Category : Literary Criticism
Languages : en
Pages : 398
Book Description
Steampunk is more than a fandom, a literary genre, or an aesthetic. It is a research methodology turning history inside out to search for alternatives to the progressive technological boosterism sold to us by Silicon Valley. This book turns to steampunk's quirky temporalities to embrace diverse genealogies of the digital humanities and to unite their methodologies with nineteenth-century literature and media archaeology. The result is nineteenth-century digital humanities, a retrofuturist approach in which readings of steampunk novels like William Gibson and Bruce Sterling's The Difference Engine and Ken Liu's The Grace of Kings collide with nineteenth-century technological histories like Charles Babbage's use of the difference engine to enhance worker productivity and Isabella Bird's spirit photography of alternate history China. Along the way, Steampunk and Nineteenth-Century Digital Humanities considers steampunk as a public form of digital humanities scholarship and activism, examining projects like Kinetic Steam Works's reconstruction of Henri Giffard's 1852 steam-powered airship, Jake von Slatt's use of James Wimshurst's 1880 designs to create an electric influence machine, and the queer steampunk activism of fans appearing at conventions around the globe. Steampunk as a digital humanities practice of repurposing reacts to the growing sense of multiple non-human temporalities mediating our human histories: microtemporal electricities flowing through our computer circuits, mechanical oscillations marking our work days, geological stratifications and cosmic drifts extending time into the millions and billions of years. Excavating the entangled, anachronistic layers of steampunk practice from video games like Bioshock Infinite to marine trash floating off the shore of Los Angeles and repurposed by media artist Claudio Garzón into steampunk submarines, Steampunk and Nineteenth-Century Digital Humanities uncovers the various technological temporalities and multicultural retrofutures illuminating many alternate histories of the digital humanities.
The Real World of Victorian Steampunk
Author: Simon Webb
Publisher: Pen and Sword
ISBN: 1526732866
Category : Technology & Engineering
Languages : en
Pages : 212
Book Description
A look at the surprising nineteenth-century technology that inspires this literary and cultural movement: “I was very impressed by this book.” —SF Crowsnest In recent decades, steampunk has grown from a rather obscure subgenre of science fiction into a striking and distinctive style of fashion, art, design, and even music. It is in the written word, however, that steampunk has its roots—and in this book Simon Webb explores and examines the real inventions that underpin the fantasy. In doing so, he reveals a world unknown to most people today. Webb reveals the Victorian era as a surprising place: one of steam-powered airplanes, fax machines linking Moscow and St Petersburg, steam cars traveling at over 100 mph, electric taxis, and wireless telephones. It is, in short, the nineteenth century as you’ve never before seen it—a steampunk extravaganza of anachronistic technology and unfamiliar gadgets. Imagine Europe spanned by a mechanical internet, a telecommunication system of clattering semaphore towers capable of transmitting information across the continent in a matter of minutes. Consider too, the fact that a steam plane the size of a modern airliner took off in England in 1894. Drawing entirely on contemporary sources, we see how little-known developments in technology have been used as the basis for so many steampunk narratives. From seminal novels such as The Difference Engine to the steampunk fantasy of Terry Pratchett’s later works, this book shows that steampunk is at least as much solid fact as it is whimsical fiction.
Publisher: Pen and Sword
ISBN: 1526732866
Category : Technology & Engineering
Languages : en
Pages : 212
Book Description
A look at the surprising nineteenth-century technology that inspires this literary and cultural movement: “I was very impressed by this book.” —SF Crowsnest In recent decades, steampunk has grown from a rather obscure subgenre of science fiction into a striking and distinctive style of fashion, art, design, and even music. It is in the written word, however, that steampunk has its roots—and in this book Simon Webb explores and examines the real inventions that underpin the fantasy. In doing so, he reveals a world unknown to most people today. Webb reveals the Victorian era as a surprising place: one of steam-powered airplanes, fax machines linking Moscow and St Petersburg, steam cars traveling at over 100 mph, electric taxis, and wireless telephones. It is, in short, the nineteenth century as you’ve never before seen it—a steampunk extravaganza of anachronistic technology and unfamiliar gadgets. Imagine Europe spanned by a mechanical internet, a telecommunication system of clattering semaphore towers capable of transmitting information across the continent in a matter of minutes. Consider too, the fact that a steam plane the size of a modern airliner took off in England in 1894. Drawing entirely on contemporary sources, we see how little-known developments in technology have been used as the basis for so many steampunk narratives. From seminal novels such as The Difference Engine to the steampunk fantasy of Terry Pratchett’s later works, this book shows that steampunk is at least as much solid fact as it is whimsical fiction.
