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100+ Digital Ideas in 100 Minutes

100+ Digital Ideas in 100 Minutes PDF Author: Anirvan Sen
Publisher:
ISBN:
Category :
Languages : en
Pages : 128

Book Description
There is a momentous need for every company to become digital to survive in the coming decade. There is a digital tsunami coming. Irrespective of its size, location or industry, companies across the spectrum face the same colossal existential threat. As more of the population get online and technology advances, more businesses will be compelled to conduct businesses through digital platform. The signs are clear and ominous. But large number of companies are absolutely clueless on where to start? Many of them have their heads deeply buried in the sand. Then, there are others who have highly myopic understanding of digital technologies. And the biggest one is by far the ones who believe that digital transformation is a binary journey. They believe that you can only become a digital company when you have a digital product or service. Unfortunately, this could not be further from truth. To become a true digital company, a business has to go much beyond having a digital product or service. In fact, having a digital product or a service is not even a pre-requisite anymore. Companies must identify digital ways for their user interactions, they must have digital marketing campaigns, share their knowledge through content marketing, create insightful data from their virtual interactions with their customers and manage infrastructures that are based in the cloud. A company must have a comprehensive 360 approach with enabling technology and new-age digital tools to truly imbibe the spirit of being digital. In order to help you get a comprehensive view, we have identified 11 critical elements that form the foundation of a digital company. These 11 elements have been combined to form a Digital Adoption Framework (DAF). This framework is the cornerstone of our Digital Ideation approach. Once you have got a comprehensive understanding of the Digital Adoption Framework, you must then use the DAF lens to study your existing and potential customers. First, you must define different types of users that you can potentially interact in the virtual world and then undergo a learning process for all different facets of your customer, their emotions, their aspirations and their interactions with you. By studying and reviewing different angles of a customer relationship, you will generate hundreds of ideas that you can adopt through digital medium. Once you have understood DAF and applied it to understand your interactions with your customers and prospects, that is when you are ready to conduct a "deep" ideation session. Ideation may sound easy, but most companies struggle with it. Once you have generated the first few ideas, you will find that after the initial set, it becomes hard to generate additional ideas. Companies start to struggle after their first 20 ideas. With a bit of concerted effort and focus, companies can get another 10-15 ideas. But after that, it is an uphill battle. There are two reasons why one must look at generating 100+ ideas. One is that companies need a big repository of ideas to choose from. The bigger the idea pool, the wider their choice. Secondly, by undergoing this mass idea generation, you will not leave any stone unturned and would have comprehensively, reviewed all aspects that can potentially give you digital ideas. We have used the 6M cause-and-effect tool that is widely used in the LEAN six-sigma world. By going through each of the elements explained in the chapter, along with DAF thinking and your customer profile lens, you should be able to generate hundreds if not thousands of ideas that can give you that elusive growth that you have been looking for so desperately. The book has been structured for a short read. That is why, I have distilled important topics and put them in an easy-to-understand format for you.With this I wish you all the best, happy reading and may you get 100+ ideas to grow your business.

100+ Digital Ideas in 100 Minutes

100+ Digital Ideas in 100 Minutes PDF Author: Anirvan Sen
Publisher:
ISBN:
Category :
Languages : en
Pages : 128

