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101 idee per la didattica ludica

101 idee per la didattica ludica PDF Author: Carlo Carzan
Publisher: Edizioni Centro Studi Erickson
ISBN: 8859036062
Category : Education
Languages : it
Pages : 326

Book Description
Il volume offre innovative idee, attività ludiche da realizzare a scuola, primaria e secondaria, per permettere a giocatrici e giocatori di sviluppare, senza «rendersene conto», competenze, conoscenze e strategie utili nello studio e nella vita.Il volume propone 101 idee per aiutare i docenti ad incrociare la dimensione del gioco con la didattica, ogni idea suggerisce approfondimenti e favorisce l’esplorazione, dalla conoscenza di se stessi a quella degli altri, fino all’osservazione del mondo intorno a noi, e allena le capacità fondamentali per ogni individuo come la creatività, la logica, il problem solving, il linguaggio e la memoria.Grazie a un ampio margine di scalabilità, le attività sono adatte sia per la scuola primaria che per la scuola secondaria: l’insegnante può infatti, seguendo le riflessioni che accompagnano ogni gioco, adattare e personalizzare ogni idea in base alle proprie esigenze e alle competenze e conoscenze della propria classe. Una sezione dedicata ai collegamenti con le discipline aiuta a inserire ogni gioco in un contesto didattico e di approfondimento.101 IDEEIl progetto 101 idee raccoglie, aggregandole per aree tematiche, le migliori idee formulate e sperimen

101 idee per la didattica ludica

101 idee per la didattica ludica PDF Author: Carlo Carzan
Publisher: Edizioni Centro Studi Erickson
ISBN: 8859036062
Category : Education
Languages : it
Pages : 326

Book Description
Il volume offre innovative idee, attività ludiche da realizzare a scuola, primaria e secondaria, per permettere a giocatrici e giocatori di sviluppare, senza «rendersene conto», competenze, conoscenze e strategie utili nello studio e nella vita.Il volume propone 101 idee per aiutare i docenti ad incrociare la dimensione del gioco con la didattica, ogni idea suggerisce approfondimenti e favorisce l’esplorazione, dalla conoscenza di se stessi a quella degli altri, fino all’osservazione del mondo intorno a noi, e allena le capacità fondamentali per ogni individuo come la creatività, la logica, il problem solving, il linguaggio e la memoria.Grazie a un ampio margine di scalabilità, le attività sono adatte sia per la scuola primaria che per la scuola secondaria: l’insegnante può infatti, seguendo le riflessioni che accompagnano ogni gioco, adattare e personalizzare ogni idea in base alle proprie esigenze e alle competenze e conoscenze della propria classe. Una sezione dedicata ai collegamenti con le discipline aiuta a inserire ogni gioco in un contesto didattico e di approfondimento.101 IDEEIl progetto 101 idee raccoglie, aggregandole per aree tematiche, le migliori idee formulate e sperimen

Game-Based Marketing

Game-Based Marketing PDF Author: Gabe Zichermann
Publisher: John Wiley & Sons
ISBN: 0470562234
Category : Business & Economics
Languages : en
Pages : 240

Book Description
Harness the power of games to create extraordinary customer engagement with Game-Based Marketing. Gamification is revolutionizing the web and mobile apps. Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards – these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities. Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga’s Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn’t feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important. You don’t need to offer real-world prizing to run a blockbuster sweepstakes. And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distraction Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade’s worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun. Are you ready to play?