The Bird in Me Flies
Author: Sara Lundberg
Publisher: Groundwood Books Ltd
ISBN: 1773062611
Category : Juvenile Fiction
Languages : en
Pages : 127
Book Description
A prize-winning, illustrated novel in verse about a young girl who dreams of being an artist, inspired by the life of Swedish artist Berta Hansson. What do you do when it feels impossible to live up to everything expected of you? When the only person who understands you disappears? When you are young and long for something that seems out of reach? Berta dreams of being an artist, but as a girl growing up in a small Swedish farming village in the 1920s, she has little hope. She finds solace in nature, and in drawing and shaping birds from clay for her mother, the only person who seems to truly understand her. When her mother succumbs to tuberculosis, Berta feels alone, in despair and even more burdened by all the work on the farm. Can she find the courage to defy her father and the social conventions of her time, and fly free? This beautifully illustrated novel in verse, inspired by the paintings, letters and diaries of Swedish artist Berta Hansson (1910-1994), is a universal story of grief, longing and following your dreams. Includes an afterword by journalist Alexandra Sundqvist. Key Text Features captions photographs biographical information Correlates to the Common Core State Standards in English Language Arts: CCSS.ELA-LITERACY.RL.5.7 Analyze how visual and multimedia elements contribute to the meaning, tone, or beauty of a text (e.g., graphic novel, multimedia presentation of fiction, folktale, myth, poem).
Publisher: Groundwood Books Ltd
ISBN: 1773062611
Category : Juvenile Fiction
Languages : en
Pages : 127
Book Description
A prize-winning, illustrated novel in verse about a young girl who dreams of being an artist, inspired by the life of Swedish artist Berta Hansson. What do you do when it feels impossible to live up to everything expected of you? When the only person who understands you disappears? When you are young and long for something that seems out of reach? Berta dreams of being an artist, but as a girl growing up in a small Swedish farming village in the 1920s, she has little hope. She finds solace in nature, and in drawing and shaping birds from clay for her mother, the only person who seems to truly understand her. When her mother succumbs to tuberculosis, Berta feels alone, in despair and even more burdened by all the work on the farm. Can she find the courage to defy her father and the social conventions of her time, and fly free? This beautifully illustrated novel in verse, inspired by the paintings, letters and diaries of Swedish artist Berta Hansson (1910-1994), is a universal story of grief, longing and following your dreams. Includes an afterword by journalist Alexandra Sundqvist. Key Text Features captions photographs biographical information Correlates to the Common Core State Standards in English Language Arts: CCSS.ELA-LITERACY.RL.5.7 Analyze how visual and multimedia elements contribute to the meaning, tone, or beauty of a text (e.g., graphic novel, multimedia presentation of fiction, folktale, myth, poem).
The Immersion Book of Steampunk
Author: Gareth D. Jones
Publisher:
ISBN: 9780956392442
Category : Fiction
Languages : en
Pages : 0
Book Description
Join the "Immersion Book of Steampunk" for an expedition through a new age of glorious industry. Encounter suffragette air-pirates, the art-deco terror of imperial skies, unwrap the bullet-proof magic of a cynical prince, or discover the dark, ensorcelled secrets of evolutionary public engineering.
Publisher:
ISBN: 9780956392442
Category : Fiction
Languages : en
Pages : 0
Book Description
Join the "Immersion Book of Steampunk" for an expedition through a new age of glorious industry. Encounter suffragette air-pirates, the art-deco terror of imperial skies, unwrap the bullet-proof magic of a cynical prince, or discover the dark, ensorcelled secrets of evolutionary public engineering.