Book Description
There is a momentous need for every company to become digital to survive in the coming decade. There is a digital tsunami coming. Irrespective of its size, location or industry, companies across the spectrum face the same colossal existential threat. As more of the population get online and technology advances, more businesses will be compelled to conduct businesses through digital platform. The signs are clear and ominous. But large number of companies are absolutely clueless on where to start? Many of them have their heads deeply buried in the sand. Then, there are others who have highly myopic understanding of digital technologies. And the biggest one is by far the ones who believe that digital transformation is a binary journey. They believe that you can only become a digital company when you have a digital product or service. Unfortunately, this could not be further from truth. To become a true digital company, a business has to go much beyond having a digital product or service. In fact, having a digital product or a service is not even a pre-requisite anymore. Companies must identify digital ways for their user interactions, they must have digital marketing campaigns, share their knowledge through content marketing, create insightful data from their virtual interactions with their customers and manage infrastructures that are based in the cloud. A company must have a comprehensive 360 approach with enabling technology and new-age digital tools to truly imbibe the spirit of being digital. In order to help you get a comprehensive view, we have identified 11 critical elements that form the foundation of a digital company. These 11 elements have been combined to form a Digital Adoption Framework (DAF). This framework is the cornerstone of our Digital Ideation approach. Once you have got a comprehensive understanding of the Digital Adoption Framework, you must then use the DAF lens to study your existing and potential customers. First, you must define different types of users that you can potentially interact in the virtual world and then undergo a learning process for all different facets of your customer, their emotions, their aspirations and their interactions with you. By studying and reviewing different angles of a customer relationship, you will generate hundreds of ideas that you can adopt through digital medium. Once you have understood DAF and applied it to understand your interactions with your customers and prospects, that is when you are ready to conduct a "deep" ideation session. Ideation may sound easy, but most companies struggle with it. Once you have generated the first few ideas, you will find that after the initial set, it becomes hard to generate additional ideas. Companies start to struggle after their first 20 ideas. With a bit of concerted effort and focus, companies can get another 10-15 ideas. But after that, it is an uphill battle. There are two reasons why one must look at generating 100+ ideas. One is that companies need a big repository of ideas to choose from. The bigger the idea pool, the wider their choice. Secondly, by undergoing this mass idea generation, you will not leave any stone unturned and would have comprehensively, reviewed all aspects that can potentially give you digital ideas. We have used the 6M cause-and-effect tool that is widely used in the LEAN six-sigma world. By going through each of the elements explained in the chapter, along with DAF thinking and your customer profile lens, you should be able to generate hundreds if not thousands of ideas that can give you that elusive growth that you have been looking for so desperately. The book has been structured for a short read. That is why, I have distilled important topics and put them in an easy-to-understand format for you.With this I wish you all the best, happy reading and may you get 100+ ideas to grow your business.

100 Minutes

100 Minutes PDF Author: Lisa Donohue
Publisher: Pembroke Publishers Limited
ISBN: 1551388456
Category : English language
Languages : en
Pages : 159

Book Description
Find the right balance between all aspects of literacy learning, including reading, writing, speaking, and digital literacy - and fit it all into a daily 100-minute literacy block!

100 Side Hustles

100 Side Hustles PDF Author: Chris Guillebeau
Publisher: Ten Speed Press
ISBN: 0399582584
Category : Business & Economics
Languages : en
Pages : 336

Book Description
Best-selling author Chris Guillebeau presents a full-color ideabook featuring 100 stories of regular people launching successful side businesses that almost anyone can do. This unique guide features the startup stories of regular people launching side businesses that almost anyone can do: an urban tour guide, an artist inspired by maps, a travel site founder, an ice pop maker, a confetti photographer, a group of friends who sell hammocks to support local economies, and many more. In 100 Side Hustles, best-selling author of The $100 Startup Chris Guillebeau presents a colorful "idea book" filled with inspiration for your next big idea. Distilled from Guillebeau's popular Side Hustle School podcast, these case studies feature teachers, artists, coders, and even entire families who've found ways to create new sources of income. With insights, takeaways, and photography that reveals the human element behind the hustles, this playbook covers every important step of launching a side hustle, from identifying underserved markets to crafting unique products and services that spring from your passions. Soon you'll find yourself joining the ranks of these innovative entrepreneurs--making money on the side while living your best life.

100+ Fun Ideas for Science Investigations

100+ Fun Ideas for Science Investigations PDF Author: Anita Loughrey
Publisher: Andrews UK Limited
ISBN: 0857475363
Category : Education
Languages : en
Pages : 172

Book Description
This book contains exciting, fun classroom experiments to help teach scientific investigation. The activities require a minimum of preparation and only the simplest of science equipment. Each activity provides opportunities for children to develop their skills of scientific enquiry. The easy-to-use layout will make this an invaluable book for all primary school teachers.