How to Use Games in Language Teaching

How to Use Games in Language Teaching PDF Author: Shelagh Rixon
Publisher: Prentice Hall
ISBN: 9780134003269
Category :
Languages : en
Pages : 137

Book Description


Digital Innovations in Architectural Heritage Conservation: Emerging Research and Opportunities

Digital Innovations in Architectural Heritage Conservation: Emerging Research and Opportunities PDF Author: Brusaporci, Stefano
Publisher: IGI Global
ISBN: 1522524355
Category : Architecture
Languages : en
Pages : 165

Book Description
The concept of conserving heritage for future generations is not a new idea. However, with recent digital advances, this task can be done much more efficiently and cultural properties can be better preserved for future populations. Digital Innovations in Architectural Heritage Conservation: Emerging Research and Opportunities highlights the most innovative trends in electronic preservation techniques. Featuring extensive coverage on relevant topics such as cultural complexities, participative heritage, architectural backgrounds, and virtual reconstruction, this is an ideal publication for all academicians, graduate students, engineers, and researchers interested in expanding their knowledge on current heritage conservation systems and practices.

World Development Report 2019

World Development Report 2019 PDF Author: World Bank
Publisher: World Bank Publications
ISBN: 1464813566
Category : Business & Economics
Languages : en
Pages : 201

Book Description
Work is constantly reshaped by technological progress. New ways of production are adopted, markets expand, and societies evolve. But some changes provoke more attention than others, in part due to the vast uncertainty involved in making predictions about the future. The 2019 World Development Report will study how the nature of work is changing as a result of advances in technology today. Technological progress disrupts existing systems. A new social contract is needed to smooth the transition and guard against rising inequality. Significant investments in human capital throughout a person’s lifecycle are vital to this effort. If workers are to stay competitive against machines they need to train or retool existing skills. A social protection system that includes a minimum basic level of protection for workers and citizens can complement new forms of employment. Improved private sector policies to encourage startup activity and competition can help countries compete in the digital age. Governments also need to ensure that firms pay their fair share of taxes, in part to fund this new social contract. The 2019 World Development Report presents an analysis of these issues based upon the available evidence.

Why Architects Still Draw

Why Architects Still Draw PDF Author: Paolo Belardi
Publisher: MIT Press
ISBN: 0262321432
Category : Architecture
Languages : en
Pages : 133

Book Description
An architect's defense of drawing as a way of thinking, even in an age of electronic media. Why would an architect reach for a pencil when drawing software and AutoCAD are a click away? Use a ruler when 3D-scanners and GPS devices are close at hand? In Why Architects Still Draw, Paolo Belardi offers an elegant and ardent defense of drawing by hand as a way of thinking. Belardi is no Luddite; he doesn't urge architects to give up digital devices for watercolors and a measuring tape. Rather, he makes a case for drawing as the interface between the idea and the work itself. A drawing, Belardi argues, holds within it the entire final design. It is the paradox of the acorn: a project emerges from a drawing—even from a sketch, rough and inchoate—just as an oak tree emerges from an acorn. Citing examples not just from architecture but also from literature, chemistry, music, archaeology, and art, Belardi shows how drawing is not a passive recording but a moment of invention pregnant with creative possibilities. Moving from the sketch to the survey, Belardi explores the meaning of measurement in a digital era. A survey of a site should go beyond width, height, and depth; it must include two more dimensions: history and culture. Belardi shows the sterility of techniques that value metric exactitude over cultural appropriateness, arguing for an “informed drawing” that takes into consideration more than meters or feet, stone or steel. Even in the age of electronic media, Belardi writes, drawing can maintain its role as a cornerstone of architecture.

Play Development in Children with Disabilties

Play Development in Children with Disabilties PDF Author: Serenella Besio
Publisher: Walter de Gruyter
ISBN: 9783110522112
Category :
Languages : en
Pages : 228