Birds from Bricks
Author: Thomas Poulsom
Publisher: Quarry Books
ISBN: 1627888411
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
Let your creativity soar with 15 projects using interlocking bricks to make birds from around the world. Interlocking bricks, such as LEGO(R), have fueled the imaginations of aspiring designers and builders for generations. In Birds from Bricks, horticulturist and LEGO enthusiast Thomas Poulsom guides you through re-creating nature's feathered-friends in stunning detail. Assemble your very own cardinal, macaw, penguin, and more! With detailed step-by-step instructions and full color photos of completed models, Birds from Bricks will let your creativity soar. Learn how to build 15 projects, featuring birds from around the world: North and South America, the Mid-Atlantic, Eurasia, Africa, the North Pacific, and Australia/New Zealand. Each set of instructions includes entertaining and educational information about the bird's characteristics and habitat. Poulsom's creative and charming designs surprise and delight lovers of birds, nature, and—of course—LEGO.
Publisher: Quarry Books
ISBN: 1627888411
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
Let your creativity soar with 15 projects using interlocking bricks to make birds from around the world. Interlocking bricks, such as LEGO(R), have fueled the imaginations of aspiring designers and builders for generations. In Birds from Bricks, horticulturist and LEGO enthusiast Thomas Poulsom guides you through re-creating nature's feathered-friends in stunning detail. Assemble your very own cardinal, macaw, penguin, and more! With detailed step-by-step instructions and full color photos of completed models, Birds from Bricks will let your creativity soar. Learn how to build 15 projects, featuring birds from around the world: North and South America, the Mid-Atlantic, Eurasia, Africa, the North Pacific, and Australia/New Zealand. Each set of instructions includes entertaining and educational information about the bird's characteristics and habitat. Poulsom's creative and charming designs surprise and delight lovers of birds, nature, and—of course—LEGO.
Steampunk LEGO
Author: Guy Himber
Publisher: No Starch Press
ISBN: 1593275285
Category : Crafts & Hobbies
Languages : en
Pages : 203
Book Description
Filled with dirigibles and floating cities, penny-farthings and pirate ships, curiosities and robots galore, Steampunk LEGO is an illustrated collection of Victorian-era sci-fi treasures, all built from LEGO. Curated by award-winning LEGO builder and special effects master Guy Himber, this full-color coffee table book showcases an eclectic variety of models designed by dozens of the world’s best LEGO artists. Grab your brass goggles and join fictional explorer Sir Herbert Jobson as he travels the world cataloguing its technological wonders for Queen Victoria. His entertaining descriptions of an imaginative alternate history bring these delightful LEGO models to swashbuckling life.
Publisher: No Starch Press
ISBN: 1593275285
Category : Crafts & Hobbies
Languages : en
Pages : 203
Book Description
Filled with dirigibles and floating cities, penny-farthings and pirate ships, curiosities and robots galore, Steampunk LEGO is an illustrated collection of Victorian-era sci-fi treasures, all built from LEGO. Curated by award-winning LEGO builder and special effects master Guy Himber, this full-color coffee table book showcases an eclectic variety of models designed by dozens of the world’s best LEGO artists. Grab your brass goggles and join fictional explorer Sir Herbert Jobson as he travels the world cataloguing its technological wonders for Queen Victoria. His entertaining descriptions of an imaginative alternate history bring these delightful LEGO models to swashbuckling life.
Souls in the Great Machine
Author: Sean Mcmullen
Publisher: Macmillan
ISBN: 0312870558
Category : Fiction
Languages : en
Pages : 454
Book Description
An Australia destroyed by a nuclear holocaust is ruled by a computer made of human components imprisoned inside. When a component becomes defective it is shot.
Publisher: Macmillan
ISBN: 0312870558
Category : Fiction
Languages : en
Pages : 454
Book Description
An Australia destroyed by a nuclear holocaust is ruled by a computer made of human components imprisoned inside. When a component becomes defective it is shot.
Creative Haven Steampunk Fashions Coloring Book
Author: Marty Noble
Publisher: Courier Dover Publications
ISBN: 0486797481
Category : Crafts & Hobbies
Languages : en
Pages : 37
Book Description
Based on fashions from steampunk literature, 31 original designs combine Victorian-era clothing with goggles, clocks, and other technological accessories. The intricacy and post-apocalyptic air of the illustrations offer creatively challenging, unique coloring experiences.
Publisher: Courier Dover Publications
ISBN: 0486797481
Category : Crafts & Hobbies
Languages : en
Pages : 37
Book Description
Based on fashions from steampunk literature, 31 original designs combine Victorian-era clothing with goggles, clocks, and other technological accessories. The intricacy and post-apocalyptic air of the illustrations offer creatively challenging, unique coloring experiences.