NASA Tech Briefs

NASA Tech Briefs PDF Author:
Publisher:
ISBN:
Category : Technology
Languages : en
Pages : 1020

Book Description


The First 20 Hours

The First 20 Hours PDF Author: Josh Kaufman
Publisher: Penguin
ISBN: 1101623047
Category : Self-Help
Languages : en
Pages : 290

Book Description
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

Last Minute Science Fair Ideas – 12 Hours and Counting…

Last Minute Science Fair Ideas – 12 Hours and Counting… PDF Author: Experiland
Publisher: Experiland science books
ISBN: 1370567758
Category : Education
Languages : en
Pages : 280

Book Description
Have you ever wondered how a telescope brings objects closer or how cameras take pictures? How boats float or aeroplanes fly? All of these seemingly complicated things can be explained by basic science. With the help of this book, you will construct many weird, wonderful and wacky experiments that you can have hours of fun with! Is the deadline for your science fair project quickly approaching? Not to worry, the 'Last Minute Science Fair Ideas’ series is written in an easy to follow format that will guide you to create an exciting science project for the upcoming fair. The science projects in each of the books of this 4-volume series are conveniently sorted according to the approximate time required to complete each experiment. The 80 projects contained in this science experiment e-book cover a wide range of scientific topics; from Chemistry and Electricity to Life Sciences and Physics… there are even experiments on earth science, astronomy and geology all designed for science students from grade 1 to 8! With this book, you are sure to find a project that interests you. When you are interested in a certain science topic, you will have more fun, and learn more, too! Amongst many others, you will make a depth graph using the principles of echo-location to understand how sound travels, construct a simple gyro to see how objects fly, make pulleys, levers and gears to experiment with mechanics, and make a homemade electroscope to learn about the attraction & repulsion forces of magnetism! Other fun experiments include: mixing lemon juice and baking soda to make an endothermic reaction, calculating the viscosity factor of various liquids, telling the time with your own water clock, testing if marble is present in rock samples, using a solar powered calculator to measure light levels, removing static charges in clothing, Building a simple submarine, thaumatrope, air pressure rocket and many, many more! When making these gadgets, you’ll discover that science is a part of every object in our daily lives, and who knows, maybe someday you will become a famous inventor too! Designed with safety in mind, most of the items you will need for the experiments, such as jars, aluminium foil, scissors and sticky tape, you can find around your home. Others, such as magnets, lenses or a compass, you will be able to buy quite cheaply at a hobby shop or hardware store.

Educational Technology Integration Foundations

Educational Technology Integration Foundations PDF Author: Mark Page-Botelho
Publisher: Lulu.com
ISBN: 0578107740
Category : Education
Languages : en
Pages : 134

Book Description
Educational Technology is a field that can be complex with many facets that need to be taken into consideration to successfully integrate into classrooms. This book is a accumulation of many years work in the field, and covers every aspect of integration. The book is intended as a resource to skip through to help guide those looking for ideas, especially for those new to technology. For those who have a solid foundation can find information about often overlooked topics, or topics not often thought about that can improve a pre-existing program.

100 Ideas that Changed Graphic Design

100 Ideas that Changed Graphic Design PDF Author: Steven Heller
Publisher: Laurence King Publishing
ISBN: 9781786273895
Category : Design
Languages : en
Pages : 0

Book Description
This accessible book demonstrates how ideas influenced and defined graphic design. Lavishly illustrated, it is both a great source of inspiration and a provocative record of some of the best examples of graphic design from the last hundred years. The entries, arranged broadly in chronological order, range from technical (overprinting, rub-on designs, split fountain); to stylistic (swashes on caps, loud typography, and white space); to objects (dust jackets, design handbooks); and methods (paper cut-outs, pixelation).

The InterActive Reader

The InterActive Reader PDF Author:
Publisher: McDougal Littel
ISBN: 9780618007899
Category : Education
Languages : en
Pages : 348

Book Description