Book Description
This book is the result of the first two-year work of Working Group 1 of the network "LUDI - Play for children with disabilities". LUDI is an Action (2014-2018) financed by COST; it is a multidisciplinary network of more than 30 countries and almost 100 researchers and practitioners belonging to the humanistic and technological fields to study the topic of play for children with disabilities within the framework of the International Classification of Functioning Disability and Health (WHO, 2001).The principal objective of this book is to bring the LUDI contribution to the important topic of play in children with disabilities, because today an international consensus on the definition of play and disabilities is still lacking. The process of ensuring equity in the exercise of the right to play for children with disabilites requests three actions: to approach this topic through a "common language", at least all over Europe; to put play at the centre of the multidisciplinary research and intervention regarding the children with disabilities; to grant this topic the status of a scientific and social theme of full visibility and recognized authority. Children with disabilities face several limitations in play, due to several reasons: impairments; playgrounds, toys and other play tools that are not accessible and usable; environments and contexts that are not accessible nor inclusive; lack of educational awareness and intentionality; lack of specific psycho-pedagogical and rehabilitative competence; lack of effective intervention methodologies. Moreover, disabled children's lives are dominated by medical and rehabilitative practices in which play is always an activity aiming to reach an objective or to provoke an improvement; play for the sake of play is considered a waste of time. The concept of play for the sake of play strongly refers to the distinction between play activities and play-like activities. Play activities are initiated and carried out by the player (alone, with peers, with adults, etc.) for the only purpose of play itself (fun and joy, interest and challenge, love of race and competition, ilinx and dizziness, etc.). They have of course consequences on growth and development, but these consequences are not intentionally pursued. Play-like activities are initiated and conducted by an adult (with one or more children), in educational, clinical, social contexts; they are playful and pleasant, but their main objective is other than play: e.g., cognitive learning, social learning, functional rehabilitation, child's observation and assessment, psychological support, psychotherapy, etc. This book, then, contributes to a clear distinction between play and play-like activities that, hopefully, will bring to new developments in play studies.

The Play of Animals

The Play of Animals PDF Author: Karl Groos
Publisher:
ISBN:
Category : Animal behavior
Languages : en
Pages : 376

Book Description


A History of the World in 12 Maps

A History of the World in 12 Maps PDF Author: Jerry Brotton
Publisher: Penguin
ISBN: 0143126024
Category : History
Languages : en
Pages : 547

Book Description
A New York Times Bestseller “Maps allow the armchair traveler to roam the world, the diplomat to argue his points, the ruler to administer his country, the warrior to plan his campaigns and the propagandist to boost his cause… rich and beautiful.” – Wall Street Journal Throughout history, maps have been fundamental in shaping our view of the world, and our place in it. But far from being purely scientific objects, maps of the world are unavoidably ideological and subjective, intimately bound up with the systems of power and authority of particular times and places. Mapmakers do not simply represent the world, they construct it out of the ideas of their age. In this scintillating book, Jerry Brotton examines the significance of 12 maps - from the almost mystical representations of ancient history to the satellite-derived imagery of today. He vividly recreates the environments and circumstances in which each of the maps was made, showing how each conveys a highly individual view of the world. Brotton shows how each of his maps both influenced and reflected contemporary events and how, by considering it in all its nuances and omissions, we can better understand the world that produced it. Although the way we map our surroundings is more precise than ever before, Brotton argues that maps today are no more definitive or objective than they have ever been. Readers of this beautifully illustrated and masterfully argued book will never look at a map in quite the same way again. “A fascinating and panoramic new history of the cartographer’s art.” – The Guardian “The intellectual background to these images is conveyed with beguiling erudition…. There is nothing more subversive than a map.” – The Spectator “A mesmerizing and beautifully illustrated book.” —The Telegraph

School Design

School Design PDF Author: Henry Sanoff
Publisher: Van Nostrand Reinhold Company
ISBN:
Category : School buildings
Languages : en
Pages : 234

Book Description
Shaping the learning environment to support educational objectives is a central theme of this collection of unusual school building projects. The projects exemplify the participatory design process, where it is recognized that the student, the teacher, the parent, the administrator, and the architect are all vital to the process of educational change. A wide range of school types are included, from children's centers to university settings, public and private, wherever formal learning occurs. Many of the case studies were built or in construction, while others not built are included for their innovative techniques of user involvement. Thoroughly illustrated (bandw). Annotation copyright by Book News, Inc., Portland, OR