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Joint Computer Conference

Joint Computer Conference PDF Author:
Publisher:
ISBN:
Category : Computer engineering
Languages : en
Pages : 820

Book Description


Joint Computer Conference

Joint Computer Conference PDF Author:
Publisher:
ISBN:
Category : Computer engineering
Languages : en
Pages : 820

Book Description


NBS Special Publication

NBS Special Publication PDF Author:
Publisher:
ISBN:
Category : Weights and measures
Languages : en
Pages : 398

Book Description


Computer Literature Bibliography: 1964-1967

Computer Literature Bibliography: 1964-1967 PDF Author: W. W. Youden
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 392

Book Description


Cyber Security, Cryptology, and Machine Learning

Cyber Security, Cryptology, and Machine Learning PDF Author: Shlomi Dolev
Publisher: Springer Nature
ISBN: 3031076893
Category : Computers
Languages : en
Pages : 522

Book Description
This book constitutes the refereed proceedings of the 6th International Symposium on Cyber Security Cryptography and Machine Learning, CSCML 2022, held in Be'er Sheva, Israel, in June - July 2022. The 24 full and 11 short papers presented together with a keynote paper in this volume were carefully reviewed and selected from 53 submissions. They deal with the theory, design, analysis, implementation, or application of cyber security, cryptography and machine learning systems and networks, and conceptually innovative topics in these research areas.

Integrating Technology Into Student Affairs (#9 SAPPI Series)

Integrating Technology Into Student Affairs (#9 SAPPI Series) PDF Author: V. Barbara Bush
Publisher: Charles C Thomas Publisher
ISBN: 0398094276
Category : Education
Languages : en
Pages : 192

Book Description
This book is a valuable resource for graduate students in student affairs preparation programs and anyone working in the field of student affairs. It provides readers with a comprehensive guide to the integration of technology in student affairs, drawing on the expertise of leading scholars and practitioners in the field. The chapters in this book explore the many ways in which technology can be used to enhance student engagement, support, and learning outcomes. The topics include the history of technology in student affairs, digital identity, integrating high-tech with high touch on campus, ethical issues with technology, technology and risk management, consideration of the need for social media liaisons in student affairs, technology competency and adaptability, and case study on technology decision-making. Whether you are a seasoned professional or a new practitioner, you can gain a wealth of insights on how to use theoretical models to address digital identity, convert traditional campus functions to technological approaches, apply a conceptual framework for ethical technological practices, enhance campus and community engagement through the development of a social media liaison, navigate technological competency and adaptability issues on campus as well as to identify legal issues arising in daily practice and learn risk management skills. The knowledge, skills, and wisdom provided in this book will guide you not only to incorporate technology into your work but also empower you to leverage technology in innovative ways to better serve the needs of your students and advance the field of student affairs.

Annotated Bibliography of the Literature on Resource Sharing Computer Networks

Annotated Bibliography of the Literature on Resource Sharing Computer Networks PDF Author: Robert P. Blanc
Publisher:
ISBN:
Category : Computer networks
Languages : en
Pages : 100

Book Description


Basics of Virtual Reality

Basics of Virtual Reality PDF Author: Armin Grasnick
Publisher: Springer Nature
ISBN: 3662642018
Category : Computers
Languages : en
Pages : 409

Book Description
Today, the reality we know can be recorded and reproduced true to reality using technical processes. Space and time are recreated virtually as a copy in artificial reality. However, the reproduction of virtual reality is not limited to a mere copy of what exists. A visitor to the virtual space does not have to be content with the pixelated image of the old familiar, but can encounter unreal phenomena in the illusory world that never existed in real life or are even physically impossible. This enables an expansion of the recorded reality and allows the perception of surprisingly new perspectives. A perspective denotes the perception of a fact from a certain point of view and corresponds to the way of looking at things. But a perspective is also the observation of a scene from a viewing position. From different perspectives the illusion of reality arises during the reproduction by observation. This vision is not based on imagination or hallucination, but is the basic function of virtual reality. This book describes the concepts, systems, and technologies used to create virtual reality from its ancient beginnings to the present, and provides a glimpse into a possible future. This book is a translation of the original German 1st edition Grundlagen der virtuellen Realität by Armin Grasnick, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.

The Friendly Orange Glow

The Friendly Orange Glow PDF Author: Brian Dear
Publisher: Vintage
ISBN: 1101973633
Category : Technology & Engineering
Languages : en
Pages : 642

Book Description
At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn’t even born, a group of visionary engineers and designers—some of them only high school students—in the late 1960s and 1970s created a computer system called PLATO, which was light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers. Not only did PLATO engineers make significant hardware breakthroughs with plasma displays and touch screens but PLATO programmers also came up with a long list of software innovations: chat rooms, instant messaging, message boards, screen savers, multiplayer games, online newspapers, interactive fiction, and emoticons. Together, the PLATO community pioneered what we now collectively engage in as cyberculture. They were among the first to identify and also realize the potential and scope of the social interconnectivity of computers, well before the creation of the internet. PLATO was the foundational model for every online community that was to follow in its footsteps. The Friendly Orange Glow is the first history to recount in fascinating detail the remarkable accomplishments and inspiring personal stories of the PLATO community. The addictive nature of PLATO both ruined many a college career and launched pathbreaking multimillion-dollar software products. Its development, impact, and eventual disappearance provides an instructive case study of technological innovation and disruption, project management, and missed opportunities. Above all, The Friendly Orange Glow at last reveals new perspectives on the origins of social computing and our internet-infatuated world.

NASA Technical Note

NASA Technical Note PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 444

Book Description


Parallel Computers 2

Parallel Computers 2 PDF Author: R.W Hockney
Publisher: CRC Press
ISBN: 1000716112
Category : Mathematics
Languages : en
Pages : 642

Book Description
Since the publication of the first edition, parallel computing technology has gained considerable momentum. A large proportion of this has come from the improvement in VLSI techniques, offering one to two orders of magnitude more devices than previously possible. A second contributing factor in the fast development of the subject is commercialization. The supercomputer is no longer restricted to a few well-established research institutions and large companies. A new computer breed combining the architectural advantages of the supercomputer with the advance of VLSI technology is now available at very attractive prices. A pioneering device in this development is the transputer, a VLSI processor specifically designed to operate in large concurrent systems. Parallel Computers 2: Architecture, Programming and Algorithms reflects the shift in emphasis of parallel computing and tracks the development of supercomputers in the years since the first edition was published. It looks at large-scale parallelism as found in transputer ensembles. This extensively rewritten second edition includes major new sections on the transputer and the OCCAM language. The book contains specific information on the various types of machines available, details of computer architecture and technologies, and descriptions of programming languages and algorithms. Aimed at an advanced undergraduate and postgraduate level, this handbook is also useful for research workers, machine designers, and programmers concerned with parallel computers. In addition, it will serve as a guide for potential parallel computer users, especially in disciplines where large amounts of computer time are regularly used.